forked from bartvdbraak/blender
Added the the magic compiler flag that will turn on game-engine integration with Blender. The line is commented by default as was discussed on the list.
Maarten
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6
README
6
README
@ -60,6 +60,12 @@ Then edit source/nan_definitions.mk to fit you're environment.
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(You'll want to change things like NAN_OPENSSL,NAN_JPEG, NAN_PNG etc..
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to point to where you have it installed)
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If you want to integrate the game-engine in Blender, you might want
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to uncomment the following line in nan_compile.mk:
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#CFLAGS += -DGAMEBLENDER=1
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The define is disabled by default because there still are still some
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problems with this at the moment.
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If you tried to just have a go at making stuff you might wind up with
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an empty file /tmp/.nanguess
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You need to remove the empty file and it will get created automatically
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@ -37,6 +37,9 @@ CPPFLAGS ?= $(NAN_CPPFLAGS)
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# common parts ---------------------------------------------------
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# Uncomment next line to enable integrated game engine
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#CFLAGS += -DGAMEBLENDER=1
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ifdef NAN_DEBUG
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CFLAGS += $(NAN_DEBUG)
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CCFLAGS += $(NAN_DEBUG)
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