Getting video texture closer to compiling under linux

This commit is contained in:
Martin Poirier 2008-11-01 17:06:36 +00:00
parent 0aff409d54
commit 58d0dc21aa

@ -20,7 +20,6 @@ defs = ''
if env['OURPLATFORM'] == 'win32-vc':
cflags.append('/GR')
cflags.append('/Ox')
defs += ' __STDC_CONSTANT_MACROS'
incs += ' ' + env['BF_PYTHON_INC']
#incs += ' ' + env['BF_OPENGL_INC']
@ -28,5 +27,6 @@ incs += ' ' + env['BF_PYTHON_INC']
if env['WITH_BF_FFMPEG']:
defs += ' WITH_FFMPEG'
incs += ' ' + env['BF_FFMPEG_INC']
defs += ' __STDC_CONSTANT_MACROS'
env.BlenderLib ( 'bf_videotex', sources, Split(incs), Split(defs), libtype=['game','player'], priority=[25, 72], compileflags = cflags )