forked from bartvdbraak/blender
UI: shorten labels to avoid clipping
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cf7ff47e3e
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609805eed3
@ -672,8 +672,8 @@ class RENDER_PT_eevee_shadows(RenderButtonsPanel, Panel):
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col = layout.column()
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col.prop(props, "shadow_method")
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col.prop(props, "shadow_cube_size")
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col.prop(props, "shadow_cascade_size")
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col.prop(props, "shadow_cube_size", text="Cube Size")
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col.prop(props, "shadow_cascade_size", text="Cascade Size")
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col.prop(props, "use_shadow_high_bitdepth")
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@ -719,7 +719,7 @@ class RENDER_PT_eevee_indirect_lighting(RenderButtonsPanel, Panel):
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col = layout.column()
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col.prop(props, "gi_diffuse_bounces")
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col.prop(props, "gi_cubemap_resolution")
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col.prop(props, "gi_visibility_resolution")
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col.prop(props, "gi_visibility_resolution", text="Diffuse Occlusion")
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class RENDER_PT_eevee_film(RenderButtonsPanel, Panel):
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@ -273,7 +273,7 @@ class SCENE_PT_color_management(SceneButtonsPanel, Panel):
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col.separator()
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col.prop(scene.sequencer_colorspace_settings, "name", text="Sequencer Color Space")
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col.prop(scene.sequencer_colorspace_settings, "name", text="Sequencer")
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class SCENE_PT_color_management_curves(SceneButtonsPanel, Panel):
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@ -441,6 +441,15 @@ class SCENE_PT_simplify(SceneButtonsPanel, Panel):
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rd = context.scene.render
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self.layout.prop(rd, "use_simplify", text="")
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def draw(self, context):
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layout = self.layout
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class SCENE_PT_simplify_viewport(SceneButtonsPanel, Panel):
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bl_label = "Viewport"
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bl_parent_id = "SCENE_PT_simplify"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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@ -450,13 +459,25 @@ class SCENE_PT_simplify(SceneButtonsPanel, Panel):
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layout.active = rd.use_simplify
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col = layout.column()
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col.prop(rd, "simplify_subdivision", text="Max Viewport Subdivision")
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col.prop(rd, "simplify_subdivision", text="Max Subdivision")
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col.prop(rd, "simplify_child_particles", text="Max Child Particles")
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col.separator()
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class SCENE_PT_simplify_render(SceneButtonsPanel, Panel):
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bl_label = "Render"
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bl_parent_id = "SCENE_PT_simplify"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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rd = context.scene.render
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layout.active = rd.use_simplify
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col = layout.column()
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col.prop(rd, "simplify_subdivision_render", text="Max Render Subdivision")
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col.prop(rd, "simplify_subdivision_render", text="Max Subdivision")
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col.prop(rd, "simplify_child_particles_render", text="Max Child Particles")
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@ -518,6 +539,8 @@ classes = (
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SCENE_PT_rigid_body_cache,
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SCENE_PT_rigid_body_field_weights,
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SCENE_PT_simplify,
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SCENE_PT_simplify_viewport,
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SCENE_PT_simplify_render,
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SCENE_PT_custom_props,
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)
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