Fix #35561: freestyle + read full sample layers = crash.

Now add_freestyle() in pipeline.c takes a second argument to enable/disable
stroke rendering.  When stroke rendering is disabled, the function allocates
data structures but does not perform stroke rendering.  The allocated data
structures (mostly left unpopulated with data elements) are intended to allow
for the Read Full Sample Layers (Shift-R) command in the compositor.
This commit is contained in:
Tamito Kajiyama 2013-06-11 02:32:01 +00:00
parent 9020df976c
commit 5520331215
8 changed files with 37 additions and 18 deletions

@ -45,7 +45,7 @@ void FRS_set_context(struct bContext *C);
void FRS_read_file(struct bContext *C);
int FRS_is_freestyle_enabled(struct SceneRenderLayer *srl);
void FRS_init_stroke_rendering(struct Render *re);
struct Render *FRS_do_stroke_rendering(struct Render *re, struct SceneRenderLayer *srl);
struct Render *FRS_do_stroke_rendering(struct Render *re, struct SceneRenderLayer *srl, int render);
void FRS_finish_stroke_rendering(struct Render *re);
void FRS_composite_result(struct Render *re, struct SceneRenderLayer *srl, struct Render *freestyle_render);
void FRS_exit(void);

@ -833,17 +833,18 @@ void Controller::ResetRenderCount()
_render_count = 0;
}
Render *Controller::RenderStrokes(Render *re)
Render *Controller::RenderStrokes(Render *re, bool render)
{
_Chrono.start();
BlenderStrokeRenderer *blenderRenderer = new BlenderStrokeRenderer(re, ++_render_count);
_Canvas->Render(blenderRenderer);
if (render)
_Canvas->Render(blenderRenderer);
real d = _Chrono.stop();
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Temporary scene generation: " << d << endl;
}
_Chrono.start();
Render *freestyle_render = blenderRenderer->RenderScene(re);
Render *freestyle_render = blenderRenderer->RenderScene(re, render);
d = _Chrono.stop();
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Stroke rendering : " << d << endl;

@ -86,7 +86,7 @@ public:
void toggleEdgeTesselationNature(Nature::EdgeNature iNature);
void DrawStrokes();
void ResetRenderCount();
Render *RenderStrokes(Render *re);
Render *RenderStrokes(Render *re, bool render);
void SwapStyleModules(unsigned i1, unsigned i2);
void InsertStyleModule(unsigned index, const char *iFileName);
void InsertStyleModule(unsigned index, const char *iName, struct Text *iText);

@ -476,7 +476,7 @@ Object *BlenderStrokeRenderer::NewMesh() const
return ob;
}
Render *BlenderStrokeRenderer::RenderScene(Render *re)
Render *BlenderStrokeRenderer::RenderScene(Render *re, bool render)
{
Camera *camera = (Camera *)freestyle_scene->camera->data;
if (camera->clipend < _z)
@ -489,7 +489,7 @@ Render *BlenderStrokeRenderer::RenderScene(Render *re)
Render *freestyle_render = RE_NewRender(freestyle_scene->id.name);
RE_RenderFreestyleStrokes(freestyle_render, freestyle_bmain, freestyle_scene);
RE_RenderFreestyleStrokes(freestyle_render, freestyle_bmain, freestyle_scene, render);
return freestyle_render;
}

@ -51,7 +51,7 @@ public:
Object *NewMesh() const;
Render *RenderScene(Render *re);
Render *RenderScene(Render *re, bool render);
protected:
Main *freestyle_bmain;

@ -580,12 +580,15 @@ void FRS_init_stroke_rendering(Render *re)
controller->ResetRenderCount();
}
Render *FRS_do_stroke_rendering(Render *re, SceneRenderLayer *srl)
Render *FRS_do_stroke_rendering(Render *re, SceneRenderLayer *srl, int render)
{
Main bmain = {0};
Render *freestyle_render = NULL;
Text *text, *next_text;
if (!render)
return controller->RenderStrokes(re, false);
RenderMonitor monitor(re);
controller->setRenderMonitor(&monitor);
@ -619,7 +622,7 @@ Render *FRS_do_stroke_rendering(Render *re, SceneRenderLayer *srl)
re->i.infostr = NULL;
freestyle_scene = re->scene;
controller->DrawStrokes();
freestyle_render = controller->RenderStrokes(re);
freestyle_render = controller->RenderStrokes(re, true);
controller->CloseFile();
freestyle_scene = NULL;

