VBO's face index was incorrect, didnt see this break anything but was giving the triangulated index (always wrong for quads).

This commit is contained in:
Campbell Barton 2010-02-05 13:40:43 +00:00
parent 236b533015
commit 61755860ea

@ -860,7 +860,7 @@ static void cdDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *us
dontdraw = 1;
}
else
orig = i;
orig = actualFace;
if( dontdraw ) {
state = 0;
}