This commit is a modified version of patch #6860

It adds read only dds support.  (Writing will come later)

Kent
This commit is contained in:
Kent Mein 2007-06-25 19:50:25 +00:00
parent ddc68225c2
commit 613646b33e
42 changed files with 3058 additions and 2 deletions

@ -52,6 +52,7 @@ BF_OPENEXR = '/usr/local'
BF_OPENEXR_INC = '${BF_OPENEXR}/include/OpenEXR'
BF_OPENEXR_LIB = ' Iex Half IlmImf Imath IlmThread'
WITH_BF_DDS = 'true'
WITH_BF_JPEG = 'true'
BF_JPEG = LIBDIR + '/jpeg'

@ -32,6 +32,8 @@ BF_OPENEXR = '/usr'
BF_OPENEXR_INC = '${BF_OPENEXR}/include/OpenEXR'
BF_OPENEXR_LIB = 'Half IlmImf Iex Imath '
WITH_BF_DDS = 'true'
WITH_BF_JPEG = 'true'
BF_JPEG = '/usr'
BF_JPEG_INC = '${BF_JPEG}/include'

@ -39,6 +39,8 @@ BF_OPENEXR_INC = '${BF_OPENEXR}/include ${BF_OPENEXR}/include/OpenEXR'
BF_OPENEXR_LIB = ' Half IlmImf Iex '
BF_OPENEXR_LIBPATH = '${BF_OPENEXR}/lib'
WITH_BF_DDS = 'true'
WITH_BF_JPEG = 'true'
BF_JPEG = LIBDIR + '/jpeg'
BF_JPEG_INC = '${BF_JPEG}/include'

@ -28,6 +28,8 @@ BF_OPENEXR = '/usr/local'
BF_OPENEXR_INC = '${BF_OPENEXR}/include/OpenEXR'
BF_OPENEXR_LIB = 'Half IlmImf Iex Imath '
WITH_BF_DDS = 'true'
WITH_BF_JPEG = 'true'
BF_JPEG = '/usr/local'
BF_JPEG_INC = '${BF_JPEG}/include'

@ -29,6 +29,8 @@ BF_OPENEXR_INC = ['${BF_OPENEXR}/include', '${BF_OPENEXR}/include/OpenEXR' ]
BF_OPENEXR_LIBPATH = '${BF_OPENEXR}/lib'
BF_OPENEXR_LIB = 'Half IlmImf Iex Imath '
WITH_BF_DDS = 'true'
WITH_BF_JPEG = 'true'
BF_JPEG = '/usr/local'
BF_JPEG_INC = '${BF_JPEG}/include'

@ -42,6 +42,8 @@ BF_OPENEXR_INC = '${BF_OPENEXR}/include ${BF_OPENEXR}/include/OpenEXR'
BF_OPENEXR_LIB = ' Half IlmImf Iex '
BF_OPENEXR_LIBPATH = '${BF_OPENEXR}/lib'
WITH_BF_DDS = 'true'
WITH_BF_JPEG = 'true'
BF_JPEG = LIBDIR + '/jpeg'
BF_JPEG_INC = '${BF_JPEG}/include'

@ -50,6 +50,8 @@ BF_OPENEXR_INC = '${BF_OPENEXR}/include ${BF_OPENEXR}/include/IlmImf ${BF_OPENEX
BF_OPENEXR_LIB = ' Iex Half IlmImf Imath IlmThread '
BF_OPENEXR_LIBPATH = '${BF_OPENEXR}/lib_msvc'
WITH_BF_DDS = 'true'
WITH_BF_JPEG = 'true'
BF_JPEG = LIBDIR + '/jpeg'
BF_JPEG_INC = '${BF_JPEG}/include'

@ -169,6 +169,10 @@ endif
COMLIB += $(OCGDIR)/blender/imbuf/cineon/$(DEBUG_DIR)libcineon.a
ifeq ($(WITH_DDS), true)
COMLIB += $(OCGDIR)/blender/imbuf/dds/$(DEBUG_DIR)libdds.a
endif
ifeq ($(WITH_FREETYPE2), true)
ifeq ($(OS), windows)
ifeq ($(FREE_WINDOWS), true)

@ -23,6 +23,9 @@ if env['WITH_BF_YAFRAY'] == 1:
if env['WITH_BF_INTERNATIONAL'] == 1:
SConscript (['ftfont/SConscript'])
if env['WITH_BF_DDS'] == 1:
SConscript (['imbuf/intern/dds/SConscript'])
if env['WITH_BF_OPENEXR'] == 1:
SConscript (['imbuf/intern/openexr/SConscript'])

@ -27,6 +27,9 @@ if env['WITH_BF_VERSE']:
if env['WITH_BF_OPENEXR'] == 1:
defs += ' WITH_OPENEXR'
if env['WITH_BF_DDS'] == 1:
defs += ' WITH_DDS'
if env['WITH_BF_FFMPEG'] == 1:
defs += ' WITH_FFMPEG'
incs += ' ' + env['BF_FFMPEG_INC']

@ -101,6 +101,10 @@ ifeq ($(WITH_OPENEXR), true)
CPPFLAGS += -DWITH_OPENEXR
endif
ifeq ($(WITH_DDS), true)
CPPFLAGS += -DWITH_DDS
endif
ifeq ($(WITH_QUICKTIME), true)
CPPFLAGS += -I../../quicktime
CPPFLAGS += -DWITH_QUICKTIME

@ -633,6 +633,10 @@ int BKE_imtype_to_ftype(int imtype)
return RADHDR;
else if (imtype==R_PNG)
return PNG;
#ifdef WITH_DDS
else if (imtype==R_DDS)
return DDS;
#endif
else if (imtype==R_BMP)
return BMP;
else if (imtype==R_TIFF)
@ -663,6 +667,10 @@ int BKE_ftype_to_imtype(int ftype)
return R_RADHDR;
else if (ftype & PNG)
return R_PNG;
#ifdef WITH_DDS
else if (ftype & DDS)
return R_DDS;
#endif
else if (ftype & BMP)
return R_BMP;
else if (ftype & TIF)
@ -719,6 +727,12 @@ void BKE_add_image_extension(char *string, int imtype)
if(!BLI_testextensie(string, ".png"))
extension= ".png";
}
#ifdef WITH_DDS
else if(imtype==R_DDS) {
if(!BLI_testextensie(string, ".dds"))
extension= ".dds";
}
#endif
else if(imtype==R_RAWTGA) {
if(!BLI_testextensie(string, ".tga"))
extension= ".tga";
@ -771,6 +785,11 @@ int BKE_write_ibuf(ImBuf *ibuf, char *name, int imtype, int subimtype, int quali
else if ((imtype==R_PNG)) {
ibuf->ftype= PNG;
}
#ifdef WITH_DDS
else if ((imtype==R_DDS)) {
ibuf->ftype= DDS;
}
#endif
else if ((imtype==R_BMP)) {
ibuf->ftype= BMP;
}

@ -174,6 +174,10 @@ typedef enum {
#define CINEON (1 << 21)
#define DPX (1 << 20)
#ifdef WITH_DDS
#define DDS (1 << 19)
#endif
#define RAWTGA (TGA | 1)
#define JPG_STD (JPG | (0 << 8))
@ -216,6 +220,10 @@ typedef enum {
#define IS_tiff(x) (x->ftype & TIF)
#define IS_radhdr(x) (x->ftype & RADHDR)
#ifdef WITH_DDS
#define IS_dds(x) (x->ftype & DDS)
#endif
#define IMAGIC 0732
#define IS_iris(x) (x->ftype == IMAGIC)

@ -20,6 +20,9 @@ if env['WITH_BF_VERSE']:
if env['WITH_BF_OPENEXR'] == 1:
defs.append('WITH_OPENEXR')
if env['WITH_BF_DDS'] == 1:
defs.append('WITH_DDS')
if env['WITH_BF_FFMPEG'] == 1:
defs.append('WITH_FFMPEG')
incs += ' ' + env['BF_FFMPEG_INC']

@ -46,6 +46,10 @@ ifeq ($(WITH_OPENEXR), true)
CFLAGS += -DWITH_OPENEXR
endif
ifeq ($(WITH_DDS), true)
DIRS += dds
CPPFLAGS += -DWITH_DDS
endif
ifeq ($(OS),$(findstring $(OS), "beos darwin freebsd linux openbsd solaris windows"))
CFLAGS += -funsigned-char
@ -80,4 +84,3 @@ ifeq ($(WITH_FFMPEG), true)
CPPFLAGS += -DWITH_FFMPEG
CPPFLAGS += $(NAN_FFMPEGCFLAGS)
endif

