forked from bartvdbraak/blender
Cycles refactoring: put external engine code into separate file.
This commit is contained in:
parent
6778ea39d5
commit
61fdadbb2e
@ -139,7 +139,7 @@
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#include "BLO_undofile.h"
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#include "BLO_readblenfile.h" // streaming read pipe, for BLO_readblenfile BLO_readblenfilememory
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#include "RE_pipeline.h"
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#include "RE_engine.h"
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#include "readfile.h"
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@ -238,7 +238,7 @@ static void scene_changed(Main *bmain, Scene *UNUSED(scene))
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#include "DNA_screen_types.h"
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#include "DNA_view3d_types.h"
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#include "RE_pipeline.h"
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#include "RE_engine.h"
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static void update_render_engines(Main *bmain, int tagged_only)
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{
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@ -58,7 +58,7 @@
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#include "WM_api.h"
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#include "WM_types.h"
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#include "RE_pipeline.h"
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#include "RE_engine.h"
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#include "RNA_access.h"
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@ -63,6 +63,7 @@
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#include "BKE_scene.h"
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#include "BKE_unit.h"
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#include "RE_engine.h"
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#include "RE_pipeline.h" // make_stars
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#include "IMB_imbuf_types.h"
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@ -35,6 +35,7 @@
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#include "rna_internal.h"
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#include "RE_engine.h"
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#include "RE_pipeline.h"
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#include "BKE_utildefines.h"
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@ -41,6 +41,7 @@
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#include "DNA_userdef_types.h"
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/* Include for Bake Options */
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#include "RE_engine.h"
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#include "RE_pipeline.h"
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#ifdef WITH_QUICKTIME
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@ -77,7 +77,9 @@ set(SRC
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intern/source/volumetric.c
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intern/source/voxeldata.c
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intern/source/zbuf.c
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intern/pipeline/engine.c
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extern/include/RE_engine.h
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extern/include/RE_pipeline.h
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extern/include/RE_render_ext.h
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extern/include/RE_shader_ext.h
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@ -1,7 +1,7 @@
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#!/usr/bin/python
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Import ('env')
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sources = env.Glob('intern/source/*.c')
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sources = env.Glob('intern/source/*.c') + env.Glob('intern/pipeline/*.c')
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raysources = env.Glob('intern/raytrace/*.cpp')
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incs = 'intern/include #/intern/guardedalloc ../blenlib ../makesdna ../makesrna'
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102
source/blender/render/extern/include/RE_engine.h
vendored
Normal file
102
source/blender/render/extern/include/RE_engine.h
vendored
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@ -0,0 +1,102 @@
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/*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2006 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file RE_engine.h
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* \ingroup render
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*/
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#ifndef RE_ENGINE_H
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#define RE_ENGINE_H
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#include "DNA_listBase.h"
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#include "DNA_vec_types.h"
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#include "RNA_types.h"
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struct Render;
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struct RenderEngine;
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struct RenderEngineType;
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struct RenderLayer;
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struct RenderResult;
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struct ReportList;
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struct Scene;
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/* External Engine */
