use slicing for exporters for some speedup, no functional change.

3ds also uses non tuple __slots__ and had unused default values for some classes.
This commit is contained in:
Campbell Barton 2010-12-24 04:24:33 +00:00
parent ce36f9a189
commit 577437488e
3 changed files with 33 additions and 39 deletions

@ -113,7 +113,7 @@ def save(operator, context, filepath="", use_modifiers=True, use_normals=True, u
uv = uv.uv1, uv.uv2, uv.uv3, uv.uv4 # XXX - crufty :/
if vertexColors:
col = active_col_layer[i]
col = col.color1, col.color2, col.color3, col.color4
col = col.color1[:], col.color2[:], col.color3[:], col.color4[:]
f_verts = f.vertices
@ -176,7 +176,7 @@ def save(operator, context, filepath="", use_modifiers=True, use_normals=True, u
file.write('end_header\n')
for i, v in enumerate(ply_verts):
file.write('%.6f %.6f %.6f ' % tuple(mesh_verts[v[0]].co)) # co
file.write('%.6f %.6f %.6f ' % mesh_verts[v[0]].co[:]) # co
if use_normals:
file.write('%.6f %.6f %.6f ' % v[1]) # no
if use_uv_coords:

@ -120,9 +120,9 @@ SZ_FLOAT = 4
class _3ds_short(object):
'''Class representing a short (2-byte integer) for a 3ds file.
*** This looks like an unsigned short H is unsigned from the struct docs - Cam***'''
__slots__ = 'value'
__slots__ = ('value', )
def __init__(self, val=0):
self.value=val
self.value = val
def get_size(self):
return SZ_SHORT
@ -135,9 +135,9 @@ class _3ds_short(object):
class _3ds_int(object):
'''Class representing an int (4-byte integer) for a 3ds file.'''
__slots__ = 'value'
def __init__(self, val=0):
self.value=val
__slots__ = ('value', )
def __init__(self, val):
self.value = val
def get_size(self):
return SZ_INT
@ -150,8 +150,8 @@ class _3ds_int(object):
class _3ds_float(object):
'''Class representing a 4-byte IEEE floating point number for a 3ds file.'''
__slots__ = 'value'
def __init__(self, val=0.0):
__slots__ = ('value', )
def __init__(self, val):
self.value=val
def get_size(self):
@ -166,8 +166,8 @@ class _3ds_float(object):
class _3ds_string(object):
'''Class representing a zero-terminated string for a 3ds file.'''
__slots__ = 'value'
def __init__(self, val=""):
__slots__ = ('value', )
def __init__(self, val):
self.value=val
def get_size(self):
@ -183,7 +183,7 @@ class _3ds_string(object):
class _3ds_point_3d(object):
'''Class representing a three-dimensional point for a 3ds file.'''
__slots__ = 'x','y','z'
def __init__(self, point=(0.0,0.0,0.0)):
def __init__(self, point):
self.x, self.y, self.z = point
def get_size(self):
@ -216,8 +216,8 @@ class _3ds_point_4d(object):
class _3ds_point_uv(object):
'''Class representing a UV-coordinate for a 3ds file.'''
__slots__ = 'uv'
def __init__(self, point=(0.0,0.0)):
__slots__ = ('uv', )
def __init__(self, point):
self.uv = point
def __cmp__(self, other):
@ -236,7 +236,7 @@ class _3ds_point_uv(object):
class _3ds_rgb_color(object):
'''Class representing a (24-bit) rgb color for a 3ds file.'''
__slots__ = 'r','g','b'
def __init__(self, col=(0,0,0)):
def __init__(self, col):
self.r, self.g, self.b = col
def get_size(self):
@ -251,7 +251,7 @@ class _3ds_rgb_color(object):
class _3ds_face(object):
'''Class representing a face for a 3ds file.'''
__slots__ = 'vindex'
__slots__ = ('vindex', )
def __init__(self, vindex):
self.vindex = vindex

@ -1436,12 +1436,14 @@ def save(operator, context, filepath="",
i=-1
for v in me_vertices:
if i==-1:
file.write('%.6f,%.6f,%.6f' % tuple(v.co)); i=0
if i == -1:
file.write('%.6f,%.6f,%.6f' % v.co[:])
i = 0
else:
if i==7:
file.write('\n\t\t'); i=0
file.write(',%.6f,%.6f,%.6f'% tuple(v.co))
if i == 7:
file.write('\n\t\t')
i = 0
file.write(',%.6f,%.6f,%.6f'% v.co[:])
i+=1
file.write('\n\t\tPolygonVertexIndex: ')
@ -1508,11 +1510,11 @@ def save(operator, context, filepath="",
i=-1
for v in me_vertices:
if i==-1:
file.write('%.15f,%.15f,%.15f' % tuple(v.normal)); i=0
file.write('%.15f,%.15f,%.15f' % v.normal[:]); i=0
else:
if i==2:
file.write('\n '); i=0
file.write(',%.15f,%.15f,%.15f' % tuple(v.normal))
file.write(',%.15f,%.15f,%.15f' % v.normal[:])
i+=1
file.write('\n\t\t}')
@ -1558,14 +1560,6 @@ def save(operator, context, filepath="",
file.write('\n\t\t}')
# small utility function
# returns a slice of data depending on number of face verts
# data is either a MeshTextureFace or MeshColor
def face_data(data, face):
totvert = len(f.vertices)
return data[:totvert]
# Write VertexColor Layers
# note, no programs seem to use this info :/
@ -1585,21 +1579,21 @@ def save(operator, context, filepath="",
i = -1
ii = 0 # Count how many Colors we write
for f, cf in zip(me_faces, collayer.data):
colors = [cf.color1, cf.color2, cf.color3, cf.color4]
# determine number of verts
colors = face_data(colors, f)
for fi, cf in enumerate(collayer.data):
if len(me_faces[fi].vertices) == 4:
colors = cf.color1[:], cf.color2[:], cf.color3[:], cf.color4[:]
else:
colors = cf.color1[:], cf.color2[:], cf.color3[:]
for col in colors:
if i==-1:
file.write('%.4f,%.4f,%.4f,1' % tuple(col))
file.write('%.4f,%.4f,%.4f,1' % col)
i=0
else:
if i==7:
file.write('\n\t\t\t\t')
i=0
file.write(',%.4f,%.4f,%.4f,1' % tuple(col))
file.write(',%.4f,%.4f,%.4f,1' % col)
i+=1
ii+=1 # One more Color
@ -1646,7 +1640,7 @@ def save(operator, context, filepath="",
i=0
else:
if i==7:
file.write('\n ')
file.write('\n\t\t\t ')
i=0
file.write(',%.6f,%.6f' % tuple(uv))
i+=1