forked from bartvdbraak/blender
Fix incorrect 2d stabilization for masks
Reported by Sebastian Koenig in IRC>
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@ -834,13 +834,14 @@ void ED_mask_draw_region(Mask *mask, ARegion *ar,
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/* apply transformation so mask editing tools will assume drawing from the origin in normalized space */
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glPushMatrix();
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glTranslatef(x + xofs, y + yofs, 0);
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glScalef(maxdim * zoomx, maxdim * zoomy, 0);
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if (stabmat) {
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glMultMatrixf(stabmat);
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}
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glTranslatef(x + xofs, y + yofs, 0);
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glScalef(maxdim * zoomx, maxdim * zoomy, 0);
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if (do_draw_cb) {
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ED_region_draw_cb_draw(C, ar, REGION_DRAW_PRE_VIEW);
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}
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