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#define RE_INTERNAL 1
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#define RE_GAME 2
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#define RE_DO_PREVIEW 4
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#define RE_DO_ALL 8
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extern ListBase R_engines;
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typedef struct RenderEngineType {
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struct RenderEngineType *next, *prev;
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/* type info */
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char idname[64]; // best keep the same size as BKE_ST_MAXNAME
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char name[64];
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int flag;
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void (*render)(struct RenderEngine *engine, struct Scene *scene);
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void (*draw)(struct RenderEngine *engine, struct Scene *scene);
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void (*update)(struct RenderEngine *engine, struct Scene *scene);
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/* RNA integration */
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ExtensionRNA ext;
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} RenderEngineType;
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typedef struct RenderEngine {
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RenderEngineType *type;
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struct Render *re;
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ListBase fullresult;
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void *py_instance;
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int do_draw;
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int do_update;
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} RenderEngine;
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RenderEngine *RE_engine_create(RenderEngineType *type);
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void RE_engine_free(RenderEngine *engine);
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void RE_layer_load_from_file(struct RenderLayer *layer, struct ReportList *reports, const char *filename, int x, int y);
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void RE_result_load_from_file(struct RenderResult *result, struct ReportList *reports, const char *filename);
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LIBEXPORT struct RenderResult *RE_engine_begin_result(RenderEngine *engine, int x, int y, int w, int h);
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LIBEXPORT void RE_engine_update_result(RenderEngine *engine, struct RenderResult *result);
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LIBEXPORT void RE_engine_end_result(RenderEngine *engine, struct RenderResult *result);
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LIBEXPORT int RE_engine_test_break(RenderEngine *engine);
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LIBEXPORT void RE_engine_update_stats(RenderEngine *engine, const char *stats, const char *info);
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int RE_engine_render(struct Render *re, int do_all);
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void RE_engines_init(void);
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void RE_engines_exit(void);
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#endif /* RE_ENGINE_H */
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@ -36,7 +36,6 @@
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#include "DNA_listBase.h"
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#include "DNA_vec_types.h"
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#include "RNA_types.h"
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struct bNodeTree;
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struct Image;
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@ -44,11 +43,8 @@ struct Main;
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struct NodeBlurData;
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struct Object;
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struct RenderData;
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struct RenderEngine;
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struct RenderEngineType;
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struct RenderResult;
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struct ReportList;
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struct ReportList;
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struct Scene;
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struct SceneRenderLayer;
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@ -263,56 +259,6 @@ void RE_DataBase_GetView(struct Render *re, float mat[][4]);
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void RE_GetCameraWindow(struct Render *re, struct Object *camera, int frame, float mat[][4]);
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struct Scene *RE_GetScene(struct Render *re);
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/* External Engine */
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#define RE_INTERNAL 1
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#define RE_GAME 2
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#define RE_DO_PREVIEW 4
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#define RE_DO_ALL 8
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extern ListBase R_engines;
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typedef struct RenderEngineType {
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struct RenderEngineType *next, *prev;
