forked from bartvdbraak/blender
fix for flag being used in the wrong place with recent ApproxAO option.
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parent
39cccd2a90
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611a5595f9
@ -188,8 +188,8 @@ void init_material(Material *ma)
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ma->vol.ms_diff = 1.f;
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ma->vol.ms_intensity = 1.f;
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ma->mode= MA_TRACEBLE|MA_SHADBUF|MA_SHADOW|MA_RAYBIAS|MA_TANGENT_STR|MA_ZTRANSP|MA_APPROX_OCCLUSION;
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ma->mode= MA_TRACEBLE|MA_SHADBUF|MA_SHADOW|MA_RAYBIAS|MA_TANGENT_STR|MA_ZTRANSP;
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ma->shade_flag= MA_APPROX_OCCLUSION;
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ma->preview = NULL;
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}
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