forked from bartvdbraak/blender
Cycles:
* World background was emitting light, even after removal of World shader nodes.
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@ -517,7 +517,7 @@ __device float3 shader_eval_background(KernelGlobals *kg, ShaderData *sd, int pa
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if(sd->closure.type == CLOSURE_BACKGROUND_ID)
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return sd->closure.weight;
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else
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return make_float3(0.8f, 0.8f, 0.8f);
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return make_float3(0.0f, 0.0f, 0.0f);
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#endif
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#else
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