forked from bartvdbraak/blender
Cycles: change AO node color default to 1.0.
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parent
e61bbc00b7
commit
574c716f2d
@ -17,13 +17,13 @@
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#include "stdosl.h"
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shader node_ambient_occlusion(
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color ColorIn = color(0.8, 0.8, 0.8),
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color ColorIn = color(1.0, 1.0, 1.0),
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int samples = 8,
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float Distance = 1.0,
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normal Normal = N,
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int inside = 0,
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int only_local = 1,
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output color ColorOut = color(0.8, 0.8, 0.8),
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output color ColorOut = color(1.0, 1.0, 1.0),
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output float AO = 1.0)
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{
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int global_radius = (Distance == 0.0 && !isconnected(Distance));
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@ -2797,7 +2797,7 @@ NODE_DEFINE(AmbientOcclusionNode)
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SOCKET_INT(samples, "Samples", 8);
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SOCKET_IN_COLOR(color, "Color", make_float3(0.8f, 0.8f, 0.8f));
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SOCKET_IN_COLOR(color, "Color", make_float3(1.0f, 1.0f, 1.0f));
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SOCKET_IN_FLOAT(distance, "Distance", 1.0f);
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SOCKET_IN_NORMAL(normal, "Normal", make_float3(0.0f, 0.0f, 0.0f), SocketType::LINK_NORMAL);
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@ -30,14 +30,14 @@
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/* **************** OUTPUT ******************** */
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static bNodeSocketTemplate sh_node_ambient_occlusion_in[] = {
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{ SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
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{ SOCK_RGBA, 1, N_("Color"), 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f},
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{ SOCK_FLOAT, 0, N_("Distance"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
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{ SOCK_VECTOR, 1, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
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{ -1, 0, "" }
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};
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static bNodeSocketTemplate sh_node_ambient_occlusion_out[] = {
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{ SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
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{ SOCK_RGBA, 1, N_("Color"), 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f},
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{ SOCK_FLOAT, 0, N_("AO"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
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{ -1, 0, "" }
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};
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