Cleanup: comments (long lines) in utfconv

This commit is contained in:
Campbell Barton 2019-05-01 20:30:17 +10:00
parent 5b1fcf8833
commit 59fb13c2b1
3 changed files with 18 additions and 16 deletions

@ -2,7 +2,7 @@
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
@ -15,7 +15,7 @@
*
* The Original Code is Copyright (C) 2012 Blender Foundation.
* All rights reserved.
*
*
*/
#ifndef __UTF_WINFUNC_H__

@ -2,7 +2,7 @@
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
@ -15,7 +15,7 @@
*
* The Original Code is Copyright (C) 2012 Blender Foundation.
* All rights reserved.
*
*
*/
#include "utfconv.h"
@ -83,22 +83,22 @@ size_t count_utf_16_from_8(const char *string8)
count++;
u32 = 0;
continue;
} //1 utf-8 char
} // 1 utf-8 char
if ((u & 0x07 << 5) == 0xC0) {
type = 1;
u32 = u & 0x1F;
continue;
} //2 utf-8 char
} // 2 utf-8 char
if ((u & 0x0F << 4) == 0xE0) {
type = 2;
u32 = u & 0x0F;
continue;
} //3 utf-8 char
} // 3 utf-8 char
if ((u & 0x1F << 3) == 0xF0) {
type = 3;
u32 = u & 0x07;
continue;
} //4 utf-8 char
} // 4 utf-8 char
continue;
}
else {
@ -204,22 +204,22 @@ int conv_utf_8_to_16(const char *in8, wchar_t *out16, size_t size16)
out16++;
u32 = 0;
continue;
} //1 utf-8 char
} // 1 utf-8 char
if ((u & 0x07 << 5) == 0xC0) {
type = 1;
u32 = u & 0x1F;
continue;
} //2 utf-8 char
} // 2 utf-8 char
if ((u & 0x0F << 4) == 0xE0) {
type = 2;
u32 = u & 0x0F;
continue;
} //3 utf-8 char
} // 3 utf-8 char
if ((u & 0x1F << 3) == 0xF0) {
type = 3;
u32 = u & 0x07;
continue;
} //4 utf-8 char
} // 4 utf-8 char
err |= UTF_ERROR_ILLCHAR;
continue;
}

@ -2,7 +2,7 @@
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
@ -15,7 +15,7 @@
*
* The Original Code is Copyright (C) 2012 Blender Foundation.
* All rights reserved.
*
*
*/
#ifndef __UTFCONV_H__
@ -81,12 +81,14 @@ char *alloc_utf_8_from_16(const wchar_t *in16, size_t add);
/**
* Allocates and converts the utf-16 string from utf-8
* @param in8 utf-8 string to convert
* @param add any additional size which will be allocated for new utf-16 string in wchar_t (two bytes)
* @param add any additional size which will be allocated for new utf-16 string
* in wchar_t (two bytes)
* @return New allocated and converted utf-16 string or NULL if in8 is 0.
*/
wchar_t *alloc_utf16_from_8(const char *in8, size_t add);
/* Easy allocation and conversion of new utf-16 string. New string has _16 suffix. Must be deallocated with UTF16_UN_ENCODE in right order*/
/* Easy allocation and conversion of new utf-16 string. New string has _16 suffix.
* Must be deallocated with UTF16_UN_ENCODE in right order. */
#define UTF16_ENCODE(in8str) \
if (1) { \
wchar_t *in8str##_16 = alloc_utf16_from_8((const char *)in8str, 0)