@ -0,0 +1,523 @@
/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* Contributors: Amorilia (amorilia@gamebox.net)
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
/*
* This file is based on a similar file from the NVIDIA texture tools
* (http://nvidia-texture-tools.googlecode.com/)
*
* Original license from NVIDIA follows.
*/
// Copyright NVIDIA Corporation 2007 -- Ignacio Castano <icastano@nvidia.com>
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
#include <Common.h>
#include <Stream.h>
#include <ColorBlock.h>
#include <BlockDXT.h>
/*----------------------------------------------------------------------------
BlockDXT1
----------------------------------------------------------------------------*/
unsigned int BlockDXT1::evaluatePalette(Color32 color_array[4]) const
{
// Does bit expansion before interpolation.
color_array[0].b = (col0.b << 3) | (col0.b >> 2);
color_array[0].g = (col0.g << 2) | (col0.g >> 4);
color_array[0].r = (col0.r << 3) | (col0.r >> 2);
color_array[0].a = 0xFF;
// @@ Same as above, but faster?
// Color32 c;
// c.u = ((col0.u << 3) & 0xf8) | ((col0.u << 5) & 0xfc00) | ((col0.u << 8) & 0xf80000);
// c.u |= (c.u >> 5) & 0x070007;
// c.u |= (c.u >> 6) & 0x000300;
// color_array[0].u = c.u;
color_array[1].r = (col1.r << 3) | (col1.r >> 2);
color_array[1].g = (col1.g << 2) | (col1.g >> 4);
color_array[1].b = (col1.b << 3) | (col1.b >> 2);
color_array[1].a = 0xFF;
// @@ Same as above, but faster?
// c.u = ((col1.u << 3) & 0xf8) | ((col1.u << 5) & 0xfc00) | ((col1.u << 8) & 0xf80000);
// c.u |= (c.u >> 5) & 0x070007;
// c.u |= (c.u >> 6) & 0x000300;
// color_array[1].u = c.u;
if( col0.u > col1.u ) {
// Four-color block: derive the other two colors.
color_array[2].r = (2 * color_array[0].r + color_array[1].r) / 3;
color_array[2].g = (2 * color_array[0].g + color_array[1].g) / 3;
color_array[2].b = (2 * color_array[0].b + color_array[1].b) / 3;
color_array[2].a = 0xFF;
color_array[3].r = (2 * color_array[1].r + color_array[0].r) / 3;
color_array[3].g = (2 * color_array[1].g + color_array[0].g) / 3;
color_array[3].b = (2 * color_array[1].b + color_array[0].b) / 3;
color_array[3].a = 0xFF;
return 4;
}
else {
// Three-color block: derive the other color.
color_array[2].r = (color_array[0].r + color_array[1].r) / 2;
color_array[2].g = (color_array[0].g + color_array[1].g) / 2;
color_array[2].b = (color_array[0].b + color_array[1].b) / 2;
color_array[2].a = 0xFF;
// Set all components to 0 to match DXT specs.
color_array[3].r = 0x00; // color_array[2].r;
color_array[3].g = 0x00; // color_array[2].g;
color_array[3].b = 0x00; // color_array[2].b;
color_array[3].a = 0x00;
return 3;
}
}
// Evaluate palette assuming 3 color block.
void BlockDXT1::evaluatePalette3(Color32 color_array[4]) const
{
color_array[0].b = (col0.b << 3) | (col0.b >> 2);
color_array[0].g = (col0.g << 2) | (col0.g >> 4);
color_array[0].r = (col0.r << 3) | (col0.r >> 2);
color_array[0].a = 0xFF;
color_array[1].r = (col1.r << 3) | (col1.r >> 2);
color_array[1].g = (col1.g << 2) | (col1.g >> 4);
color_array[1].b = (col1.b << 3) | (col1.b >> 2);
color_array[1].a = 0xFF;
// Three-color block: derive the other color.
color_array[2].r = (color_array[0].r + color_array[1].r) / 2;
color_array[2].g = (color_array[0].g + color_array[1].g) / 2;
color_array[2].b = (color_array[0].b + color_array[1].b) / 2;
color_array[2].a = 0xFF;
// Set all components to 0 to match DXT specs.
color_array[3].r = 0x00; // color_array[2].r;
color_array[3].g = 0x00; // color_array[2].g;
color_array[3].b = 0x00; // color_array[2].b;
color_array[3].a = 0x00;
}
// Evaluate palette assuming 4 color block.
void BlockDXT1::evaluatePalette4(Color32 color_array[4]) const
{
color_array[0].b = (col0.b << 3) | (col0.b >> 2);
color_array[0].g = (col0.g << 2) | (col0.g >> 4);
color_array[0].r = (col0.r << 3) | (col0.r >> 2);
color_array[0].a = 0xFF;
color_array[1].r = (col1.r << 3) | (col1.r >> 2);
color_array[1].g = (col1.g << 2) | (col1.g >> 4);
color_array[1].b = (col1.b << 3) | (col1.b >> 2);
color_array[1].a = 0xFF;
// Four-color block: derive the other two colors.
color_array[2].r = (2 * color_array[0].r + color_array[1].r) / 3;
color_array[2].g = (2 * color_array[0].g + color_array[1].g) / 3;
color_array[2].b = (2 * color_array[0].b + color_array[1].b) / 3;
color_array[2].a = 0xFF;
color_array[3].r = (2 * color_array[1].r + color_array[0].r) / 3;
color_array[3].g = (2 * color_array[1].g + color_array[0].g) / 3;
color_array[3].b = (2 * color_array[1].b + color_array[0].b) / 3;
color_array[3].a = 0xFF;
}
void BlockDXT1::decodeBlock(ColorBlock * block) const
{
// Decode color block.
Color32 color_array[4];
evaluatePalette(color_array);
// Write color block.
for( unsigned int j = 0; j < 4; j++ ) {
for( unsigned int i = 0; i < 4; i++ ) {
unsigned int idx = (row[j] >> (2 * i)) & 3;
block->color(i, j) = color_array[idx];
}
}
}
void BlockDXT1::setIndices(int * idx)
{
indices = 0;
for(unsigned int i = 0; i < 16; i++) {
indices |= (idx[i] & 3) << (2 * i);
}
}
/// Flip DXT1 block vertically.
inline void BlockDXT1::flip4()
{
unsigned char tmp;
swap(row[0], row[3], tmp);
swap(row[1], row[2], tmp);
}
/// Flip half DXT1 block vertically.
inline void BlockDXT1::flip2()
{
unsigned char tmp;
swap(row[0], row[1], tmp);
}
/*----------------------------------------------------------------------------
BlockDXT3
----------------------------------------------------------------------------*/
void BlockDXT3::decodeBlock(ColorBlock * block) const
{
// Decode color.
color.decodeBlock(block);
// Decode alpha.
alpha.decodeBlock(block);
}
void AlphaBlockDXT3::decodeBlock(ColorBlock * block) const
{
block->color(0x0).a = (alpha0 << 4) | alpha0;
block->color(0x1).a = (alpha1 << 4) | alpha1;
block->color(0x2).a = (alpha2 << 4) | alpha2;
block->color(0x3).a = (alpha3 << 4) | alpha3;
block->color(0x4).a = (alpha4 << 4) | alpha4;
block->color(0x5).a = (alpha5 << 4) | alpha5;
block->color(0x6).a = (alpha6 << 4) | alpha6;
block->color(0x7).a = (alpha7 << 4) | alpha7;
block->color(0x8).a = (alpha8 << 4) | alpha8;
block->color(0x9).a = (alpha9 << 4) | alpha9;
block->color(0xA).a = (alphaA << 4) | alphaA;
block->color(0xB).a = (alphaB << 4) | alphaB;
block->color(0xC).a = (alphaC << 4) | alphaC;
block->color(0xD).a = (alphaD << 4) | alphaD;
block->color(0xE).a = (alphaE << 4) | alphaE;
block->color(0xF).a = (alphaF << 4) | alphaF;
}
/// Flip DXT3 alpha block vertically.
void AlphaBlockDXT3::flip4()
{
unsigned short tmp;
swap(row[0], row[3], tmp);
swap(row[1], row[2], tmp);
}
/// Flip half DXT3 alpha block vertically.
void AlphaBlockDXT3::flip2()
{
unsigned short tmp;
swap(row[0], row[1], tmp);
}
/// Flip DXT3 block vertically.
void BlockDXT3::flip4()
{
alpha.flip4();
color.flip4();
}
/// Flip half DXT3 block vertically.
void BlockDXT3::flip2()
{
alpha.flip2();
color.flip2();
}
/*----------------------------------------------------------------------------
BlockDXT5
----------------------------------------------------------------------------*/
void AlphaBlockDXT5::evaluatePalette(unsigned char alpha[8]) const
{
if (alpha0 > alpha1) {
evaluatePalette8(alpha);
}
else {
evaluatePalette6(alpha);
}
}
void AlphaBlockDXT5::evaluatePalette8(unsigned char alpha[8]) const
{
// 8-alpha block: derive the other six alphas.
// Bit code 000 = alpha0, 001 = alpha1, others are interpolated.
alpha[0] = alpha0;
alpha[1] = alpha1;
alpha[2] = (6 * alpha0 + 1 * alpha1) / 7; // bit code 010
alpha[3] = (5 * alpha0 + 2 * alpha1) / 7; // bit code 011
alpha[4] = (4 * alpha0 + 3 * alpha1) / 7; // bit code 100
alpha[5] = (3 * alpha0 + 4 * alpha1) / 7; // bit code 101
alpha[6] = (2 * alpha0 + 5 * alpha1) / 7; // bit code 110
alpha[7] = (1 * alpha0 + 6 * alpha1) / 7; // bit code 111
}
void AlphaBlockDXT5::evaluatePalette6(unsigned char alpha[8]) const
{
// 6-alpha block.
// Bit code 000 = alpha0, 001 = alpha1, others are interpolated.
alpha[0] = alpha0;
alpha[1] = alpha1;
alpha[2] = (4 * alpha0 + 1 * alpha1) / 5; // Bit code 010
alpha[3] = (3 * alpha0 + 2 * alpha1) / 5; // Bit code 011
alpha[4] = (2 * alpha0 + 3 * alpha1) / 5; // Bit code 100
alpha[5] = (1 * alpha0 + 4 * alpha1) / 5; // Bit code 101
alpha[6] = 0x00; // Bit code 110
alpha[7] = 0xFF; // Bit code 111
}
void AlphaBlockDXT5::indices(unsigned char index_array[16]) const
{
index_array[0x0] = bits0;
index_array[0x1] = bits1;
index_array[0x2] = bits2;
index_array[0x3] = bits3;
index_array[0x4] = bits4;
index_array[0x5] = bits5;
index_array[0x6] = bits6;
index_array[0x7] = bits7;
index_array[0x8] = bits8;
index_array[0x9] = bits9;
index_array[0xA] = bitsA;
index_array[0xB] = bitsB;
index_array[0xC] = bitsC;
index_array[0xD] = bitsD;
index_array[0xE] = bitsE;
index_array[0xF] = bitsF;
}
unsigned int AlphaBlockDXT5::index(unsigned int index) const
{
int offset = (3 * index + 16);
return (this->u >> offset) & 0x7;
}
void AlphaBlockDXT5::setIndex(unsigned int index, unsigned int value)
{
int offset = (3 * index + 16);
unsigned long long mask = ((unsigned long long)(0x7)) << offset;
this->u = (this->u & ~mask) | (((unsigned long long)(value)) << offset);
}
void AlphaBlockDXT5::decodeBlock(ColorBlock * block) const
{
unsigned char alpha_array[8];
evaluatePalette(alpha_array);
unsigned char index_array[16];
indices(index_array);
for(unsigned int i = 0; i < 16; i++) {
block->color(i).a = alpha_array[index_array[i]];
}
}
void AlphaBlockDXT5::flip4()
{
unsigned long long * b = (unsigned long long *)this;
// @@ The masks might have to be byte swapped.
unsigned long long tmp = (*b & (unsigned long long)(0x000000000000FFFFLL));
tmp |= (*b & (unsigned long long)(0x000000000FFF0000LL)) << 36;
tmp |= (*b & (unsigned long long)(0x000000FFF0000000LL)) << 12;
tmp |= (*b & (unsigned long long)(0x000FFF0000000000LL)) >> 12;
tmp |= (*b & (unsigned long long)(0xFFF0000000000000LL)) >> 36;
*b = tmp;
}
void AlphaBlockDXT5::flip2()
{
unsigned int * b = (unsigned int *)this;
// @@ The masks might have to be byte swapped.
unsigned int tmp = (*b & 0xFF000000);
tmp |= (*b & 0x00000FFF) << 12;
tmp |= (*b & 0x00FFF000) >> 12;
*b = tmp;
}
void BlockDXT5::decodeBlock(ColorBlock * block) const
{
// Decode color.
color.decodeBlock(block);
// Decode alpha.
alpha.decodeBlock(block);
}
/// Flip DXT5 block vertically.
void BlockDXT5::flip4()
{
alpha.flip4();
color.flip4();
}
/// Flip half DXT5 block vertically.
void BlockDXT5::flip2()
{
alpha.flip2();
color.flip2();
}
/// Decode ATI1 block.
void BlockATI1::decodeBlock(ColorBlock * block) const
{
unsigned char alpha_array[8];
alpha.evaluatePalette(alpha_array);
unsigned char index_array[16];
alpha.indices(index_array);
for(unsigned int i = 0; i < 16; i++) {
Color32 & c = block->color(i);
c.b = c.g = c.r = alpha_array[index_array[i]];
c.a = 255;
}
}
/// Flip ATI1 block vertically.
void BlockATI1::flip4()
{
alpha.flip4();
}
/// Flip half ATI1 block vertically.
void BlockATI1::flip2()
{
alpha.flip2();
}
/// Decode ATI2 block.
void BlockATI2::decodeBlock(ColorBlock * block) const
{
unsigned char alpha_array[8];
unsigned char index_array[16];
x.evaluatePalette(alpha_array);
x.indices(index_array);
for(unsigned int i = 0; i < 16; i++) {
Color32 & c = block->color(i);
c.r = alpha_array[index_array[i]];
}
y.evaluatePalette(alpha_array);
y.indices(index_array);
for(unsigned int i = 0; i < 16; i++) {
Color32 & c = block->color(i);
c.g = alpha_array[index_array[i]];
c.b = 0;
c.a = 255;
}
}
/// Flip ATI2 block vertically.
void BlockATI2::flip4()
{
x.flip4();
y.flip4();
}
/// Flip half ATI2 block vertically.
void BlockATI2::flip2()
{
x.flip2();
y.flip2();
}
void mem_read(Stream & mem, BlockDXT1 & block)
{
mem_read(mem, block.col0.u);
mem_read(mem, block.col1.u);
mem_read(mem, block.indices);
}
void mem_read(Stream & mem, AlphaBlockDXT3 & block)
{
for (unsigned int i = 0; i < 4; i++) mem_read(mem, block.row[i]);
}
void mem_read(Stream & mem, BlockDXT3 & block)
{
mem_read(mem, block.alpha);
mem_read(mem, block.color);
}
void mem_read(Stream & mem, AlphaBlockDXT5 & block)
{
mem_read(mem, block.u);
}
void mem_read(Stream & mem, BlockDXT5 & block)
{
mem_read(mem, block.alpha);
mem_read(mem, block.color);
}
void mem_read(Stream & mem, BlockATI1 & block)
{
mem_read(mem, block.alpha);
}
void mem_read(Stream & mem, BlockATI2 & block)
{
mem_read(mem, block.x);
mem_read(mem, block.y);
}

