forked from bartvdbraak/blender
Cleanup: unused var, style
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5103fa4ae7
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5bc7b9c3c6
@ -389,7 +389,7 @@ class _draw_left_context_mode:
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sub = row.row(align=True)
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sub.enabled = tool not in {'GRAB', 'CLONE'}
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sub.prop(brush, "use_pressure_radius", text="")
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row = layout.row(align=True)
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row.prop(brush, "strength", slider=True)
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row.prop(brush, "use_pressure_strength", text="")
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@ -4399,7 +4399,7 @@ static GPUVertBuf *mesh_batch_cache_create_edges_overlay_texture_buf(
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GPU_vertbuf_attr_set(vbo, index_id, vidx++, &vdata[e]);
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}
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else {
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GPU_vertbuf_attr_set(vbo, index_id, vidx_end+e, &vdata[e]);
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GPU_vertbuf_attr_set(vbo, index_id, vidx_end + e, &vdata[e]);
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}
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}
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}
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@ -5128,6 +5128,7 @@ void DRW_mesh_batch_cache_get_wireframes_face_texbuf(
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if (p_origindex == NULL) {
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bm_mapped = NULL;
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}
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UNUSED_VARS(bm_mapped);
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me_fake = *me->edit_btmesh->mesh_eval_final;
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me_fake.mat = me->mat;
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@ -265,7 +265,7 @@ static void overlay_cache_populate(void *vedata, Object *ob)
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/* Don't do that in edit Mesh mode, unless there is a modifier preview. */
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if ((((ob != draw_ctx->object_edit) && !BKE_object_is_in_editmode(ob)) || has_edit_mesh_cage) ||
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ob->type != OB_MESH)
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ob->type != OB_MESH)
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{
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const bool is_active = (ob == draw_ctx->obact);
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const bool is_sculpt_mode = is_active && (draw_ctx->object_mode & OB_MODE_SCULPT) != 0;
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@ -83,7 +83,7 @@ typedef struct tGPspoint {
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/* Temporary 'Stroke Point' data (2D / screen-space)
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*
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* Used for primitives. See: D4030
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* Used for primitives. See: D4030
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*/
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typedef struct tPGPspoint {
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float x, y; /* x and y coordinates of cursor (in relative to area) */
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