forked from bartvdbraak/blender
Small fix to be able to compile Blender.
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@ -150,7 +150,7 @@ void BL_SkinMeshObject::Bucketize(double* oglmatrix,void* clientobj,bool useObje
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}
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static get_def_index(Object* ob, const char* vgroup)
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static int get_def_index(Object* ob, const char* vgroup)
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{
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bDeformGroup *curdef;
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int index = 0;
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