@ -0,0 +1,227 @@
/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* Contributors: Amorilia (amorilia@gamebox.net)
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
/*
* This file is based on a similar file from the NVIDIA texture tools
* (http://nvidia-texture-tools.googlecode.com/)
*
* Original license from NVIDIA follows.
*/
// Copyright NVIDIA Corporation 2007 -- Ignacio Castano <icastano@nvidia.com>
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
#ifndef _DDS_BLOCKDXT_H
#define _DDS_BLOCKDXT_H
#include <Color.h>
#include <ColorBlock.h>
#include <Stream.h>
/// DXT1 block.
struct BlockDXT1
{
Color16 col0;
Color16 col1;
union {
unsigned char row[4];
unsigned int indices;
};
bool isFourColorMode() const;
unsigned int evaluatePalette(Color32 color_array[4]) const;
unsigned int evaluatePaletteFast(Color32 color_array[4]) const;
void evaluatePalette3(Color32 color_array[4]) const;
void evaluatePalette4(Color32 color_array[4]) const;
void decodeBlock(ColorBlock * block) const;
void setIndices(int * idx);
void flip4();
void flip2();
};
/// Return true if the block uses four color mode, false otherwise.
inline bool BlockDXT1::isFourColorMode() const
{
return col0.u >= col1.u; // @@ > or >= ?
}
/// DXT3 alpha block with explicit alpha.
struct AlphaBlockDXT3
{
union {
struct {
unsigned int alpha0 : 4;
unsigned int alpha1 : 4;
unsigned int alpha2 : 4;
unsigned int alpha3 : 4;
unsigned int alpha4 : 4;
unsigned int alpha5 : 4;
unsigned int alpha6 : 4;
unsigned int alpha7 : 4;
unsigned int alpha8 : 4;
unsigned int alpha9 : 4;
unsigned int alphaA : 4;
unsigned int alphaB : 4;
unsigned int alphaC : 4;
unsigned int alphaD : 4;
unsigned int alphaE : 4;
unsigned int alphaF : 4;
};
unsigned short row[4];
};
void decodeBlock(ColorBlock * block) const;
void flip4();
void flip2();
};
/// DXT3 block.
struct BlockDXT3
{
AlphaBlockDXT3 alpha;
BlockDXT1 color;
void decodeBlock(ColorBlock * block) const;
void flip4();
void flip2();
};
/// DXT5 alpha block.
struct AlphaBlockDXT5
{
union {
struct {
unsigned long long alpha0 : 8; // 8
unsigned long long alpha1 : 8; // 16
unsigned long long bits0 : 3; // 3 - 19
unsigned long long bits1 : 3; // 6 - 22
unsigned long long bits2 : 3; // 9 - 25
unsigned long long bits3 : 3; // 12 - 28
unsigned long long bits4 : 3; // 15 - 31
unsigned long long bits5 : 3; // 18 - 34
unsigned long long bits6 : 3; // 21 - 37
unsigned long long bits7 : 3; // 24 - 40
unsigned long long bits8 : 3; // 27 - 43
unsigned long long bits9 : 3; // 30 - 46
unsigned long long bitsA : 3; // 33 - 49
unsigned long long bitsB : 3; // 36 - 52
unsigned long long bitsC : 3; // 39 - 55
unsigned long long bitsD : 3; // 42 - 58
unsigned long long bitsE : 3; // 45 - 61
unsigned long long bitsF : 3; // 48 - 64
};
unsigned long long u;
};
void evaluatePalette(unsigned char alpha[8]) const;
void evaluatePalette8(unsigned char alpha[8]) const;
void evaluatePalette6(unsigned char alpha[8]) const;
void indices(unsigned char index_array[16]) const;
unsigned int index(unsigned int index) const;
void setIndex(unsigned int index, unsigned int value);
void decodeBlock(ColorBlock * block) const;
void flip4();
void flip2();
};
/// DXT5 block.
struct BlockDXT5
{
AlphaBlockDXT5 alpha;
BlockDXT1 color;
void decodeBlock(ColorBlock * block) const;
void flip4();
void flip2();
};
/// ATI1 block.
struct BlockATI1
{
AlphaBlockDXT5 alpha;
void decodeBlock(ColorBlock * block) const;
void flip4();
void flip2();
};
/// ATI2 block.
struct BlockATI2
{
AlphaBlockDXT5 x;
AlphaBlockDXT5 y;
void decodeBlock(ColorBlock * block) const;
void flip4();
void flip2();
};
void mem_read(Stream & mem, BlockDXT1 & block);
void mem_read(Stream & mem, AlphaBlockDXT3 & block);
void mem_read(Stream & mem, BlockDXT3 & block);
void mem_read(Stream & mem, AlphaBlockDXT5 & block);
void mem_read(Stream & mem, BlockDXT5 & block);
void mem_read(Stream & mem, BlockATI1 & block);
void mem_read(Stream & mem, BlockATI2 & block);
#endif // _DDS_BLOCKDXT_H

@ -0,0 +1,99 @@
/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* Contributors: Amorilia (amorilia@gamebox.net)
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
/*
* This file is based on a similar file from the NVIDIA texture tools
* (http://nvidia-texture-tools.googlecode.com/)
*
* Original license from NVIDIA follows.
*/
// This code is in the public domain -- castanyo@yahoo.es
#ifndef _DDS_COLOR_H
#define _DDS_COLOR_H
/// 32 bit color stored as BGRA.
class Color32
{
public:
Color32() { }
Color32(const Color32 & c) : u(c.u) { }
Color32(unsigned char R, unsigned char G, unsigned char B) { setRGBA(R, G, B, 0xFF); }
Color32(unsigned char R, unsigned char G, unsigned char B, unsigned char A) { setRGBA( R, G, B, A); }
//Color32(unsigned char c[4]) { setRGBA(c[0], c[1], c[2], c[3]); }
//Color32(float R, float G, float B) { setRGBA(uint(R*255), uint(G*255), uint(B*255), 0xFF); }
//Color32(float R, float G, float B, float A) { setRGBA(uint(R*255), uint(G*255), uint(B*255), uint(A*255)); }
Color32(unsigned int U) : u(U) { }
void setRGBA(unsigned char R, unsigned char G, unsigned char B, unsigned char A)
{
r = R;
g = G;
b = B;
a = A;
}
void setBGRA(unsigned char B, unsigned char G, unsigned char R, unsigned char A = 0xFF)
{
r = R;
g = G;
b = B;
a = A;
}
operator unsigned int () const {
return u;
}
union {
struct {
unsigned char b, g, r, a;
};
unsigned int u;
};
};
/// 16 bit 565 BGR color.
class Color16
{
public:
Color16() { }
Color16(const Color16 & c) : u(c.u) { }
explicit Color16(unsigned short U) : u(U) { }
union {
struct {
unsigned short b : 5;
unsigned short g : 6;
unsigned short r : 5;
};
unsigned short u;
};
};
#endif // _DDS_COLOR_H