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/* type info */
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char idname[64]; // best keep the same size as BKE_ST_MAXNAME
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char name[64];
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int flag;
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void (*render)(struct RenderEngine *engine, struct Scene *scene);
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void (*draw)(struct RenderEngine *engine, struct Scene *scene);
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void (*update)(struct RenderEngine *engine, struct Scene *scene);
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/* RNA integration */
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ExtensionRNA ext;
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} RenderEngineType;
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typedef struct RenderEngine {
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RenderEngineType *type;
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struct Render *re;
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ListBase fullresult;
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void *py_instance;
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int do_draw;
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int do_update;
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} RenderEngine;
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RenderEngine *RE_engine_create(RenderEngineType *type);
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void RE_engine_free(RenderEngine *engine);
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void RE_layer_load_from_file(RenderLayer *layer, struct ReportList *reports, const char *filename, int x, int y);
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void RE_result_load_from_file(RenderResult *result, struct ReportList *reports, const char *filename);
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LIBEXPORT struct RenderResult *RE_engine_begin_result(RenderEngine *engine, int x, int y, int w, int h);
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LIBEXPORT void RE_engine_update_result(RenderEngine *engine, struct RenderResult *result);
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LIBEXPORT void RE_engine_end_result(RenderEngine *engine, struct RenderResult *result);
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LIBEXPORT int RE_engine_test_break(RenderEngine *engine);
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LIBEXPORT void RE_engine_update_stats(RenderEngine *engine, const char *stats, const char *info);
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void RE_engines_init(void);
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void RE_engines_exit(void);
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int RE_is_rendering_allowed(struct Scene *scene, void *erh, void (*error)(void *handle, const char *str));
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#endif /* RE_PIPELINE_H */
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@ -35,14 +35,22 @@
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#ifndef PIPELINE_H
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#define PIPELINE_H
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struct ListBase;
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struct Render;
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struct RenderResult;
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struct RenderLayer;
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struct rcti;
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struct RenderLayer *render_get_active_layer(struct Render *re, struct RenderResult *rr);
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float panorama_pixel_rot(struct Render *re);
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#define PASS_VECTOR_MAX 10000.0f
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#define RR_USEMEM 0
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struct RenderResult *new_render_result(struct Render *re, struct rcti *partrct, int crop, int savebuffers);
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void merge_render_result(struct RenderResult *rr, struct RenderResult *rrpart);
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void free_render_result(struct ListBase *lb, struct RenderResult *rr);
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#endif /* PIPELINE_H */
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205
source/blender/render/intern/pipeline/engine.c
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205
source/blender/render/intern/pipeline/engine.c
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@ -0,0 +1,205 @@
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/*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2006 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/render/intern/pipeline/engine.c
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* \ingroup render
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*/
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#include <stddef.h>
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#include <stdlib.h>
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_listbase.h"
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#include "BLI_utildefines.h"
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#include "BKE_report.h"
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#include "IMB_imbuf.h"
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#include "IMB_imbuf_types.h"
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#include "intern/openexr/openexr_multi.h"
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#ifdef WITH_PYTHON
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#include "BPY_extern.h"
