forked from bartvdbraak/blender
Gawain: move convert_prim_type_to_gl to private API
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cd8a8a3d1f
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620516965b
@ -38,5 +38,3 @@ typedef enum {
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PrimitiveClass prim_class_of_type(PrimitiveType);
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bool prim_type_belongs_to_class(PrimitiveType, PrimitiveClass);
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GLenum convert_prim_type_to_gl(PrimitiveType);
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14
intern/gawain/gawain/primitive_private.h
Normal file
14
intern/gawain/gawain/primitive_private.h
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@ -0,0 +1,14 @@
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// Gawain geometric primitives (private interface for use inside Gawain)
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//
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// This code is part of the Gawain library, with modifications
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// specific to integration with Blender.
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//
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// Copyright 2017 Mike Erwin
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
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// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
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#pragma once
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GLenum convert_prim_type_to_gl(PrimitiveType);
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@ -11,6 +11,7 @@
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#include "batch.h"
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#include "buffer_id.h"
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#include "primitive_private.h"
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#include <stdlib.h>
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// necessary functions from matrix API
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@ -14,6 +14,7 @@
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#include "attrib_binding.h"
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#include "attrib_binding_private.h"
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#include "vertex_format_private.h"
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#include "primitive_private.h"
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#include <string.h>
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// necessary functions from matrix API
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@ -10,6 +10,7 @@
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// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
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#include "primitive.h"
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#include "primitive_private.h"
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PrimitiveClass prim_class_of_type(PrimitiveType prim_type)
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{
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