@ -0,0 +1,310 @@
/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* Contributors: Amorilia (amorilia@gamebox.net)
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
/*
* This file is based on a similar file from the NVIDIA texture tools
* (http://nvidia-texture-tools.googlecode.com/)
*
* Original license from NVIDIA follows.
*/
// This code is in the public domain -- castanyo@yahoo.es
#include <ColorBlock.h>
#include <Image.h>
#include <Common.h>
// Get approximate luminance.
inline static unsigned int colorLuminance(Color32 c)
{
return c.r + c.g + c.b;
}
// Get the euclidean distance between the given colors.
inline static unsigned int colorDistance(Color32 c0, Color32 c1)
{
return (c0.r - c1.r) * (c0.r - c1.r) + (c0.g - c1.g) * (c0.g - c1.g) + (c0.b - c1.b) * (c0.b - c1.b);
}
/// Default constructor.
ColorBlock::ColorBlock()
{
}
/// Init the color block with the contents of the given block.
ColorBlock::ColorBlock(const ColorBlock & block)
{
for(unsigned int i = 0; i < 16; i++) {
color(i) = block.color(i);
}
}
/// Initialize this color block.
ColorBlock::ColorBlock(const Image * img, unsigned int x, unsigned int y)
{
init(img, x, y);
}
void ColorBlock::init(const Image * img, unsigned int x, unsigned int y)
{
const unsigned int bw = min(img->width() - x, 4U);
const unsigned int bh = min(img->height() - y, 4U);
static int remainder[] = {
0, 0, 0, 0,
0, 1, 0, 1,
0, 1, 2, 0,
0, 1, 2, 3,
};
// Blocks that are smaller than 4x4 are handled by repeating the pixels.
// @@ Thats only correct when block size is 1, 2 or 4, but not with 3. :(
for(unsigned int i = 0; i < 4; i++) {
//const int by = i % bh;
const int by = remainder[(bh - 1) * 4 + i];
for(unsigned int e = 0; e < 4; e++) {
//const int bx = e % bw;
const int bx = remainder[(bw - 1) * 4 + e];
color(e, i) = img->pixel(x + bx, y + by);
}
}
}
void ColorBlock::swizzleDXT5n()
{
for(int i = 0; i < 16; i++)
{
Color32 c = m_color[i];
m_color[i] = Color32(0, c.g, 0, c.r);
}
}
void ColorBlock::splatX()
{
for(int i = 0; i < 16; i++)
{
unsigned char x = m_color[i].r;
m_color[i] = Color32(x, x, x, x);
}
}
void ColorBlock::splatY()
{
for(int i = 0; i < 16; i++)
{
unsigned char y = m_color[i].g;
m_color[i] = Color32(y, y, y, y);
}
}
/// Count number of unique colors in this color block.
unsigned int ColorBlock::countUniqueColors() const
{
unsigned int count = 0;
// @@ This does not have to be o(n^2)
for(int i = 0; i < 16; i++)
{
bool unique = true;
for(int j = 0; j < i; j++) {
if( m_color[i] != m_color[j] ) {
unique = false;
}
}
if( unique ) {
count++;
}
}
return count;
}
/// Get average color of the block.
Color32 ColorBlock::averageColor() const
{
unsigned int r, g, b, a;
r = g = b = a = 0;
for(unsigned int i = 0; i < 16; i++) {
r += m_color[i].r;
g += m_color[i].g;
b += m_color[i].b;
a += m_color[i].a;
}
return Color32((unsigned char)(r / 16), (unsigned char)(g / 16), (unsigned char)(b / 16), (unsigned char)(a / 16));
}
/// Get diameter color range.
void ColorBlock::diameterRange(Color32 * start, Color32 * end) const
{
Color32 c0, c1;
unsigned int best_dist = 0;
for(int i = 0; i < 16; i++) {
for (int j = i+1; j < 16; j++) {
unsigned int dist = colorDistance(m_color[i], m_color[j]);
if( dist > best_dist ) {
best_dist = dist;
c0 = m_color[i];
c1 = m_color[j];
}
}
}
*start = c0;
*end = c1;
}
/// Get luminance color range.
void ColorBlock::luminanceRange(Color32 * start, Color32 * end) const
{
Color32 minColor, maxColor;
unsigned int minLuminance, maxLuminance;
maxLuminance = minLuminance = colorLuminance(m_color[0]);
for(unsigned int i = 1; i < 16; i++)
{
unsigned int luminance = colorLuminance(m_color[i]);
if (luminance > maxLuminance) {
maxLuminance = luminance;
maxColor = m_color[i];
}
else if (luminance < minLuminance) {
minLuminance = luminance;
minColor = m_color[i];
}
}
*start = minColor;
*end = maxColor;
}
/// Get color range based on the bounding box.
void ColorBlock::boundsRange(Color32 * start, Color32 * end) const
{
Color32 minColor(255, 255, 255);
Color32 maxColor(0, 0, 0);
for(unsigned int i = 0; i < 16; i++)
{
if (m_color[i].r < minColor.r) { minColor.r = m_color[i].r; }
if (m_color[i].g < minColor.g) { minColor.g = m_color[i].g; }
if (m_color[i].b < minColor.b) { minColor.b = m_color[i].b; }
if (m_color[i].r > maxColor.r) { maxColor.r = m_color[i].r; }
if (m_color[i].g > maxColor.g) { maxColor.g = m_color[i].g; }
if (m_color[i].b > maxColor.b) { maxColor.b = m_color[i].b; }
}
// Offset range by 1/16 of the extents
Color32 inset;
inset.r = (maxColor.r - minColor.r) >> 4;
inset.g = (maxColor.g - minColor.g) >> 4;
inset.b = (maxColor.b - minColor.b) >> 4;
minColor.r = (minColor.r + inset.r <= 255) ? minColor.r + inset.r : 255;
minColor.g = (minColor.g + inset.g <= 255) ? minColor.g + inset.g : 255;
minColor.b = (minColor.b + inset.b <= 255) ? minColor.b + inset.b : 255;
maxColor.r = (maxColor.r >= inset.r) ? maxColor.r - inset.r : 0;
maxColor.g = (maxColor.g >= inset.g) ? maxColor.g - inset.g : 0;
maxColor.b = (maxColor.b >= inset.b) ? maxColor.b - inset.b : 0;
*start = minColor;
*end = maxColor;
}
/// Get color range based on the bounding box.
void ColorBlock::boundsRangeAlpha(Color32 * start, Color32 * end) const
{
Color32 minColor(255, 255, 255, 255);
Color32 maxColor(0, 0, 0, 0);
for(unsigned int i = 0; i < 16; i++)
{
if (m_color[i].r < minColor.r) { minColor.r = m_color[i].r; }
if (m_color[i].g < minColor.g) { minColor.g = m_color[i].g; }
if (m_color[i].b < minColor.b) { minColor.b = m_color[i].b; }
if (m_color[i].a < minColor.a) { minColor.a = m_color[i].a; }
if (m_color[i].r > maxColor.r) { maxColor.r = m_color[i].r; }
if (m_color[i].g > maxColor.g) { maxColor.g = m_color[i].g; }
if (m_color[i].b > maxColor.b) { maxColor.b = m_color[i].b; }
if (m_color[i].a > maxColor.a) { maxColor.a = m_color[i].a; }
}
// Offset range by 1/16 of the extents
Color32 inset;
inset.r = (maxColor.r - minColor.r) >> 4;
inset.g = (maxColor.g - minColor.g) >> 4;
inset.b = (maxColor.b - minColor.b) >> 4;
inset.a = (maxColor.a - minColor.a) >> 4;
minColor.r = (minColor.r + inset.r <= 255) ? minColor.r + inset.r : 255;
minColor.g = (minColor.g + inset.g <= 255) ? minColor.g + inset.g : 255;
minColor.b = (minColor.b + inset.b <= 255) ? minColor.b + inset.b : 255;
minColor.a = (minColor.a + inset.a <= 255) ? minColor.a + inset.a : 255;
maxColor.r = (maxColor.r >= inset.r) ? maxColor.r - inset.r : 0;
maxColor.g = (maxColor.g >= inset.g) ? maxColor.g - inset.g : 0;
maxColor.b = (maxColor.b >= inset.b) ? maxColor.b - inset.b : 0;
maxColor.a = (maxColor.a >= inset.a) ? maxColor.a - inset.a : 0;
*start = minColor;
*end = maxColor;
}
/// Sort colors by abosolute value in their 16 bit representation.
void ColorBlock::sortColorsByAbsoluteValue()
{
// Dummy selection sort.
for( unsigned int a = 0; a < 16; a++ ) {
unsigned int max = a;
Color16 cmax(m_color[a]);
for( unsigned int b = a+1; b < 16; b++ ) {
Color16 cb(m_color[b]);
if( cb.u > cmax.u ) {
max = b;
cmax = cb;
}
}
Color32 tmp;
swap( m_color[a], m_color[max], tmp );
}
}

@ -0,0 +1,115 @@
/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* Contributors: Amorilia (amorilia@gamebox.net)
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
/*
* This file is based on a similar file from the NVIDIA texture tools
* (http://nvidia-texture-tools.googlecode.com/)
*
* Original license from NVIDIA follows.
*/
// This code is in the public domain -- castanyo@yahoo.es
#ifndef _DDS_COLORBLOCK_H
#define _DDS_COLORBLOCK_H
#include <Color.h>
#include <Image.h>
/// Uncompressed 4x4 color block.
struct ColorBlock
{
ColorBlock();
ColorBlock(const ColorBlock & block);
ColorBlock(const Image * img, unsigned int x, unsigned int y);
void init(const Image * img, unsigned int x, unsigned int y);
void swizzleDXT5n();
void splatX();
void splatY();
unsigned int countUniqueColors() const;
Color32 averageColor() const;
void diameterRange(Color32 * start, Color32 * end) const;
void luminanceRange(Color32 * start, Color32 * end) const;
void boundsRange(Color32 * start, Color32 * end) const;
void boundsRangeAlpha(Color32 * start, Color32 * end) const;
void bestFitRange(Color32 * start, Color32 * end) const;
void sortColorsByAbsoluteValue();
float volume() const;
// Accessors
const Color32 * colors() const;
Color32 color(unsigned int i) const;
Color32 & color(unsigned int i);
Color32 color(unsigned int x, unsigned int y) const;
Color32 & color(unsigned int x, unsigned int y);
private:
Color32 m_color[4*4];
};
/// Get pointer to block colors.
inline const Color32 * ColorBlock::colors() const
{
return m_color;
}
/// Get block color.
inline Color32 ColorBlock::color(unsigned int i) const
{
return m_color[i];
}
/// Get block color.
inline Color32 & ColorBlock::color(unsigned int i)
{
return m_color[i];
}
/// Get block color.
inline Color32 ColorBlock::color(unsigned int x, unsigned int y) const
{
return m_color[y * 4 + x];
}
/// Get block color.
inline Color32 & ColorBlock::color(unsigned int x, unsigned int y)
{
return m_color[y * 4 + x];
}
#endif // _DDS_COLORBLOCK_H

@ -0,0 +1,44 @@
/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* Contributors: Amorilia (amorilia@gamebox.net)
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef _DDS_COMMON_H
#define _DDS_COMMON_H
#ifndef min
#define min(a,b) ((a) <= (b) ? (a) : (b))
#endif
#ifndef max
#define max(a,b) ((a) >= (b) ? (a) : (b))
#endif
#ifndef clamp
#define clamp(x,a,b) min(max((x), (a)), (b))
#endif
#ifndef swap
#define swap(a,b,tmp) tmp=a; a=b; b=tmp;
#endif
#endif

