forked from bartvdbraak/blender
bug fix softbody wind
-compensating factor 1000 that comes from pdDoEffectors() since Aug 2008 -give particles and soft body vertices the same polarity on force fields.
This commit is contained in:
parent
7eae2080f2
commit
56d2dc7e7f
@ -1562,7 +1562,7 @@ static void _scan_for_ext_spring_forces(Object *ob,float timenow,int ifirst,int
|
||||
/* note we don't use sb->mediafrict but use sb->aeroedge for magnitude of effect*/
|
||||
if(sb->aeroedge){
|
||||
float vel[3],sp[3],pr[3],force[3];
|
||||
float f,windfactor = 250.0f;
|
||||
float f,windfactor = 0.25f;
|
||||
/*see if we have wind*/
|
||||
if(do_effector) {
|
||||
float speed[3]={0.0f,0.0f,0.0f};
|
||||
@ -2392,7 +2392,7 @@ static void softbody_calc_forcesEx(Object *ob, float forcetime, float timenow, i
|
||||
BodyPoint *bproot;
|
||||
ListBase *do_effector;
|
||||
float iks, gravity;
|
||||
float fieldfactor = 1000.0f, windfactor = 250.0f;
|
||||
float fieldfactor = -1.0f, windfactor = 0.25;
|
||||
int do_deflector,do_selfcollision,do_springcollision,do_aero;
|
||||
|
||||
gravity = sb->grav * sb_grav_force_scale(ob);
|
||||
@ -2454,7 +2454,7 @@ static void softbody_calc_forces(Object *ob, float forcetime, float timenow, int
|
||||
BodySpring *bs;
|
||||
ListBase *do_effector;
|
||||
float iks, ks, kd, gravity;
|
||||
float fieldfactor = 1000.0f, windfactor = 250.0f;
|
||||
float fieldfactor = -1.0f, windfactor = 0.25f;
|
||||
float tune = sb->ballstiff;
|
||||
int a, b, do_deflector,do_selfcollision,do_springcollision,do_aero;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user