forked from bartvdbraak/blender
BGE bug #30515: Sensor physics mode missing UI for use_actor option. This option tells whether the sensor object is only affected by objects that have the Actor option on or any object. The option was missing from the UI.
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@ -166,7 +166,12 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel, Panel):
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subsub.active = game.use_anisotropic_friction
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subsub.prop(game, "friction_coefficients", text="", slider=True)
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elif physics_type in {'SENSOR', 'INVISIBLE', 'NO_COLLISION', 'OCCLUDE'}:
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elif physics_type =='SENSOR':
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col = layout.column()
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col.prop(game, "use_actor", text="Detect Actors")
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col.prop(ob, "hide_render", text="Invisible")
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elif physics_type in {'INVISIBLE', 'NO_COLLISION', 'OCCLUDE'}:
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layout.prop(ob, "hide_render", text="Invisible")
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elif physics_type == 'NAVMESH':
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