@ -0,0 +1,828 @@
/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* Contributors: Amorilia (amorilia@gamebox.net)
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
/*
* This file is based on a similar file from the NVIDIA texture tools
* (http://nvidia-texture-tools.googlecode.com/)
*
* Original license from NVIDIA follows.
*/
// Copyright NVIDIA Corporation 2007 -- Ignacio Castano <icastano@nvidia.com>
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
#include <Common.h>
#include <DirectDrawSurface.h>
#include <BlockDXT.h>
#include <stdio.h> // printf
#include <math.h> // sqrt
/*** declarations ***/
#if !defined(MAKEFOURCC)
# define MAKEFOURCC(ch0, ch1, ch2, ch3) \
((unsigned int)((unsigned char)(ch0)) | \
((unsigned int)((unsigned char)(ch1)) << 8) | \
((unsigned int)((unsigned char)(ch2)) << 16) | \
((unsigned int)((unsigned char)(ch3)) << 24 ))
#endif
static const unsigned int FOURCC_DDS = MAKEFOURCC('D', 'D', 'S', ' ');
static const unsigned int FOURCC_DXT1 = MAKEFOURCC('D', 'X', 'T', '1');
static const unsigned int FOURCC_DXT2 = MAKEFOURCC('D', 'X', 'T', '2');
static const unsigned int FOURCC_DXT3 = MAKEFOURCC('D', 'X', 'T', '3');
static const unsigned int FOURCC_DXT4 = MAKEFOURCC('D', 'X', 'T', '4');
static const unsigned int FOURCC_DXT5 = MAKEFOURCC('D', 'X', 'T', '5');
static const unsigned int FOURCC_RXGB = MAKEFOURCC('R', 'X', 'G', 'B');
static const unsigned int FOURCC_ATI1 = MAKEFOURCC('A', 'T', 'I', '1');
static const unsigned int FOURCC_ATI2 = MAKEFOURCC('A', 'T', 'I', '2');
// RGB formats.
static const unsigned int D3DFMT_R8G8B8 = 20;
static const unsigned int D3DFMT_A8R8G8B8 = 21;
static const unsigned int D3DFMT_X8R8G8B8 = 22;
static const unsigned int D3DFMT_R5G6B5 = 23;
static const unsigned int D3DFMT_X1R5G5B5 = 24;
static const unsigned int D3DFMT_A1R5G5B5 = 25;
static const unsigned int D3DFMT_A4R4G4B4 = 26;
static const unsigned int D3DFMT_R3G3B2 = 27;
static const unsigned int D3DFMT_A8 = 28;
static const unsigned int D3DFMT_A8R3G3B2 = 29;
static const unsigned int D3DFMT_X4R4G4B4 = 30;
static const unsigned int D3DFMT_A2B10G10R10 = 31;
static const unsigned int D3DFMT_A8B8G8R8 = 32;
static const unsigned int D3DFMT_X8B8G8R8 = 33;
static const unsigned int D3DFMT_G16R16 = 34;
static const unsigned int D3DFMT_A2R10G10B10 = 35;
static const unsigned int D3DFMT_A16B16G16R16 = 36;
// Palette formats.
static const unsigned int D3DFMT_A8P8 = 40;
static const unsigned int D3DFMT_P8 = 41;
// Luminance formats.
static const unsigned int D3DFMT_L8 = 50;
static const unsigned int D3DFMT_A8L8 = 51;
static const unsigned int D3DFMT_A4L4 = 52;
// Floating point formats
static const unsigned int D3DFMT_R16F = 111;
static const unsigned int D3DFMT_G16R16F = 112;
static const unsigned int D3DFMT_A16B16G16R16F = 113;
static const unsigned int D3DFMT_R32F = 114;
static const unsigned int D3DFMT_G32R32F = 115;
static const unsigned int D3DFMT_A32B32G32R32F = 116;
static const unsigned int DDSD_CAPS = 0x00000001U;
static const unsigned int DDSD_PIXELFORMAT = 0x00001000U;
static const unsigned int DDSD_WIDTH = 0x00000004U;
static const unsigned int DDSD_HEIGHT = 0x00000002U;
static const unsigned int DDSD_PITCH = 0x00000008U;
static const unsigned int DDSD_MIPMAPCOUNT = 0x00020000U;
static const unsigned int DDSD_LINEARSIZE = 0x00080000U;
static const unsigned int DDSD_DEPTH = 0x00800000U;
static const unsigned int DDSCAPS_COMPLEX = 0x00000008U;
static const unsigned int DDSCAPS_TEXTURE = 0x00001000U;
static const unsigned int DDSCAPS_MIPMAP = 0x00400000U;
static const unsigned int DDSCAPS2_VOLUME = 0x00200000U;
static const unsigned int DDSCAPS2_CUBEMAP = 0x00000200U;
static const unsigned int DDSCAPS2_CUBEMAP_POSITIVEX = 0x00000400U;
static const unsigned int DDSCAPS2_CUBEMAP_NEGATIVEX = 0x00000800U;
static const unsigned int DDSCAPS2_CUBEMAP_POSITIVEY = 0x00001000U;
static const unsigned int DDSCAPS2_CUBEMAP_NEGATIVEY = 0x00002000U;
static const unsigned int DDSCAPS2_CUBEMAP_POSITIVEZ = 0x00004000U;
static const unsigned int DDSCAPS2_CUBEMAP_NEGATIVEZ = 0x00008000U;
static const unsigned int DDSCAPS2_CUBEMAP_ALL_FACES = 0x0000FC00U;
static const unsigned int DDPF_ALPHAPIXELS = 0x00000001U;
static const unsigned int DDPF_ALPHA = 0x00000002U;
static const unsigned int DDPF_FOURCC = 0x00000004U;
static const unsigned int DDPF_RGB = 0x00000040U;
static const unsigned int DDPF_PALETTEINDEXED1 = 0x00000800U;
static const unsigned int DDPF_PALETTEINDEXED2 = 0x00001000U;
static const unsigned int DDPF_PALETTEINDEXED4 = 0x00000008U;
static const unsigned int DDPF_PALETTEINDEXED8 = 0x00000020U;
static const unsigned int DDPF_LUMINANCE = 0x00020000U;
static const unsigned int DDPF_ALPHAPREMULT = 0x00008000U;
static const unsigned int DDPF_NORMAL = 0x80000000U; // @@ Custom nv flag.
/*** implementation ***/
void mem_read(Stream & mem, DDSPixelFormat & pf)
{
mem_read(mem, pf.size);
mem_read(mem, pf.flags);
mem_read(mem, pf.fourcc);
mem_read(mem, pf.bitcount);
mem_read(mem, pf.rmask);
mem_read(mem, pf.gmask);
mem_read(mem, pf.bmask);
mem_read(mem, pf.amask);
}
void mem_read(Stream & mem, DDSCaps & caps)
{
mem_read(mem, caps.caps1);
mem_read(mem, caps.caps2);
mem_read(mem, caps.caps3);
mem_read(mem, caps.caps4);
}
void mem_read(Stream & mem, DDSHeader & header)
{
mem_read(mem, header.fourcc);
mem_read(mem, header.size);
mem_read(mem, header.flags);
mem_read(mem, header.height);
mem_read(mem, header.width);
mem_read(mem, header.pitch);
mem_read(mem, header.depth);
mem_read(mem, header.mipmapcount);
for (unsigned int i = 0; i < 11; i++) mem_read(mem, header.reserved[i]);
mem_read(mem, header.pf);
mem_read(mem, header.caps);
mem_read(mem, header.notused);
}
DDSHeader::DDSHeader()
{
this->fourcc = FOURCC_DDS;
this->size = 124;
this->flags = (DDSD_CAPS|DDSD_PIXELFORMAT);
this->height = 0;
this->width = 0;
this->pitch = 0;
this->depth = 0;
this->mipmapcount = 0;
for (unsigned int i = 0; i < 11; i++) this->reserved[i] = 0;
// Store version information on the reserved header attributes.
this->reserved[9] = MAKEFOURCC('N', 'V', 'T', 'T');
this->reserved[10] = (0 << 16) | (9 << 8) | (3); // major.minor.revision
this->pf.size = 32;
this->pf.flags = 0;
this->pf.fourcc = 0;
this->pf.bitcount = 0;
this->pf.rmask = 0;
this->pf.gmask = 0;
this->pf.bmask = 0;
this->pf.amask = 0;
this->caps.caps1 = DDSCAPS_TEXTURE;
this->caps.caps2 = 0;
this->caps.caps3 = 0;
this->caps.caps4 = 0;
this->notused = 0;
}
void DDSHeader::setWidth(unsigned int w)
{
this->flags |= DDSD_WIDTH;
this->width = w;
}
void DDSHeader::setHeight(unsigned int h)
{
this->flags |= DDSD_HEIGHT;
this->height = h;
}
void DDSHeader::setDepth(unsigned int d)
{
this->flags |= DDSD_DEPTH;
this->height = d;
}
void DDSHeader::setMipmapCount(unsigned int count)
{
if (count == 0)
{
this->flags &= ~DDSD_MIPMAPCOUNT;
this->mipmapcount = 0;
if (this->caps.caps2 == 0) {
this->caps.caps1 = DDSCAPS_TEXTURE;
}
else {
this->caps.caps1 = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX;
}
}
else
{
this->flags |= DDSD_MIPMAPCOUNT;
this->mipmapcount = count;
this->caps.caps1 |= DDSCAPS_COMPLEX | DDSCAPS_MIPMAP;
}
}
void DDSHeader::setTexture2D()
{
// nothing to do here.
}
void DDSHeader::setTexture3D()
{
this->caps.caps2 = DDSCAPS2_VOLUME;
}
void DDSHeader::setTextureCube()
{
this->caps.caps1 |= DDSCAPS_COMPLEX;
this->caps.caps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_ALL_FACES;
}
void DDSHeader::setLinearSize(unsigned int size)
{
this->flags &= ~DDSD_PITCH;
this->flags |= DDSD_LINEARSIZE;
this->pitch = size;
}
void DDSHeader::setPitch(unsigned int pitch)
{
this->flags &= ~DDSD_LINEARSIZE;
this->flags |= DDSD_PITCH;
this->pitch = pitch;
}
void DDSHeader::setFourCC(unsigned char c0, unsigned char c1, unsigned char c2, unsigned char c3)
{
// set fourcc pixel format.
this->pf.flags = DDPF_FOURCC;
this->pf.fourcc = MAKEFOURCC(c0, c1, c2, c3);
this->pf.bitcount = 0;
this->pf.rmask = 0;
this->pf.gmask = 0;
this->pf.bmask = 0;
this->pf.amask = 0;
}
void DDSHeader::setPixelFormat(unsigned int bitcount, unsigned int rmask, unsigned int gmask, unsigned int bmask, unsigned int amask)
{
// Make sure the masks are correct.
if ((rmask & gmask) || \
(rmask & bmask) || \
(rmask & amask) || \
(gmask & bmask) || \
(gmask & amask) || \
(bmask & amask)) {
printf("DDS: bad RGBA masks, pixel format not set\n");
return;
}
this->pf.flags = DDPF_RGB;
if (amask != 0) {
this->pf.flags |= DDPF_ALPHAPIXELS;
}
if (bitcount == 0)
{
// Compute bit count from the masks.
unsigned int total = rmask | gmask | bmask | amask;
while(total != 0) {
bitcount++;
total >>= 1;
}
// @@ Align to 8?
}
this->pf.fourcc = 0;
this->pf.bitcount = bitcount;
this->pf.rmask = rmask;
this->pf.gmask = gmask;
this->pf.bmask = bmask;
this->pf.amask = amask;
}
void DDSHeader::setNormalFlag(bool b)
{
if (b) this->pf.flags |= DDPF_NORMAL;
else this->pf.flags &= ~DDPF_NORMAL;
}
/*
void DDSHeader::swapBytes()
{
this->fourcc = POSH_LittleU32(this->fourcc);
this->size = POSH_LittleU32(this->size);
this->flags = POSH_LittleU32(this->flags);
this->height = POSH_LittleU32(this->height);
this->width = POSH_LittleU32(this->width);
this->pitch = POSH_LittleU32(this->pitch);
this->depth = POSH_LittleU32(this->depth);
this->mipmapcount = POSH_LittleU32(this->mipmapcount);
for(int i = 0; i < 11; i++) {
this->reserved[i] = POSH_LittleU32(this->reserved[i]);
}
this->pf.size = POSH_LittleU32(this->pf.size);
this->pf.flags = POSH_LittleU32(this->pf.flags);
this->pf.fourcc = POSH_LittleU32(this->pf.fourcc);
this->pf.bitcount = POSH_LittleU32(this->pf.bitcount);
this->pf.rmask = POSH_LittleU32(this->pf.rmask);
this->pf.gmask = POSH_LittleU32(this->pf.gmask);
this->pf.bmask = POSH_LittleU32(this->pf.bmask);
this->pf.amask = POSH_LittleU32(this->pf.amask);
this->caps.caps1 = POSH_LittleU32(this->caps.caps1);
this->caps.caps2 = POSH_LittleU32(this->caps.caps2);
this->caps.caps3 = POSH_LittleU32(this->caps.caps3);
this->caps.caps4 = POSH_LittleU32(this->caps.caps4);
this->notused = POSH_LittleU32(this->notused);
}
*/
DirectDrawSurface::DirectDrawSurface(unsigned char *mem, unsigned int size) : stream(mem, size), header()
{
mem_read(stream, header);
}
DirectDrawSurface::~DirectDrawSurface()
{
}
bool DirectDrawSurface::isValid() const
{
if (header.fourcc != FOURCC_DDS || header.size != 124)
{
return false;
}
const unsigned int required = (DDSD_WIDTH|DDSD_HEIGHT|DDSD_CAPS|DDSD_PIXELFORMAT);
if( (header.flags & required) != required ) {
return false;
}
if (header.pf.size != 32) {
return false;
}
/* in some files DDSCAPS_TEXTURE is missing: silently ignore */
/*
if( !(header.caps.caps1 & DDSCAPS_TEXTURE) ) {
return false;
}
*/
return true;
}
bool DirectDrawSurface::isSupported() const
{
if (header.pf.flags & DDPF_FOURCC)
{
if (header.pf.fourcc != FOURCC_DXT1 &&
header.pf.fourcc != FOURCC_DXT2 &&
header.pf.fourcc != FOURCC_DXT3 &&
header.pf.fourcc != FOURCC_DXT4 &&
header.pf.fourcc != FOURCC_DXT5 &&
header.pf.fourcc != FOURCC_RXGB &&
header.pf.fourcc != FOURCC_ATI1 &&
header.pf.fourcc != FOURCC_ATI2)
{
// Unknown fourcc code.
return false;
}
}
/*
else if (header.pf.flags & DDPF_RGB)
{
if (header.pf.bitcount == 24)
{
return false;
}
else if (header.pf.bitcount == 32)
{
return false;
}
else
{
// Unsupported pixel format.
return false;
}
}
*/
else
{
return false;
}
if (isTextureCube() && (header.caps.caps2 & DDSCAPS2_CUBEMAP_ALL_FACES) != DDSCAPS2_CUBEMAP_ALL_FACES)
{
// Cubemaps must contain all faces.
return false;
}
if (isTexture3D())
{
// @@ 3D textures not supported yet.
return false;
}
return true;
}
unsigned int DirectDrawSurface::mipmapCount() const
{
if (header.flags & DDSD_MIPMAPCOUNT) return header.mipmapcount;
else return 0;
}
unsigned int DirectDrawSurface::width() const
{
if (header.flags & DDSD_WIDTH) return header.width;
else return 1;
}
unsigned int DirectDrawSurface::height() const
{
if (header.flags & DDSD_HEIGHT) return header.height;
else return 1;
}
unsigned int DirectDrawSurface::depth() const
{
if (header.flags & DDSD_DEPTH) return header.depth;
else return 1;
}
bool DirectDrawSurface::hasAlpha() const
{
if (header.pf.fourcc == FOURCC_DXT1) return false;
else return true;
}
bool DirectDrawSurface::isTexture2D() const
{
return !isTexture3D() && !isTextureCube();
}
bool DirectDrawSurface::isTexture3D() const
{
return (header.caps.caps2 & DDSCAPS2_VOLUME) != 0;
}
bool DirectDrawSurface::isTextureCube() const
{
return (header.caps.caps2 & DDSCAPS2_CUBEMAP) != 0;
}
void DirectDrawSurface::mipmap(Image * img, unsigned int face, unsigned int mipmap)
{
stream.seek(offset(face, mipmap));
unsigned int w = width();
unsigned int h = height();
// Compute width and height.
for (unsigned int m = 0; m < mipmap; m++)
{
w = max(w/2, 1U);
h = max(h/2, 1U);
}
img->allocate(w, h);
if (header.pf.flags & DDPF_RGB)
{
readLinearImage(img);
}
else if (header.pf.flags & DDPF_FOURCC)
{
readBlockImage(img);
}
}
void DirectDrawSurface::readLinearImage(Image * img)
{
// @@ Read linear RGB images.
printf("DDS: linear RGB images not supported\n");
}
void DirectDrawSurface::readBlockImage(Image * img)
{
const unsigned int w = img->width();
const unsigned int h = img->height();
const unsigned int bw = (w + 3) / 4;
const unsigned int bh = (h + 3) / 4;
for (unsigned int by = 0; by < bh; by++)
{
for (unsigned int bx = 0; bx < bw; bx++)
{
ColorBlock block;
// Read color block.
readBlock(&block);
// Write color block.
for (unsigned int y = 0; y < min(4U, h-4*by); y++)
{
for (unsigned int x = 0; x < min(4U, w-4*bx); x++)
{
img->pixel(4*bx+x, 4*by+y) = block.color(x, y);
}
}
}
}
}
static Color32 buildNormal(unsigned char x, unsigned char y)
{
float nx = 2 * (x / 255) - 1;
float ny = 2 * (x / 255) - 1;
float nz = sqrt(1 - nx*nx - ny*ny);
unsigned char z = clamp(int(255 * (nz + 1) / 2), 0, 255);
return Color32(x, y, z);
}
void DirectDrawSurface::readBlock(ColorBlock * rgba)
{
if (header.pf.fourcc == FOURCC_DXT1)
{
BlockDXT1 block;
mem_read(stream, block);
block.decodeBlock(rgba);
}
else if (header.pf.fourcc == FOURCC_DXT2 ||
header.pf.fourcc == FOURCC_DXT3)
{
BlockDXT3 block;
mem_read(stream, block);
block.decodeBlock(rgba);
}
else if (header.pf.fourcc == FOURCC_DXT4 ||
header.pf.fourcc == FOURCC_DXT5 ||
header.pf.fourcc == FOURCC_RXGB)
{
BlockDXT5 block;
mem_read(stream, block);
block.decodeBlock(rgba);
if (header.pf.fourcc == FOURCC_RXGB)
{
// Swap R & A.
for (int i = 0; i < 16; i++)
{
Color32 & c = rgba->color(i);
unsigned int tmp = c.r;
c.r = c.a;
c.a = tmp;
}
}
}
else if (header.pf.fourcc == FOURCC_ATI1)
{
BlockATI1 block;
mem_read(stream, block);
block.decodeBlock(rgba);
}
else if (header.pf.fourcc == FOURCC_ATI2)
{
BlockATI2 block;
mem_read(stream, block);
block.decodeBlock(rgba);
}
// If normal flag set, convert to normal.
if (header.pf.flags & DDPF_NORMAL)
{
if (header.pf.fourcc == FOURCC_ATI2)
{
for (int i = 0; i < 16; i++)
{
Color32 & c = rgba->color(i);
c = buildNormal(c.r, c.g);
}
}
else if (header.pf.fourcc == FOURCC_DXT5)
{
for (int i = 0; i < 16; i++)
{
Color32 & c = rgba->color(i);
c = buildNormal(c.g, c.a);
}
}
}
}
unsigned int DirectDrawSurface::blockSize() const
{
switch(header.pf.fourcc)
{
case FOURCC_DXT1:
case FOURCC_ATI1:
return 8;
case FOURCC_DXT2:
case FOURCC_DXT3:
case FOURCC_DXT4:
case FOURCC_DXT5:
case FOURCC_RXGB:
case FOURCC_ATI2:
return 16;
};
// Not a block image.
return 0;
}
unsigned int DirectDrawSurface::mipmapSize(unsigned int mipmap) const
{
unsigned int w = width();
unsigned int h = height();
unsigned int d = depth();
for (unsigned int m = 0; m < mipmap; m++)
{
w = max(1U, w / 2);
h = max(1U, h / 2);
d = max(1U, d / 2);
}
if (header.pf.flags & DDPF_FOURCC)
{
// @@ How are 3D textures aligned?
w = (w + 3) / 4;
h = (h + 3) / 4;
return blockSize() * w * h;
}
else if (header.pf.flags & DDPF_RGB)
{
// Align pixels to bytes.
unsigned int byteCount = (header.pf.bitcount + 7) / 8;
// Align pitch to 4 bytes.
unsigned int pitch = 4 * ((w * byteCount + 3) / 4);
return pitch * h * d;
}
else {
printf("DDS: mipmap format not supported\n");
return(0);
};
}
unsigned int DirectDrawSurface::faceSize() const
{
const unsigned int count = mipmapCount();
unsigned int size = 0;
for (unsigned int m = 0; m < count; m++)
{
size += mipmapSize(m);
}
return size;
}
unsigned int DirectDrawSurface::offset(const unsigned int face, const unsigned int mipmap)
{
unsigned int size = sizeof(DDSHeader);
if (face != 0)
{
size += face * faceSize();
}
for (unsigned int m = 0; m < mipmap; m++)
{
size += mipmapSize(m);
}
return size;
}
void DirectDrawSurface::printInfo() const
{
/* printf("FOURCC: %c%c%c%c\n", ((unsigned char *)&header.fourcc)[0], ((unsigned char *)&header.fourcc)[1], ((unsigned char *)&header.fourcc)[2], ((unsigned char *)&header.fourcc)[3]); */
printf("Flags: 0x%.8X\n", header.flags);
if (header.flags & DDSD_CAPS) printf("\tDDSD_CAPS\n");
if (header.flags & DDSD_PIXELFORMAT) printf("\tDDSD_PIXELFORMAT\n");
if (header.flags & DDSD_WIDTH) printf("\tDDSD_WIDTH\n");
if (header.flags & DDSD_HEIGHT) printf("\tDDSD_HEIGHT\n");
if (header.flags & DDSD_DEPTH) printf("\tDDSD_DEPTH\n");
if (header.flags & DDSD_PITCH) printf("\tDDSD_PITCH\n");
if (header.flags & DDSD_LINEARSIZE) printf("\tDDSD_LINEARSIZE\n");
if (header.flags & DDSD_MIPMAPCOUNT) printf("\tDDSD_MIPMAPCOUNT\n");
printf("Height: %d\n", header.height);
printf("Width: %d\n", header.width);
printf("Depth: %d\n", header.depth);
if (header.flags & DDSD_PITCH) printf("Pitch: %d\n", header.pitch);
else if (header.flags & DDSD_LINEARSIZE) printf("Linear size: %d\n", header.pitch);
printf("Mipmap count: %d\n", header.mipmapcount);
printf("Pixel Format:\n");
/* printf("\tSize: %d\n", header.pf.size); */
printf("\tFlags: 0x%.8X\n", header.pf.flags);
if (header.pf.flags & DDPF_RGB) printf("\t\tDDPF_RGB\n");
if (header.pf.flags & DDPF_FOURCC) printf("\t\tDDPF_FOURCC\n");
if (header.pf.flags & DDPF_ALPHAPIXELS) printf("\t\tDDPF_ALPHAPIXELS\n");
if (header.pf.flags & DDPF_ALPHA) printf("\t\tDDPF_ALPHA\n");
if (header.pf.flags & DDPF_PALETTEINDEXED1) printf("\t\tDDPF_PALETTEINDEXED1\n");
if (header.pf.flags & DDPF_PALETTEINDEXED2) printf("\t\tDDPF_PALETTEINDEXED2\n");
if (header.pf.flags & DDPF_PALETTEINDEXED4) printf("\t\tDDPF_PALETTEINDEXED4\n");
if (header.pf.flags & DDPF_PALETTEINDEXED8) printf("\t\tDDPF_PALETTEINDEXED8\n");
if (header.pf.flags & DDPF_ALPHAPREMULT) printf("\t\tDDPF_ALPHAPREMULT\n");
if (header.pf.flags & DDPF_NORMAL) printf("\t\tDDPF_NORMAL\n");
printf("\tFourCC: '%c%c%c%c'\n", ((header.pf.fourcc >> 0) & 0xFF), ((header.pf.fourcc >> 8) & 0xFF), ((header.pf.fourcc >> 16) & 0xFF), ((header.pf.fourcc >> 24) & 0xFF));
printf("\tBit count: %d\n", header.pf.bitcount);
printf("\tRed mask: 0x%.8X\n", header.pf.rmask);
printf("\tGreen mask: 0x%.8X\n", header.pf.gmask);
printf("\tBlue mask: 0x%.8X\n", header.pf.bmask);
printf("\tAlpha mask: 0x%.8X\n", header.pf.amask);
printf("Caps:\n");
printf("\tCaps 1: 0x%.8X\n", header.caps.caps1);
if (header.caps.caps1 & DDSCAPS_COMPLEX) printf("\t\tDDSCAPS_COMPLEX\n");
if (header.caps.caps1 & DDSCAPS_TEXTURE) printf("\t\tDDSCAPS_TEXTURE\n");
if (header.caps.caps1 & DDSCAPS_MIPMAP) printf("\t\tDDSCAPS_MIPMAP\n");
printf("\tCaps 2: 0x%.8X\n", header.caps.caps2);
if (header.caps.caps2 & DDSCAPS2_VOLUME) printf("\t\tDDSCAPS2_VOLUME\n");
else if (header.caps.caps2 & DDSCAPS2_CUBEMAP)
{
printf("\t\tDDSCAPS2_CUBEMAP\n");
if ((header.caps.caps2 & DDSCAPS2_CUBEMAP_ALL_FACES) == DDSCAPS2_CUBEMAP_ALL_FACES) printf("\t\tDDSCAPS2_CUBEMAP_ALL_FACES\n");
else {
if (header.caps.caps2 & DDSCAPS2_CUBEMAP_POSITIVEX) printf("\t\tDDSCAPS2_CUBEMAP_POSITIVEX\n");
if (header.caps.caps2 & DDSCAPS2_CUBEMAP_NEGATIVEX) printf("\t\tDDSCAPS2_CUBEMAP_NEGATIVEX\n");
if (header.caps.caps2 & DDSCAPS2_CUBEMAP_POSITIVEY) printf("\t\tDDSCAPS2_CUBEMAP_POSITIVEY\n");
if (header.caps.caps2 & DDSCAPS2_CUBEMAP_NEGATIVEY) printf("\t\tDDSCAPS2_CUBEMAP_NEGATIVEY\n");
if (header.caps.caps2 & DDSCAPS2_CUBEMAP_POSITIVEZ) printf("\t\tDDSCAPS2_CUBEMAP_POSITIVEZ\n");
if (header.caps.caps2 & DDSCAPS2_CUBEMAP_NEGATIVEZ) printf("\t\tDDSCAPS2_CUBEMAP_NEGATIVEZ\n");
}
}
printf("\tCaps 3: 0x%.8X\n", header.caps.caps3);
printf("\tCaps 4: 0x%.8X\n", header.caps.caps4);
if (header.reserved[9] == MAKEFOURCC('N', 'V', 'T', 'T'))
{
int major = (header.reserved[10] >> 16) & 0xFF;
int minor = (header.reserved[10] >> 8) & 0xFF;
int revision= header.reserved[10] & 0xFF;
printf("Version:\n");
printf("\tNVIDIA Texture Tools %d.%d.%d\n", major, minor, revision);
}
}

