Blender might be compiled without guardedalloc again

This is useful for benchmark tests, to make CPU cache
utilization as good as we could with current design.
This commit is contained in:
Sergey Sharybin 2013-08-15 07:36:56 +00:00
parent 4006f8c83b
commit 58d7ae891d

@ -1142,12 +1142,12 @@ void *MEM_dupallocN(const void *vmemh)
return newp;
}
void *MEM_reallocN(void *vmemh, size_t len)
void *MEM_reallocN_id(void *vmemh, size_t len, const char *UNUSED(str))
{
return realloc(vmemh, len);
}
void *MEM_recallocN(void *vmemh, size_t len)
void *MEM_recallocN_id(void *vmemh, size_t len, const char *UNUSED(str))
{
void *newp = NULL;