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#endif
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#include "RE_engine.h"
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#include "RE_pipeline.h"
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#include "render_types.h"
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#include "renderpipeline.h"
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/* Create, Free */
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RenderEngine *RE_engine_create(RenderEngineType *type)
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{
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RenderEngine *engine = MEM_callocN(sizeof(RenderEngine), "RenderEngine");
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engine->type= type;
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return engine;
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}
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void RE_engine_free(RenderEngine *engine)
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{
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#ifdef WITH_PYTHON
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if(engine->py_instance) {
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BPY_DECREF(engine->py_instance);
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}
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#endif
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MEM_freeN(engine);
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}
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/* Render Results */
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RenderResult *RE_engine_begin_result(RenderEngine *engine, int x, int y, int w, int h)
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{
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Render *re= engine->re;
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RenderResult *result;
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rcti disprect;
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/* ensure the coordinates are within the right limits */
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CLAMP(x, 0, re->result->rectx);
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CLAMP(y, 0, re->result->recty);
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CLAMP(w, 0, re->result->rectx);
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CLAMP(h, 0, re->result->recty);
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if(x + w > re->result->rectx)
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w= re->result->rectx - x;
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if(y + h > re->result->recty)
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h= re->result->recty - y;
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/* allocate a render result */
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disprect.xmin= x;
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disprect.xmax= x+w;
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disprect.ymin= y;
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disprect.ymax= y+h;
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result= new_render_result(re, &disprect, 0, RR_USEMEM);
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BLI_addtail(&engine->fullresult, result);
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return result;
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}
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void RE_engine_update_result(RenderEngine *engine, RenderResult *result)
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{
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Render *re= engine->re;
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if(result) {
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result->renlay= result->layers.first; // weak, draws first layer always
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re->display_draw(re->ddh, result, NULL);
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}
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}
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void RE_engine_end_result(RenderEngine *engine, RenderResult *result)
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{
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Render *re= engine->re;
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if(!result)
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return;
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/* merge. on break, don't merge in result for preview renders, looks nicer */
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if(!(re->test_break(re->tbh) && (re->r.scemode & R_PREVIEWBUTS)))
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merge_render_result(re->result, result);
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/* draw */
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if(!re->test_break(re->tbh)) {
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result->renlay= result->layers.first; // weak, draws first layer always
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re->display_draw(re->ddh, result, NULL);
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}
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/* free */
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free_render_result(&engine->fullresult, result);
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}
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/* Cancel */
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int RE_engine_test_break(RenderEngine *engine)
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{
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Render *re= engine->re;
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return re->test_break(re->tbh);
