fix for flag being used in the wrong place with recent ApproxAO option.

This commit is contained in:
Campbell Barton 2010-02-11 18:36:47 +00:00
parent 39cccd2a90
commit 611a5595f9

@ -188,8 +188,8 @@ void init_material(Material *ma)
ma->vol.ms_diff = 1.f;
ma->vol.ms_intensity = 1.f;
ma->mode= MA_TRACEBLE|MA_SHADBUF|MA_SHADOW|MA_RAYBIAS|MA_TANGENT_STR|MA_ZTRANSP|MA_APPROX_OCCLUSION;
ma->mode= MA_TRACEBLE|MA_SHADBUF|MA_SHADOW|MA_RAYBIAS|MA_TANGENT_STR|MA_ZTRANSP;
ma->shade_flag= MA_APPROX_OCCLUSION;
ma->preview = NULL;
}