forked from bartvdbraak/blender
BGE: Use references in CcdPhysicsEnvironment::RemoveConstraint.
It avoids assert calls on rigid body destructor.
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@ -513,8 +513,8 @@ void CcdPhysicsEnvironment::AddCcdPhysicsController(CcdPhysicsController* ctrl)
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void CcdPhysicsEnvironment::RemoveConstraint(btTypedConstraint *con)
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{
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btRigidBody rbA = con->getRigidBodyA();
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btRigidBody rbB = con->getRigidBodyB();
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btRigidBody &rbA = con->getRigidBodyA();
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btRigidBody &rbB = con->getRigidBodyB();
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rbA.activate();
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rbB.activate();
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m_dynamicsWorld->removeConstraint(con);
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