forked from bartvdbraak/blender
* changes to work with updated FFMPEG libs. Mainly build system. CMake files may need changing too.
NOTE: remember to svn up in lib/windows!
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parent
4a4a3b4989
commit
5e9e6df2a2
10
SConstruct
10
SConstruct
@ -570,11 +570,11 @@ if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw'):
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'${LCGDIR}/ffmpeg/lib/avformat-52.dll',
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'${LCGDIR}/ffmpeg/lib/avdevice-52.dll',
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'${LCGDIR}/ffmpeg/lib/avutil-50.dll',
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'${LCGDIR}/ffmpeg/lib/libfaad-2.dll',
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'${LCGDIR}/ffmpeg/lib/libfaac-0.dll',
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'${LCGDIR}/ffmpeg/lib/libmp3lame-0.dll',
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'${LCGDIR}/ffmpeg/lib/libx264-67.dll',
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'${LCGDIR}/ffmpeg/lib/xvidcore.dll',
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# '${LCGDIR}/ffmpeg/lib/libfaad-2.dll',
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# '${LCGDIR}/ffmpeg/lib/libfaac-0.dll',
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# '${LCGDIR}/ffmpeg/lib/libmp3lame-0.dll',
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# '${LCGDIR}/ffmpeg/lib/libx264-67.dll',
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# '${LCGDIR}/ffmpeg/lib/xvidcore.dll',
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'${LCGDIR}/ffmpeg/lib/swscale-0.dll']
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windlls = env.Install(dir=env['BF_INSTALLDIR'], source = dllsources)
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allinstall += windlls
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@ -26,10 +26,10 @@ BF_OPENAL_LIBPATH = '${BF_OPENAL}/lib'
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# Warning, this static lib configuration is untested! users of this OS please confirm.
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BF_OPENAL_LIB_STATIC = '${BF_OPENAL}/lib/libopenal.a'
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WITH_BF_FFMPEG = False
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BF_FFMPEG_LIB = 'avformat swscale avcodec avutil avdevice xvidcore x264'
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BF_FFMPEG_LIBPATH = LIBDIR + '/gcc/ffmpeg/lib'
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BF_FFMPEG_INC = LIBDIR + '/gcc/ffmpeg/include'
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WITH_BF_FFMPEG = True
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BF_FFMPEG_LIB = 'avformat-52 avcodec-52 avdevice-52 avutil-50 swscale-0'
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BF_FFMPEG_LIBPATH = LIBDIR + '/ffmpeg/lib'
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BF_FFMPEG_INC = LIBDIR + '/ffmpeg/include'
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WITH_BF_SDL = True
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BF_SDL = LIBDIR + '/sdl'
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@ -7,7 +7,7 @@ BF_VERSE_INCLUDE = "#extern/verse/dist"
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# enable ffmpeg support
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WITH_BF_FFMPEG = True # -DWITH_FFMPEG
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BF_FFMPEG = LIBDIR +'/ffmpeg'
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BF_FFMPEG_INC = '${BF_FFMPEG}/include'
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BF_FFMPEG_INC = '${BF_FFMPEG}/include ${BF_FFMPEG}/include/msvc'
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BF_FFMPEG_LIBPATH='${BF_FFMPEG}/lib'
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BF_FFMPEG_LIB = 'avformat-52.lib avcodec-52.lib avdevice-52.lib avutil-50.lib swscale-0.lib'
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@ -565,8 +565,8 @@ static void copy_game_dll(char *dll_filename, char *source_dir, char *dest_dir)
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static void copy_all_game_dlls(char *str)
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{
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#define GAME_DLL_COUNT 17
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char *game_dll_list[GAME_DLL_COUNT]={"avcodec-52.dll", "avdevice-52.dll", "avformat-52.dll", "avutil-50.dll", "libfaac-0.dll", "libfaad-2.dll", "libmp3lame-0.dll", "libx264-67.dll", "swscale-0.dll", "xvidcore.dll", "gnu_gettext.dll", "libtiff.dll", "python26.dll", "SDL.dll", "pthreadVC2.dll", "libpng.dll", "zlib.dll"};
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#define GAME_DLL_COUNT 12
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char *game_dll_list[GAME_DLL_COUNT]={"avcodec-52.dll", "avdevice-52.dll", "avformat-52.dll", "avutil-50.dll", "swscale-0.dll", "gnu_gettext.dll", "libtiff.dll", "python26.dll", "SDL.dll", "pthreadVC2.dll", "libpng.dll", "zlib.dll"};
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char dest_dir[FILE_MAX];
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char source_dir[FILE_MAX];
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