2.5/Paint:

* Updated texture paint UI for stroke settings.
* Removed duplicate brush blend types, just use the ones defined in imbuf instead
This commit is contained in:
Nicholas Bishop 2009-08-21 06:23:38 +00:00
parent 5cd51b4387
commit 589ea76833
4 changed files with 27 additions and 41 deletions

@ -369,7 +369,7 @@ class VIEW3D_PT_tools_brush(PaintPanel):
col = layout.column()
col.itemR(brush, "color", text="")
row = col.row(align=True)
row.itemR(brush, "size", slider=True)
row.itemR(brush, "size_pressure", toggle=True, icon='ICON_BRUSH_DATA', text="")
@ -382,18 +382,7 @@ class VIEW3D_PT_tools_brush(PaintPanel):
row.itemR(brush, "falloff", slider=True)
row.itemR(brush, "falloff_pressure", toggle=True, icon='ICON_BRUSH_DATA', text="")
row = col.row(align=True)
row.itemR(brush, "space", text="")
rowsub = row.row(align=True)
rowsub.active = brush.space
rowsub.itemR(brush, "spacing", text="Spacing", slider=True)
rowsub.itemR(brush, "spacing_pressure", toggle=True, icon='ICON_BRUSH_DATA', text="")
col = layout.column()
col.itemR(brush, "airbrush")
sub = col.column()
sub.active = brush.airbrush
sub.itemR(brush, "rate")
col.itemR(brush, "blend")
# Weight Paint Mode #
@ -431,23 +420,28 @@ class VIEW3D_PT_tools_brush_stroke(PaintPanel):
settings = self.paint_settings(context)
return (settings and settings.brush and (context.sculpt_object or
context.vertex_paint_object or
context.weight_paint_object))
context.weight_paint_object or
context.texture_paint_object))
def draw(self, context):
settings = self.paint_settings(context)
brush = settings.brush
texture_paint = context.texture_paint_object
layout = self.layout
layout.itemR(brush, "smooth_stroke")
col = layout.column()
col.active = brush.smooth_stroke
col.itemR(brush, "smooth_stroke_radius", text="Radius", slider=True)
col.itemR(brush, "smooth_stroke_factor", text="Factor", slider=True)
if not texture_paint:
layout.itemR(brush, "smooth_stroke")
col = layout.column()
col.active = brush.smooth_stroke
col.itemR(brush, "smooth_stroke_radius", text="Radius", slider=True)
col.itemR(brush, "smooth_stroke_factor", text="Factor", slider=True)
layout.itemR(brush, "space")
col = layout.column()
col.active = brush.space
col.itemR(brush, "spacing", text="Distance", slider=True)
row = layout.row(align=True)
row.active = brush.space
row.itemR(brush, "spacing", text="Distance", slider=True)
if texture_paint:
row.itemR(brush, "spacing_pressure", toggle=True, icon='ICON_BRUSH_DATA', text="")
layout.itemR(brush, "airbrush")
col = layout.column()

@ -4719,7 +4719,7 @@ static void paint_apply_event(bContext *C, wmOperator *op, wmEvent *event)
tablet= (wmtab->Active != EVT_TABLET_NONE);
pressure= wmtab->Pressure;
if(wmtab->Active == EVT_TABLET_ERASER)
pop->s.blend= BRUSH_BLEND_ERASE_ALPHA;
pop->s.blend= IMB_BLEND_ERASE_ALPHA;
}
else
pressure= 1.0f;

@ -86,16 +86,6 @@ typedef struct Brush {
#define BRUSH_SMOOTH_STROKE 2048
#define BRUSH_PERSISTENT 4096
/* Brush.blend */
#define BRUSH_BLEND_MIX 0
#define BRUSH_BLEND_ADD 1
#define BRUSH_BLEND_SUB 2
#define BRUSH_BLEND_MUL 3
#define BRUSH_BLEND_LIGHTEN 4
#define BRUSH_BLEND_DARKEN 5
#define BRUSH_BLEND_ERASE_ALPHA 6
#define BRUSH_BLEND_ADD_ALPHA 7
/* Brush.sculpt_tool */
#define SCULPT_TOOL_DRAW 1
#define SCULPT_TOOL_SMOOTH 2

@ -32,6 +32,8 @@
#include "DNA_brush_types.h"
#include "DNA_texture_types.h"
#include "IMB_imbuf.h"
EnumPropertyItem brush_sculpt_tool_items[] = {
{SCULPT_TOOL_DRAW, "DRAW", 0, "Draw", ""},
{SCULPT_TOOL_SMOOTH, "SMOOTH", 0, "Smooth", ""},
@ -93,14 +95,14 @@ void rna_def_brush(BlenderRNA *brna)
PropertyRNA *prop;
static EnumPropertyItem prop_blend_items[] = {
{BRUSH_BLEND_MIX, "MIX", 0, "Mix", "Use mix blending mode while painting."},
{BRUSH_BLEND_ADD, "ADD", 0, "Add", "Use add blending mode while painting."},
{BRUSH_BLEND_SUB, "SUB", 0, "Subtract", "Use subtract blending mode while painting."},
{BRUSH_BLEND_MUL, "MUL", 0, "Multiply", "Use multiply blending mode while painting."},
{BRUSH_BLEND_LIGHTEN, "LIGHTEN", 0, "Lighten", "Use lighten blending mode while painting."},
{BRUSH_BLEND_DARKEN, "DARKEN", 0, "Darken", "Use darken blending mode while painting."},
{BRUSH_BLEND_ERASE_ALPHA, "ERASE_ALPHA", 0, "Erase Alpha", "Erase alpha while painting."},
{BRUSH_BLEND_ADD_ALPHA, "ADD_ALPHA", 0, "Add Alpha", "Add alpha while painting."},
{IMB_BLEND_MIX, "MIX", 0, "Mix", "Use mix blending mode while painting."},
{IMB_BLEND_ADD, "ADD", 0, "Add", "Use add blending mode while painting."},
{IMB_BLEND_SUB, "SUB", 0, "Subtract", "Use subtract blending mode while painting."},
{IMB_BLEND_MUL, "MUL", 0, "Multiply", "Use multiply blending mode while painting."},
{IMB_BLEND_LIGHTEN, "LIGHTEN", 0, "Lighten", "Use lighten blending mode while painting."},
{IMB_BLEND_DARKEN, "DARKEN", 0, "Darken", "Use darken blending mode while painting."},
{IMB_BLEND_ERASE_ALPHA, "ERASE_ALPHA", 0, "Erase Alpha", "Erase alpha while painting."},
{IMB_BLEND_ADD_ALPHA, "ADD_ALPHA", 0, "Add Alpha", "Add alpha while painting."},
{0, NULL, 0, NULL, NULL}};
srna= RNA_def_struct(brna, "Brush", "ID");