Fix T73064: Embree does not like Bevel shader

Embree's local intersection routine was not prepared
for local intersections without per-object BVH.
Now it should be able to handle any kind of local
intersection, such as AO, bevel and SSS.

Differential Revision: https://developer.blender.org/D6602
This commit is contained in:
Stefan Werner 2020-01-15 14:33:16 +01:00 committed by Stefan Werner
parent b05bca2364
commit 6257cdc376
3 changed files with 56 additions and 40 deletions

@ -146,7 +146,21 @@ static void rtc_filter_occluded_func(const RTCFilterFunctionNArguments *args)
} }
break; break;
} }
case CCLIntersectContext::RAY_LOCAL:
case CCLIntersectContext::RAY_SSS: { case CCLIntersectContext::RAY_SSS: {
/* Check if it's hitting the correct object. */
Intersection current_isect;
if (ctx->type == CCLIntersectContext::RAY_SSS) {
kernel_embree_convert_sss_hit(kg, ray, hit, &current_isect, ctx->local_object_id);
}
else {
kernel_embree_convert_hit(kg, ray, hit, &current_isect);
if (ctx->local_object_id != current_isect.object) {
/* This tells Embree to continue tracing. */
*args->valid = 0;
}
}
/* No intersection information requested, just return a hit. */ /* No intersection information requested, just return a hit. */
if (ctx->max_hits == 0) { if (ctx->max_hits == 0) {
break; break;
@ -160,8 +174,8 @@ static void rtc_filter_occluded_func(const RTCFilterFunctionNArguments *args)
} }
/* See triangle_intersect_subsurface() for the native equivalent. */ /* See triangle_intersect_subsurface() for the native equivalent. */
for (int i = min(ctx->max_hits, ctx->ss_isect->num_hits) - 1; i >= 0; --i) { for (int i = min(ctx->max_hits, ctx->local_isect->num_hits) - 1; i >= 0; --i) {
if (ctx->ss_isect->hits[i].t == ray->tfar) { if (ctx->local_isect->hits[i].t == ray->tfar) {
/* This tells Embree to continue tracing. */ /* This tells Embree to continue tracing. */
*args->valid = 0; *args->valid = 0;
break; break;
@ -172,14 +186,14 @@ static void rtc_filter_occluded_func(const RTCFilterFunctionNArguments *args)
if (ctx->lcg_state) { if (ctx->lcg_state) {
++ctx->ss_isect->num_hits; ++ctx->local_isect->num_hits;
if (ctx->ss_isect->num_hits <= ctx->max_hits) { if (ctx->local_isect->num_hits <= ctx->max_hits) {
hit_idx = ctx->ss_isect->num_hits - 1; hit_idx = ctx->local_isect->num_hits - 1;
} }
else { else {
/* reservoir sampling: if we are at the maximum number of /* reservoir sampling: if we are at the maximum number of
* hits, randomly replace element or skip it */ * hits, randomly replace element or skip it */
hit_idx = lcg_step_uint(ctx->lcg_state) % ctx->ss_isect->num_hits; hit_idx = lcg_step_uint(ctx->lcg_state) % ctx->local_isect->num_hits;
if (hit_idx >= ctx->max_hits) { if (hit_idx >= ctx->max_hits) {
/* This tells Embree to continue tracing. */ /* This tells Embree to continue tracing. */
@ -189,15 +203,11 @@ static void rtc_filter_occluded_func(const RTCFilterFunctionNArguments *args)
} }
} }
else { else {
ctx->ss_isect->num_hits = 1; ctx->local_isect->num_hits = 1;
} }
/* record intersection */ /* record intersection */
kernel_embree_convert_local_hit( ctx->local_isect->hits[hit_idx] = current_isect;
kg, ray, hit, &ctx->ss_isect->hits[hit_idx], ctx->sss_object_id); ctx->local_isect->Ng[hit_idx] = normalize(make_float3(hit->Ng_x, hit->Ng_y, hit->Ng_z));
ctx->ss_isect->Ng[hit_idx].x = hit->Ng_x;
ctx->ss_isect->Ng[hit_idx].y = hit->Ng_y;
ctx->ss_isect->Ng[hit_idx].z = hit->Ng_z;
ctx->ss_isect->Ng[hit_idx] = normalize(ctx->ss_isect->Ng[hit_idx]);
/* This tells Embree to continue tracing .*/ /* This tells Embree to continue tracing .*/
*args->valid = 0; *args->valid = 0;
break; break;