@ -226,7 +226,7 @@ void RE_TileProcessor(struct Render *re);
void RE_BlenderFrame(struct Render *re, struct Main *bmain, struct Scene *scene, struct SceneRenderLayer *srl, struct Object *camera_override, unsigned int lay, int frame, const short write_still);
void RE_BlenderAnim(struct Render *re, struct Main *bmain, struct Scene *scene, struct Object *camera_override, unsigned int lay, int sfra, int efra, int tfra);
#ifdef WITH_FREESTYLE
void RE_RenderFreestyleStrokes(struct Render *re, struct Main *bmain, struct Scene *scene);
void RE_RenderFreestyleStrokes(struct Render *re, struct Main *bmain, struct Scene *scene, int render);
#endif
/* error reporting */

@ -1081,7 +1081,7 @@ static void threaded_tile_processor(Render *re)
}
#ifdef WITH_FREESTYLE
static void add_freestyle(Render *re);
static void add_freestyle(Render *re, int render);
static void free_all_freestyle_renders(void);
#endif
@ -1097,7 +1097,7 @@ void RE_TileProcessor(Render *re)
/* Freestyle */
if (re->r.mode & R_EDGE_FRS) {
if (!re->test_break(re->tbh)) {
add_freestyle(re);
add_freestyle(re, 1);
free_all_freestyle_renders();
@ -1150,7 +1150,7 @@ static void do_render_3d(Render *re)
/* Freestyle */
if (re->r.mode & R_EDGE_FRS)
if (!re->test_break(re->tbh))
add_freestyle(re);
add_freestyle(re, 1);
#endif
/* do left-over 3d post effects (flares) */
@ -1633,7 +1633,7 @@ static void render_composit_stats(void *UNUSED(arg), char *str)
#ifdef WITH_FREESTYLE
/* invokes Freestyle stroke rendering */
static void add_freestyle(Render *re)
static void add_freestyle(Render *re, int render)
{
SceneRenderLayer *srl, *actsrl;
LinkData *link;
@ -1659,7 +1659,7 @@ static void add_freestyle(Render *re)
if ((re->r.scemode & R_SINGLE_LAYER) && srl != actsrl)
continue;
if (FRS_is_freestyle_enabled(srl)) {
link->data = (void *)FRS_do_stroke_rendering(re, srl);
link->data = (void *)FRS_do_stroke_rendering(re, srl, render);
}
}
@ -1853,6 +1853,11 @@ void RE_MergeFullSample(Render *re, Main *bmain, Scene *sce, bNodeTree *ntree)
for (scene = re->main->scene.first; scene; scene = scene->id.next)
scene->id.flag |= LIB_DOIT;
#ifdef WITH_FREESTYLE
for (scene = re->freestyle_bmain.scene.first; scene; scene = scene->id.next)
scene->id.flag &= ~LIB_DOIT;
#endif
for (node = ntree->nodes.first; node; node = node->next) {
if (node->type == CMP_NODE_R_LAYERS) {
Scene *nodescene = (Scene *)node->id;
@ -1876,7 +1881,16 @@ void RE_MergeFullSample(Render *re, Main *bmain, Scene *sce, bNodeTree *ntree)
re->display_init(re->dih, re->result);
re->display_clear(re->dch, re->result);
#ifdef WITH_FREESTYLE
if (re->r.mode & R_EDGE_FRS)
add_freestyle(re, 0);
#endif
do_merge_fullsample(re, ntree);
#ifdef WITH_FREESTYLE
free_all_freestyle_renders();
#endif
}
/* returns fully composited render-result on given time step (in RenderData) */
@ -2445,11 +2459,12 @@ void RE_BlenderFrame(Render *re, Main *bmain, Scene *scene, SceneRenderLayer *sr
}
#ifdef WITH_FREESTYLE
void RE_RenderFreestyleStrokes(Render *re, Main *bmain, Scene *scene)
void RE_RenderFreestyleStrokes(Render *re, Main *bmain, Scene *scene, int render)
{
re->result_ok= 0;
if (render_initialize_from_main(re, bmain, scene, NULL, NULL, scene->lay, 0, 0)) {
do_render_fields_blur_3d(re);
if (render)
do_render_fields_blur_3d(re);
}
re->result_ok = 1;
}