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}
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/* Statistics */
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void RE_engine_update_stats(RenderEngine *engine, const char *stats, const char *info)
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{
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Render *re= engine->re;
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re->i.statstr= stats;
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re->i.infostr= info;
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re->stats_draw(re->sdh, &re->i);
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re->i.infostr= NULL;
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re->i.statstr= NULL;
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}
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/* Render */
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int RE_engine_render(Render *re, int do_all)
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{
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RenderEngineType *type= BLI_findstring(&R_engines, re->r.engine, offsetof(RenderEngineType, idname));
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RenderEngine *engine;
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/* verify if we can render */
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if(!(type && type->render))
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return 0;
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if((re->r.scemode & R_PREVIEWBUTS) && !(type->flag & RE_DO_PREVIEW))
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return 0;
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if(do_all && !(type->flag & RE_DO_ALL))
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return 0;
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if(!do_all && (type->flag & RE_DO_ALL))
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return 0;
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/* create render result */
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BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
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if(re->result==NULL || !(re->r.scemode & R_PREVIEWBUTS)) {
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RE_FreeRenderResult(re->result);
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re->result= new_render_result(re, &re->disprect, 0, 0);
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}
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BLI_rw_mutex_unlock(&re->resultmutex);
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if(re->result==NULL)
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return 1;
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/* render */
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engine = RE_engine_create(type);
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engine->re= re;
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type->render(engine, re->scene);
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free_render_result(&engine->fullresult, engine->fullresult.first);
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RE_engine_free(engine);
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return 1;
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}
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@ -70,12 +70,9 @@
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#include "IMB_imbuf.h"
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#include "IMB_imbuf_types.h"
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#ifdef WITH_PYTHON
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#include "BPY_extern.h"
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#endif
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#include "intern/openexr/openexr_multi.h"
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#include "RE_engine.h"
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#include "RE_pipeline.h"
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/* internal */
|
||||
@ -216,7 +213,7 @@ void RE_FreeRenderResult(RenderResult *res)
|
||||
}
|
||||
|
||||
/* version that's compatible with fullsample buffers */
|
||||
static void free_render_result(ListBase *lb, RenderResult *rr)
|
||||
void free_render_result(ListBase *lb, RenderResult *rr)
|
||||
{
|
||||
RenderResult *rrnext;
|
||||
|
||||
@ -539,12 +536,11 @@ RenderLayer *RE_GetRenderLayer(RenderResult *rr, const char *name)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
#define RR_USEMEM 0
|
||||
/* called by main render as well for parts */
|
||||
/* will read info from Render *re to define layers */
|
||||
/* called in threads */
|
||||
/* re->winx,winy is coordinate space of entire image, partrct the part within */
|
||||
static RenderResult *new_render_result(Render *re, rcti *partrct, int crop, int savebuffers)
|
||||
RenderResult *new_render_result(Render *re, rcti *partrct, int crop, int savebuffers)
|
||||
{
|
||||
RenderResult *rr;
|
||||
RenderLayer *rl;
|
||||
@ -721,7 +717,7 @@ static void do_merge_tile(RenderResult *rr, RenderResult *rrpart, float *target,
|
||||
/* used when rendering to a full buffer, or when reading the exr part-layer-pass file */
|
||||
/* no test happens here if it fits... we also assume layers are in sync */
|
||||
/* is used within threads */
|
||||
static void merge_render_result(RenderResult *rr, RenderResult *rrpart)
|
||||
void merge_render_result(RenderResult *rr, RenderResult *rrpart)
|
||||
{
|
||||
RenderLayer *rl, *rlp;
|
||||
RenderPass *rpass, *rpassp;
|
||||
@ -1799,12 +1795,10 @@ void RE_TileProcessor(Render *re)
|
||||
|
||||
/* ************ This part uses API, for rendering Blender scenes ********** */
|
||||
|
||||
static int external_render_3d(Render *re, int do_all);
|
||||
|