@ -329,24 +329,26 @@ ccl_device_intersect bool scene_intersect_local(KernelGlobals *kg,
# ifdef __EMBREE__ # ifdef __EMBREE__
if (kernel_data.bvh.scene) { if (kernel_data.bvh.scene) {
CCLIntersectContext ctx(kg, CCLIntersectContext::RAY_SSS); const bool has_bvh = !(kernel_tex_fetch(__object_flag, local_object) &
SD_OBJECT_TRANSFORM_APPLIED);
CCLIntersectContext ctx(
kg, has_bvh ? CCLIntersectContext::RAY_SSS : CCLIntersectContext::RAY_LOCAL);
ctx.lcg_state = lcg_state; ctx.lcg_state = lcg_state;
ctx.max_hits = max_hits; ctx.max_hits = max_hits;
ctx.ss_isect = local_isect; ctx.local_isect = local_isect;
local_isect->num_hits = 0; local_isect->num_hits = 0;
ctx.sss_object_id = local_object; ctx.local_object_id = local_object;
IntersectContext rtc_ctx(&ctx); IntersectContext rtc_ctx(&ctx);
RTCRay rtc_ray; RTCRay rtc_ray;
kernel_embree_setup_ray(*ray, rtc_ray, PATH_RAY_ALL_VISIBILITY); kernel_embree_setup_ray(*ray, rtc_ray, PATH_RAY_ALL_VISIBILITY);
/* Get the Embree scene for this intersection. */ /* If this object has its own BVH, use it. */
RTCGeometry geom = rtcGetGeometry(kernel_data.bvh.scene, local_object * 2); if (has_bvh) {
if (geom) { RTCGeometry geom = rtcGetGeometry(kernel_data.bvh.scene, local_object * 2);
float3 P = ray->P; if (geom) {
float3 dir = ray->D; float3 P = ray->P;
float3 idir = ray->D; float3 dir = ray->D;
const int object_flag = kernel_tex_fetch(__object_flag, local_object); float3 idir = ray->D;
if (!(object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
Transform ob_itfm; Transform ob_itfm;
rtc_ray.tfar = bvh_instance_motion_push( rtc_ray.tfar = bvh_instance_motion_push(
kg, local_object, ray, &P, &dir, &idir, ray->t, &ob_itfm); kg, local_object, ray, &P, &dir, &idir, ray->t, &ob_itfm);
@ -360,11 +362,15 @@ ccl_device_intersect bool scene_intersect_local(KernelGlobals *kg,
rtc_ray.dir_x = dir.x; rtc_ray.dir_x = dir.x;
rtc_ray.dir_y = dir.y; rtc_ray.dir_y = dir.y;
rtc_ray.dir_z = dir.z; rtc_ray.dir_z = dir.z;
RTCScene scene = (RTCScene)rtcGetGeometryUserData(geom);
kernel_assert(scene);
if (scene) {
rtcOccluded1(scene, &rtc_ctx.context, &rtc_ray);
}
} }
RTCScene scene = (RTCScene)rtcGetGeometryUserData(geom); }
if (scene) { else {
rtcOccluded1(scene, &rtc_ctx.context, &rtc_ray); rtcOccluded1(kernel_data.bvh.scene, &rtc_ctx.context, &rtc_ray);
}
} }
return local_isect->num_hits > 0; return local_isect->num_hits > 0;

@ -28,9 +28,9 @@ struct CCLIntersectContext {
typedef enum { typedef enum {
RAY_REGULAR = 0, RAY_REGULAR = 0,
RAY_SHADOW_ALL = 1, RAY_SHADOW_ALL = 1,
RAY_SSS = 2, RAY_LOCAL = 2,
RAY_VOLUME_ALL = 3, RAY_SSS = 3,
RAY_VOLUME_ALL = 4,
} RayType; } RayType;
KernelGlobals *kg; KernelGlobals *kg;
@ -42,8 +42,8 @@ struct CCLIntersectContext {
int num_hits; int num_hits;
/* for SSS Rays: */ /* for SSS Rays: */
LocalIntersection *ss_isect; LocalIntersection *local_isect;
int sss_object_id; int local_object_id;
uint *lcg_state; uint *lcg_state;
CCLIntersectContext(KernelGlobals *kg_, RayType type_) CCLIntersectContext(KernelGlobals *kg_, RayType type_)
@ -53,8 +53,8 @@ struct CCLIntersectContext {
max_hits = 1; max_hits = 1;
num_hits = 0; num_hits = 0;
isect_s = NULL; isect_s = NULL;
ss_isect = NULL; local_isect = NULL;
sss_object_id = -1; local_object_id = -1;
lcg_state = NULL; lcg_state = NULL;
} }
}; };
@ -121,11 +121,11 @@ ccl_device_inline void kernel_embree_convert_hit(KernelGlobals *kg,
isect->type = kernel_tex_fetch(__prim_type, isect->prim); isect->type = kernel_tex_fetch(__prim_type, isect->prim);
} }
ccl_device_inline void kernel_embree_convert_local_hit(KernelGlobals *kg, ccl_device_inline void kernel_embree_convert_sss_hit(KernelGlobals *kg,
const RTCRay *ray, const RTCRay *ray,
const RTCHit *hit, const RTCHit *hit,
Intersection *isect, Intersection *isect,
int local_object_id) int local_object_id)
{ {
isect->u = 1.0f - hit->v - hit->u; isect->u = 1.0f - hit->v - hit->u;
isect->v = hit->u; isect->v = hit->u;