@ -0,0 +1,162 @@
/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* Contributors: Amorilia (amorilia@gamebox.net)
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
/*
* This file is based on a similar file from the NVIDIA texture tools
* (http://nvidia-texture-tools.googlecode.com/)
*
* Original license from NVIDIA follows.
*/
// Copyright NVIDIA Corporation 2007 -- Ignacio Castano <icastano@nvidia.com>
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
#ifndef _DDS_DIRECTDRAWSURFACE_H
#define _DDS_DIRECTDRAWSURFACE_H
#include <Stream.h>
#include <ColorBlock.h>
#include <Image.h>
struct DDSPixelFormat {
unsigned int size;
unsigned int flags;
unsigned int fourcc;
unsigned int bitcount;
unsigned int rmask;
unsigned int gmask;
unsigned int bmask;
unsigned int amask;
};
struct DDSCaps {
unsigned int caps1;
unsigned int caps2;
unsigned int caps3;
unsigned int caps4;
};
/// DDS file header.
struct DDSHeader {
unsigned int fourcc;
unsigned int size;
unsigned int flags;
unsigned int height;
unsigned int width;
unsigned int pitch;
unsigned int depth;
unsigned int mipmapcount;
unsigned int reserved[11];
DDSPixelFormat pf;
DDSCaps caps;
unsigned int notused;
// Helper methods.
DDSHeader();
void setWidth(unsigned int w);
void setHeight(unsigned int h);
void setDepth(unsigned int d);
void setMipmapCount(unsigned int count);
void setTexture2D();
void setTexture3D();
void setTextureCube();
void setLinearSize(unsigned int size);
void setPitch(unsigned int pitch);
void setFourCC(unsigned char c0, unsigned char c1, unsigned char c2, unsigned char c3);
void setPixelFormat(unsigned int bitcount, unsigned int rmask, unsigned int gmask, unsigned int bmask, unsigned int amask);
void setNormalFlag(bool b);
/* void swapBytes(); */
};
/// DirectDraw Surface. (DDS)
class DirectDrawSurface
{
public:
DirectDrawSurface(unsigned char *mem, unsigned int size);
~DirectDrawSurface();
bool isValid() const;
bool isSupported() const;
unsigned int mipmapCount() const;
unsigned int width() const;
unsigned int height() const;
unsigned int depth() const;
bool isTexture2D() const;
bool isTexture3D() const;
bool isTextureCube() const;
bool hasAlpha() const; /* false for DXT1, true for all others */
void mipmap(Image * img, unsigned int f, unsigned int m);
void printInfo() const;
private:
unsigned int blockSize() const;
unsigned int faceSize() const;
unsigned int mipmapSize(unsigned int m) const;
unsigned int offset(unsigned int f, unsigned int m);
void readLinearImage(Image * img);
void readBlockImage(Image * img);
void readBlock(ColorBlock * rgba);
private:
Stream stream; // memory where DDS file resides
DDSHeader header;
};
void mem_read(Stream & mem, DDSPixelFormat & pf);
void mem_read(Stream & mem, DDSCaps & caps);
void mem_read(Stream & mem, DDSHeader & header);
#endif // _DDS_DIRECTDRAWSURFACE_H

