Revert QBVH switch, after discussion with Sergey.

This commit is contained in:
Thomas Dinges 2014-12-25 12:18:51 +01:00
parent 7bb29c5528
commit 5f3dc592c8
3 changed files with 1 additions and 8 deletions

@ -456,11 +456,6 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
description="Use BVH spatial splits: longer builder time, faster render",
default=False,
)
cls.use_qbvh = BoolProperty(
name="Use QBVH",
description="Use QBVH acceleration structure",
default=True,
)
cls.use_cache = BoolProperty(
name="Cache BVH",
description="Cache last built BVH to disk for faster re-render if no geometry changed",

@ -320,8 +320,6 @@ class CyclesRender_PT_performance(CyclesButtonsPanel, Panel):
col.label(text="Acceleration structure:")
col.prop(cscene, "debug_use_spatial_splits")
if use_cpu(context):
col.prop(cscene, "use_qbvh")
class CyclesRender_PT_layer_options(CyclesButtonsPanel, Panel):

@ -379,7 +379,7 @@ SceneParams BlenderSync::get_scene_params(BL::Scene b_scene, bool background, bo
params.persistent_data = false;
if(is_cpu) {
params.use_qbvh = system_cpu_support_sse2() && RNA_boolean_get(&cscene, "use_qbvh");
params.use_qbvh = system_cpu_support_sse2();
}
else {
params.use_qbvh = false;