forked from bartvdbraak/blender
Getting video texture closer to compiling under linux
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0aff409d54
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58d0dc21aa
@ -20,7 +20,6 @@ defs = ''
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if env['OURPLATFORM'] == 'win32-vc':
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cflags.append('/GR')
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cflags.append('/Ox')
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defs += ' __STDC_CONSTANT_MACROS'
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incs += ' ' + env['BF_PYTHON_INC']
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#incs += ' ' + env['BF_OPENGL_INC']
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@ -28,5 +27,6 @@ incs += ' ' + env['BF_PYTHON_INC']
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if env['WITH_BF_FFMPEG']:
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defs += ' WITH_FFMPEG'
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incs += ' ' + env['BF_FFMPEG_INC']
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defs += ' __STDC_CONSTANT_MACROS'
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env.BlenderLib ( 'bf_videotex', sources, Split(incs), Split(defs), libtype=['game','player'], priority=[25, 72], compileflags = cflags )
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