@ -0,0 +1,132 @@
/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* Contributors: Amorilia (amorilia@gamebox.net)
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
/*
* This file is based on a similar file from the NVIDIA texture tools
* (http://nvidia-texture-tools.googlecode.com/)
*
* Original license from NVIDIA follows.
*/
// This code is in the public domain -- castanyo@yahoo.es
#include <Color.h>
#include <Image.h>
#include <stdio.h> // printf
Image::Image() : m_width(0), m_height(0), m_format(Format_RGB), m_data(0)
{
}
Image::~Image()
{
free();
}
void Image::allocate(unsigned int w, unsigned int h)
{
free();
m_width = w;
m_height = h;
m_data = new Color32[w * h];
}
void Image::free()
{
if (m_data) delete [] m_data;
m_data = 0;
}
unsigned int Image::width() const
{
return m_width;
}
unsigned int Image::height() const
{
return m_height;
}
const Color32 * Image::scanline(unsigned int h) const
{
if (h >= m_height) {
printf("DDS: scanline beyond dimensions of image");
return m_data;
}
return m_data + h * m_width;
}
Color32 * Image::scanline(unsigned int h)
{
if (h >= m_height) {
printf("DDS: scanline beyond dimensions of image");
return m_data;
}
return m_data + h * m_width;
}
const Color32 * Image::pixels() const
{
return m_data;
}
Color32 * Image::pixels()
{
return m_data;
}
const Color32 & Image::pixel(unsigned int idx) const
{
if (idx >= m_width * m_height) {
printf("DDS: pixel beyond dimensions of image");
return m_data[0];
}
return m_data[idx];
}
Color32 & Image::pixel(unsigned int idx)
{
if (idx >= m_width * m_height) {
printf("DDS: pixel beyond dimensions of image");
return m_data[0];
}
return m_data[idx];
}
Image::Format Image::format() const
{
return m_format;
}
void Image::setFormat(Image::Format f)
{
m_format = f;
}

@ -0,0 +1,103 @@
/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* Contributors: Amorilia (amorilia@gamebox.net)
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
/*
* This file is based on a similar file from the NVIDIA texture tools
* (http://nvidia-texture-tools.googlecode.com/)
*
* Original license from NVIDIA follows.
*/
// This code is in the public domain -- castanyo@yahoo.es
#ifndef _DDS_IMAGE_H
#define _DDS_IMAGE_H
#include <Color.h>
/// 32 bit RGBA image.
class Image
{
public:
enum Format
{
Format_RGB,
Format_ARGB,
};
Image();
~Image();
void allocate(unsigned int w, unsigned int h);
/*
bool load(const char * name);
void wrap(void * data, unsigned int w, unsigned int h);
void unwrap();
*/
unsigned int width() const;
unsigned int height() const;
const Color32 * scanline(unsigned int h) const;
Color32 * scanline(unsigned int h);
const Color32 * pixels() const;
Color32 * pixels();
const Color32 & pixel(unsigned int idx) const;
Color32 & pixel(unsigned int idx);
const Color32 & pixel(unsigned int x, unsigned int y) const;
Color32 & pixel(unsigned int x, unsigned int y);
Format format() const;
void setFormat(Format f);
private:
void free();
private:
unsigned int m_width;
unsigned int m_height;
Format m_format;
Color32 * m_data;
};
inline const Color32 & Image::pixel(unsigned int x, unsigned int y) const
{
return pixel(y * width() + x);
}
inline Color32 & Image::pixel(unsigned int x, unsigned int y)
{
return pixel(y * width() + x);
}
#endif // _DDS_IMAGE_H

@ -0,0 +1,67 @@
#
# $Id: Makefile 7037 2006-03-12 14:11:23Z ton $
#
# ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version. The Blender
# Foundation also sells licenses for use in proprietary software under
# the Blender License. See http://www.blender.org/BL/ for information
# about this.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): none yet.
#
# ***** END GPL/BL DUAL LICENSE BLOCK *****
#
#
LIBNAME = dds
DIR = $(OCGDIR)/blender/imbuf/dds
SOURCEDIR = source/blender/imbuf/intern/dds
include nan_compile.mk
include nan_definitions.mk
ifeq ($(OS),$(findstring $(OS), "beos darwin freebsd linux openbsd solaris windows"))
CFLAGS += -funsigned-char
endif
CFLAGS += $(LEVEL_1_C_WARNINGS)
CPPFLAGS += -I$(NAN_JPEG)/include
CPPFLAGS += -I$(NAN_PNG)/include
CPPFLAGS += -I$(NAN_ZLIB)/include
CPPFLAGS += -I$(NAN_TIFF)/include
CPPFLAGS += -I../../../include
CPPFLAGS += -I../../../blenkernel
CPPFLAGS += -I../../../blenlib
CPPFLAGS += -I../../../avi
CPPFLAGS += -I../../../quicktime
# path to the guarded memory allocator
CPPFLAGS += -I$(NAN_GUARDEDALLOC)/include
CPPFLAGS += -I$(NAN_MEMUTIL)/include
# This is not really needed, but until /include is cleaned, it must be
# there for proper compilation.
# - No, it is also needed in antialias, for listbase (nzc)
CPPFLAGS += -I../../../makesdna
# external interface of this module
CPPFLAGS += -I../..
CPPFLAGS += -I..
CPPFLAGS += -I.
CPPFLAGS += -DWITH_DDS

@ -0,0 +1,18 @@
#!/usr/bin/python
Import ('env')
source_files = ['dds_api.cpp', 'DirectDrawSurface.cpp', 'Stream.cpp', 'BlockDXT.cpp', 'ColorBlock.cpp', 'Image.cpp']
incs = ['.',
'../../',
'..',
'../../../makesdna',
'../../../blenkernel',
'../../../blenlib',
'intern/include',
'#/intern/guardedalloc']
defs = []
env.BlenderLib ('bf_dds', source_files, incs, defs, libtype=['core','player'], priority = [90, 200])

@ -0,0 +1,88 @@
/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* Contributors: Amorilia (amorilia@gamebox.net)
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include <Stream.h>
#include <stdio.h> // printf
#include <string.h> // memcpy
unsigned int Stream::seek(unsigned int p)
{
if (p > size) {
printf("DDS: trying to seek beyond end of stream (corrupt file?)");
}
else {
pos = p;
}
return pos;
}
unsigned int mem_read(Stream & mem, unsigned long long & i)
{
if (mem.pos + 8 > mem.size) {
printf("DDS: trying to read beyond end of stream (corrupt file?)");
return(0);
};
memcpy(&i, mem.mem + mem.pos, 8); // @@ todo: make sure little endian
mem.pos += 8;
return(8);
}
unsigned int mem_read(Stream & mem, unsigned int & i)
{
if (mem.pos + 4 > mem.size) {
printf("DDS: trying to read beyond end of stream (corrupt file?)");
return(0);
};
memcpy(&i, mem.mem + mem.pos, 4); // @@ todo: make sure little endian
mem.pos += 4;
return(4);
}
unsigned int mem_read(Stream & mem, unsigned short & i)
{
if (mem.pos + 2 > mem.size) {
printf("DDS: trying to read beyond end of stream (corrupt file?)");
return(0);
};
memcpy(&i, mem.mem + mem.pos, 2); // @@ todo: make sure little endian
mem.pos += 2;
return(2);
}
unsigned int mem_read(Stream & mem, unsigned char & i)
{
if (mem.pos + 1 > mem.size) {
printf("DDS: trying to read beyond end of stream (corrupt file?)");
return(0);
};
i = (mem.mem + mem.pos)[0];
mem.pos += 1;
return(1);
}

@ -0,0 +1,48 @@
/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* Contributors: Amorilia (amorilia@gamebox.net)
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
/* simple memory stream functions with buffer overflow check */
#ifndef _STREAM_H
#define _STREAM_H
struct Stream
{
unsigned char *mem; // location in memory
unsigned int size; // size
unsigned int pos; // current position
Stream(unsigned char *m, unsigned int s) : mem(m), size(s), pos(0) {};
unsigned int seek(unsigned int p);
};
unsigned int mem_read(Stream & mem, unsigned long long & i);
unsigned int mem_read(Stream & mem, unsigned int & i);
unsigned int mem_read(Stream & mem, unsigned short & i);
unsigned int mem_read(Stream & mem, unsigned char & i);
#endif // _STREAM_H