||||
static void do_render_3d(Render *re)
|
||||
{
|
||||
/* try external */
|
||||
if(external_render_3d(re, 0))
|
||||
if(RE_engine_render(re, 0))
|
||||
return;
|
||||
|
||||
/* internal */
|
||||
@ -2632,7 +2626,7 @@ static void do_render_all_options(Render *re)
|
||||
/* ensure no images are in memory from previous animated sequences */
|
||||
BKE_image_all_free_anim_ibufs(re->r.cfra);
|
||||
|
||||
if(external_render_3d(re, 1)) {
|
||||
if(RE_engine_render(re, 1)) {
|
||||
/* in this case external render overrides all */
|
||||
}
|
||||
else if(seq_render_active(re)) {
|
||||
@ -3223,110 +3217,6 @@ void RE_init_threadcount(Render *re)
|
||||
}
|
||||
}
|
||||
|
||||
/************************** External Engines ***************************/
|
||||
|
||||
RenderEngine *RE_engine_create(RenderEngineType *type)
|
||||
{
|
||||
RenderEngine *engine = MEM_callocN(sizeof(RenderEngine), "RenderEngine");
|
||||
engine->type= type;
|
||||
|
||||
return engine;
|
||||
}
|
||||
|
||||
void RE_engine_free(RenderEngine *engine)
|
||||
{
|
||||
#ifdef WITH_PYTHON
|
||||
if(engine->py_instance) {
|
||||
/* do this first incase there are any __del__ functions or
|
||||
* similar that use properties */
|
||||
BPY_DECREF(engine->py_instance);
|
||||
}
|
||||
#endif
|
||||
|
||||
MEM_freeN(engine);
|
||||
}
|
||||
|
||||
RenderResult *RE_engine_begin_result(RenderEngine *engine, int x, int y, int w, int h)
|
||||
{
|
||||
Render *re= engine->re;
|
||||
RenderResult *result;
|
||||
rcti disprect;
|
||||
|
||||
/* ensure the coordinates are within the right limits */
|
||||
CLAMP(x, 0, re->result->rectx);
|
||||
CLAMP(y, 0, re->result->recty);
|
||||
CLAMP(w, 0, re->result->rectx);
|
||||
CLAMP(h, 0, re->result->recty);
|
||||
|
||||
if(x + w > re->result->rectx)
|
||||
w= re->result->rectx - x;
|
||||
if(y + h > re->result->recty)
|
||||
h= re->result->recty - y;
|
||||
|
||||
/* allocate a render result */
|
||||
disprect.xmin= x;
|
||||
disprect.xmax= x+w;
|
||||
disprect.ymin= y;
|
||||
disprect.ymax= y+h;
|
||||
|
||||
result= new_render_result(re, &disprect, 0, RR_USEMEM);
|
||||
BLI_addtail(&engine->fullresult, result);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void RE_engine_update_result(RenderEngine *engine, RenderResult *result)
|
||||
{
|
||||
Render *re= engine->re;
|
||||
|
||||
if(result && render_display_draw_enabled(re)) {
|
||||
result->renlay= result->layers.first; // weak
|
||||
re->display_draw(re->ddh, result, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
void RE_engine_end_result(RenderEngine *engine, RenderResult *result)
|
||||
{
|
||||
Render *re= engine->re;
|
||||
|
||||
if(!result)
|
||||
return;
|
||||
|
||||
/* merge */
|
||||
if(render_display_draw_enabled(re)) {
|
||||
/* on break, don't merge in result for preview renders, looks nicer */
|
||||
if(re->test_break(re->tbh) && (re->r.scemode & R_PREVIEWBUTS));
|
||||
else merge_render_result(re->result, result);
|
||||
}
|
||||
|
||||
/* draw */
|
||||
if(!re->test_break(re->tbh) && render_display_draw_enabled(re)) {
|
||||
result->renlay= result->layers.first; // weak
|
||||
re->display_draw(re->ddh, result, NULL);
|
||||
}
|
||||
|
||||
/* free */
|
||||
free_render_result(&engine->fullresult, result);
|
||||
}
|
||||
|
||||
int RE_engine_test_break(RenderEngine *engine)
|
||||
{
|
||||
Render *re= engine->re;
|
||||
|
||||
return re->test_break(re->tbh);
|
||||
}
|
||||
|
||||
void RE_engine_update_stats(RenderEngine *engine, const char *stats, const char *info)
|
||||
{
|
||||
Render *re= engine->re;
|
||||
|
||||
re->i.statstr= stats;
|
||||
re->i.infostr= info;
|
||||
re->stats_draw(re->sdh, &re->i);
|
||||
re->i.infostr= NULL;
|
||||
re->i.statstr= NULL;
|
||||
}
|
||||
|
||||
/* loads in image into a result, size must match
|
||||
* x/y offsets are only used on a partial copy when dimensions dont match */
|
||||
void RE_layer_load_from_file(RenderLayer *layer, ReportList *reports, const char *filename, int x, int y)
|
||||
@ -3389,40 +3279,4 @@ void RE_result_load_from_file(RenderResult *result, ReportList *reports, const c
|
||||
#endif
|
||||
}
|
||||
|
||||
static int external_render_3d(Render *re, int do_all)
|
||||
{
|
||||
RenderEngineType *type= BLI_findstring(&R_engines, re->r.engine, offsetof(RenderEngineType, idname));
|
||||
RenderEngine *engine;
|
||||
|
||||
if(!(type && type->render))
|
||||
return 0;
|
||||
if((re->r.scemode & R_PREVIEWBUTS) && !(type->flag & RE_DO_PREVIEW))
|
||||
return 0;
|
||||
if(do_all && !(type->flag & RE_DO_ALL))
|
||||
return 0;
|
||||
if(!do_all && (type->flag & RE_DO_ALL))
|
||||
return 0;
|
||||
|
||||
BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
|
||||
if(re->result==NULL || !(re->r.scemode & R_PREVIEWBUTS)) {
|
||||
RE_FreeRenderResult(re->result);
|
||||
re->result= new_render_result(re, &re->disprect, 0, 0);
|
||||
}
|
||||
BLI_rw_mutex_unlock(&re->resultmutex);
|
||||
|
||||
if(re->result==NULL)
|
||||
return 1;
|
||||
|
||||
/* external */
|
||||
engine = RE_engine_create(type);
|
||||
engine->re= re;
|
||||
|
||||
type->render(engine, re->scene);
|
||||
|
||||
free_render_result(&engine->fullresult, engine->fullresult.first);
|
||||
|
||||
RE_engine_free(engine);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -57,7 +57,7 @@
|
||||
#include "GPU_draw.h"
|
||||
#include "GPU_extensions.h"
|
||||
|
||||
#include "RE_pipeline.h"
|
||||
#include "RE_engine.h"
|
||||
|
||||
#include "WM_api.h"
|
||||
#include "WM_types.h"
|
||||
|
@ -65,6 +65,7 @@
|
||||
#include "BLI_blenlib.h"
|
||||
#include "BLI_winstuff.h"
|
||||
|
||||
#include "RE_engine.h"
|
||||
#include "RE_pipeline.h" /* RE_ free stuff */
|
||||
|
||||
#ifdef WITH_PYTHON
|
||||
|
@ -90,6 +90,7 @@
|
||||
#include "BPY_extern.h"
|
||||
#endif
|
||||
|
||||
#include "RE_engine.h"
|
||||
#include "RE_pipeline.h"
|
||||
|
||||
//XXX #include "playanim_ext.h"
|
||||
|
Loading…
Reference in New Issue
Block a user