prevent crashes: some python scripts keep 'global variable' access to destroyed game objects.

This commit is contained in:
Erwin Coumans 2006-12-25 04:11:39 +00:00
parent e820cdf6a0
commit 5aabafeb99

@ -519,7 +519,8 @@ void KX_GameObject::NodeSetLocalPosition(const MT_Point3& trans)
m_pPhysicsController1->setPosition(trans);
}
GetSGNode()->SetLocalPosition(trans);
if (GetSGNode())
GetSGNode()->SetLocalPosition(trans);
}
@ -530,8 +531,13 @@ void KX_GameObject::NodeSetLocalOrientation(const MT_Matrix3x3& rot)
{
m_pPhysicsController1->setOrientation(rot.getRotation());
}
GetSGNode()->SetLocalOrientation(rot);
if (GetSGNode())
GetSGNode()->SetLocalOrientation(rot);
else
{
int i;
i=0;
}
}
@ -543,21 +549,24 @@ void KX_GameObject::NodeSetLocalScale(const MT_Vector3& scale)
m_pPhysicsController1->setScaling(scale);
}
GetSGNode()->SetLocalScale(scale);
if (GetSGNode())
GetSGNode()->SetLocalScale(scale);
}
void KX_GameObject::NodeSetRelativeScale(const MT_Vector3& scale)
{
GetSGNode()->RelativeScale(scale);
if (GetSGNode())
GetSGNode()->RelativeScale(scale);
}
void KX_GameObject::NodeUpdateGS(double time,bool bInitiator)
{
GetSGNode()->UpdateWorldData(time);
if (GetSGNode())
GetSGNode()->UpdateWorldData(time);
}