@ -0,0 +1,120 @@
/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* Contributors: Amorilia (amorilia@gamebox.net)
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include <dds_api.h>
#include <Stream.h>
#include <DirectDrawSurface.h>
#include <stdio.h> // printf
extern "C" {
#include "imbuf.h"
#include "imbuf_patch.h"
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
#include "IMB_allocimbuf.h"
/* not supported yet
short imb_save_dds(struct ImBuf * ibuf, char *name, int flags)
{
return(0);
}
*/
int imb_is_a_dds(unsigned char *mem) // note: use at most first 32 bytes
{
/* heuristic check to see if mem contains a DDS file */
/* header.fourcc == FOURCC_DDS */
if ((mem[0] != 'D') || (mem[1] != 'D') || (mem[2] != 'S') || (mem[3] != ' ')) return(0);
/* header.size == 124 */
if ((mem[4] != 124) || mem[5] || mem[6] || mem[7]) return(0);
return(1);
}
struct ImBuf *imb_load_dds(unsigned char *mem, int size, int flags)
{
struct ImBuf * ibuf = 0;
DirectDrawSurface dds(mem, size); /* reads header */
unsigned char bytes_per_pixel;
unsigned int *rect;
Image img;
unsigned int numpixels = 0;
int col;
unsigned char *cp = (unsigned char *) &col;
Color32 pixel;
Color32 *pixels = 0;
/* check if DDS is valid and supported */
if (!dds.isValid()) {
printf("DDS: not valid; header follows\n");
dds.printInfo();
return(0);
}
if (!dds.isSupported()) {
printf("DDS: format not supported\n");
return(0);
}
if ((dds.width() > 65535) || (dds.height() > 65535)) {
printf("DDS: dimensions too large\n");
return(0);
}
/* convert DDS into ImBuf */
if (dds.hasAlpha()) bytes_per_pixel = 32;
else bytes_per_pixel = 24;
ibuf = IMB_allocImBuf(dds.width(), dds.height(), bytes_per_pixel, 0, 0);
if (ibuf == 0) return(0); /* memory allocation failed */
ibuf->ftype = DDS;
if ((flags & IB_test) == 0) {
if (!imb_addrectImBuf(ibuf)) return(ibuf);
if (ibuf->rect == 0) return(ibuf);
rect = ibuf->rect;
dds.mipmap(&img, 0, 0); /* load first face, first mipmap */
pixels = img.pixels();
numpixels = dds.width() * dds.height();
cp[3] = 0xff; /* default alpha if alpha channel is not present */
for (unsigned int i = 0; i < numpixels; i++) {
pixel = pixels[i];
cp[0] = pixel.r; /* set R component of col */
cp[1] = pixel.g; /* set G component of col */
cp[2] = pixel.b; /* set B component of col */
if (bytes_per_pixel == 32)
cp[3] = pixel.a; /* set A component of col */
rect[i] = col;
}
IMB_flipy(ibuf);
}
return(ibuf);
}
} // extern "C"

@ -0,0 +1,43 @@
/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* Contributors: Amorilia (amorilia@gamebox.net)
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef _DDS_API_H
#define _DDS_API_H
#ifdef __cplusplus
extern "C" {
#endif
short imb_save_dds(struct ImBuf *ibuf, char *name, int flags);
int imb_is_a_dds(unsigned char *mem); /* use only first 32 bytes of mem */
struct ImBuf *imb_load_dds(unsigned char *mem, int size, int flags);
#ifdef __cplusplus
}
#endif
#endif /* __DDS_API_H */

@ -59,6 +59,10 @@
#include "openexr/openexr_api.h"
#endif
#ifdef WITH_DDS
#include "dds/dds_api.h"
#endif
#ifdef WITH_QUICKTIME
#if defined(_WIN32) || defined (__APPLE__)
#include "quicktime_import.h"
@ -153,6 +157,11 @@ ImBuf *IMB_ibImageFromMemory(int *mem, int size, int flags) {
ibuf = imb_load_openexr((uchar *)mem, size, flags);
if (ibuf) return (ibuf);
#endif
#ifdef WITH_DDS
ibuf = imb_load_dds((uchar *)mem, size, flags);
if (ibuf) return (ibuf);
#endif
#ifdef WITH_QUICKTIME
#if defined(_WIN32) || defined (__APPLE__)

@ -44,6 +44,11 @@
#include "IMB_targa.h"
#include "IMB_png.h"
#ifdef WITH_DDS
#include "dds/dds_api.h"
#endif
#include "IMB_bmp.h"
#include "IMB_tiff.h"
#include "IMB_radiance_hdr.h"
@ -113,6 +118,9 @@ static int IMB_ispic_name(char *name)
}
if (imb_is_a_png(buf)) return(PNG);
#ifdef WITH_DDS
if (imb_is_a_dds((uchar *)buf)) return(DDS);
#endif
if (imb_is_a_targa(buf)) return(TGA);
#ifdef WITH_OPENEXR
if (imb_is_a_openexr((uchar *)buf)) return(OPENEXR);
@ -162,6 +170,9 @@ int IMB_ispic(char *filename)
|| BLI_testextensie(filename, ".rgb")
|| BLI_testextensie(filename, ".bmp")
|| BLI_testextensie(filename, ".png")
#ifdef WITH_DDS
|| BLI_testextensie(filename, ".dds")
#endif
|| BLI_testextensie(filename, ".iff")
|| BLI_testextensie(filename, ".lbm")
|| BLI_testextensie(filename, ".gif")
@ -188,6 +199,9 @@ int IMB_ispic(char *filename)
|| BLI_testextensie(filename, ".bmp")
|| BLI_testextensie(filename, ".png")
|| BLI_testextensie(filename, ".cin")
#ifdef WITH_DDS
|| BLI_testextensie(filename, ".dds")
#endif
#ifdef WITH_BF_OPENEXR
|| BLI_testextensie(filename, ".exr")
#endif
@ -251,6 +265,7 @@ static int isffmpeg (char *filename) {
if( BLI_testextensie(filename, ".swf") ||
BLI_testextensie(filename, ".jpg") ||
BLI_testextensie(filename, ".png") ||
BLI_testextensie(filename, ".dds") ||
BLI_testextensie(filename, ".tga") ||
BLI_testextensie(filename, ".bmp") ||
BLI_testextensie(filename, ".exr") ||

@ -61,6 +61,9 @@
#ifdef WITH_OPENEXR
#include "openexr/openexr_api.h"
#endif
#ifdef WITH_DDS
#include "dds/dds_api.h"
#endif
#include "IMB_iff.h"
#include "IMB_bitplanes.h"
@ -115,6 +118,13 @@ short IMB_saveiff(struct ImBuf *ibuf, char *name, int flags)
return imb_save_openexr(ibuf, name, flags);
}
#endif
/* not supported yet
#ifdef WITH_DDS
if (IS_dds(ibuf)) {
return imb_save_dds(ibuf, name, flags);
}
#endif
*/
if (IS_cineon(ibuf)) {
return imb_savecineon(ibuf, name, flags);

@ -551,6 +551,7 @@ typedef struct Scene {
#define R_CINEON 26
#define R_DPX 27
#define R_MULTILAYER 28
#define R_DDS 29
/* subimtype, flag options for imtype */
#define R_OPENEXR_HALF 1

@ -125,6 +125,10 @@ ifeq ($(WITH_OPENEXR),true)
CPPFLAGS += -DWITH_OPENEXR
endif
ifeq ($(WITH_DDS),true)
CPPFLAGS += -DWITH_DDS
endif
ifeq ($(INTERNATIONAL), true)
CPPFLAGS += -DINTERNATIONAL
endif

@ -35,6 +35,9 @@ if env['WITH_BF_INTERNATIONAL'] == 1:
if env['WITH_BF_OPENEXR'] == 1:
defs.append('WITH_OPENEXR')
if env['WITH_BF_DDS'] == 1:
defs.append('WITH_DDS')
if env['WITH_BF_QUICKTIME']==1:
incs += ' ' + env['BF_QUICKTIME_INC']
defs.append('WITH_QUICKTIME')

@ -1041,6 +1041,11 @@ static char *imagetype_pup(void)
#endif
strcat(formatstring, "|%s %%x%d"); // add space for PNG
/* Commented out until implemented
#ifdef WITH_DDS
strcat(formatstring, "|%s %%x%d"); // add space for DDS
#endif
*/
strcat(formatstring, "|%s %%x%d"); // add space for BMP
strcat(formatstring, "|%s %%x%d"); // add space for Radiance HDR
strcat(formatstring, "|%s %%x%d"); // add space for Cineon
@ -1077,6 +1082,11 @@ static char *imagetype_pup(void)
"Targa", R_TARGA,
"Targa Raw", R_RAWTGA,
"PNG", R_PNG,
/* commented out until implemented
#ifdef WITH_DDS
"DDS", R_DDS,
#endif
*/
"BMP", R_BMP,
"Jpeg", R_JPEG90,
"HamX", R_HAMX,
@ -1102,6 +1112,9 @@ static char *imagetype_pup(void)
"Targa", R_TARGA,
"Targa Raw", R_RAWTGA,
"PNG", R_PNG,
#ifdef WITH_DDS
"DDS", R_DDS,
#endif
"BMP", R_BMP,
"Jpeg", R_JPEG90,
"HamX", R_HAMX,

@ -535,6 +535,9 @@ void test_flags_file(SpaceFile *sfile)
|| BLI_testextensie(file->relname, ".rgb")
|| BLI_testextensie(file->relname, ".bmp")
|| BLI_testextensie(file->relname, ".png")
#ifdef WITH_DDS
|| BLI_testextensie(file->relname, ".dds")
#endif
|| BLI_testextensie(file->relname, ".iff")
|| BLI_testextensie(file->relname, ".lbm")
|| BLI_testextensie(file->relname, ".gif")
@ -566,6 +569,9 @@ void test_flags_file(SpaceFile *sfile)
|| BLI_testextensie(file->relname, ".rgb")
|| BLI_testextensie(file->relname, ".bmp")
|| BLI_testextensie(file->relname, ".png")
#ifdef WITH_DDS
|| BLI_testextensie(file->relname, ".dds")
#endif
|| BLI_testextensie(file->relname, ".iff")
|| BLI_testextensie(file->relname, ".lbm")
|| BLI_testextensie(file->relname, ".cin")

@ -151,6 +151,11 @@ void save_image_filesel_str(char *str)
case R_PNG:
strcpy(str, "Save PNG");
break;
#ifdef WITH_DDS
case R_DDS:
strcpy(str, "Save DDS");
break;
#endif
case R_BMP:
strcpy(str, "Save BMP");
break;

@ -111,7 +111,7 @@ endif
endif
export WITH_OPENEXR ?= true
export WITH_DDS ?= true
ifeq ($(OS),windows)
export NAN_WINTAB ?= $(LCGDIR)/wintab

@ -29,6 +29,7 @@ def validate_arguments(args, bc):
'BF_PTHREADS', 'BF_PTHREADS_INC', 'BF_PTHREADS_LIB', 'BF_PTHREADS_LIBPATH',
'WITH_BF_FMOD',
'WITH_BF_OPENEXR', 'BF_OPENEXR', 'BF_OPENEXR_INC', 'BF_OPENEXR_LIB', 'BF_OPENEXR_LIBPATH',
'WITH_BF_DDS',
'WITH_BF_FFMPEG', 'BF_FFMPEG_LIB', 'BF_FFMPEG', 'BF_FFMPEG_INC',
'WITH_BF_JPEG', 'BF_JPEG', 'BF_JPEG_INC', 'BF_JPEG_LIB', 'BF_JPEG_LIBPATH',
'WITH_BF_PNG', 'BF_PNG', 'BF_PNG_INC', 'BF_PNG_LIB', 'BF_PNG_LIBPATH',
@ -162,6 +163,8 @@ def read_opts(cfg, args):
('BF_OPENEXR_LIB', 'OPENEXR library', ''),
('BF_OPENEXR_LIBPATH', 'OPENEXR library path', ''),
(BoolOption('WITH_BF_DDS', 'Use DDS if true', 'true')),
(BoolOption('WITH_BF_FFMPEG', 'Use FFMPEG if true', 'false')),
('BF_FFMPEG', 'FFMPEG base path', ''),
('BF_FFMPEG_LIB', 'FFMPEG library', ''),