forked from bartvdbraak/blender
Fix T53360: crash with GLSL bump mapping and missing group output node.
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@ -337,7 +337,9 @@ static void ntree_shader_link_builtin_group_normal(
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* some internal re-linking in order to avoid cycles.
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* some internal re-linking in order to avoid cycles.
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*/
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*/
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bNode *group_output_node = ntreeFindType(group_ntree, NODE_GROUP_OUTPUT);
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bNode *group_output_node = ntreeFindType(group_ntree, NODE_GROUP_OUTPUT);
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BLI_assert(group_output_node != NULL);
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if (group_output_node == NULL) {
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return;
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}
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bNodeSocket *group_output_node_displacement_socket =
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bNodeSocket *group_output_node_displacement_socket =
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nodeFindSocket(group_output_node,
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nodeFindSocket(group_output_node,
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SOCK_IN,
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SOCK_IN,
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