Fix for grid drawing in 3D view, was using one less grid cell.

This commit is contained in:
Lukas Tönne 2014-11-10 11:34:36 +01:00
parent 046510fcf9
commit 62d9aa05ab

@ -5227,22 +5227,22 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
UI_ThemeColorShadeAlpha(TH_WIRE, 0, -100);
glEnable(GL_BLEND);
glBegin(GL_LINES);
for (i = 1; i < res[0]-1; ++i) {
float f = interpf(b[0], a[0], (float)i / (float)(res[0]-1));
for (i = 1; i < res[0]; ++i) {
float f = interpf(b[0], a[0], (float)i / (float)(res[0]));
glVertex3f(f, a[1], a[2]); glVertex3f(f, b[1], a[2]);
glVertex3f(f, b[1], a[2]); glVertex3f(f, b[1], b[2]);
glVertex3f(f, b[1], b[2]); glVertex3f(f, a[1], b[2]);
glVertex3f(f, a[1], b[2]); glVertex3f(f, a[1], a[2]);
}
for (i = 1; i < res[1]-1; ++i) {
float f = interpf(b[1], a[1], (float)i / (float)(res[1]-1));
for (i = 1; i < res[1]; ++i) {
float f = interpf(b[1], a[1], (float)i / (float)(res[1]));
glVertex3f(a[0], f, a[2]); glVertex3f(b[0], f, a[2]);
glVertex3f(b[0], f, a[2]); glVertex3f(b[0], f, b[2]);
glVertex3f(b[0], f, b[2]); glVertex3f(a[0], f, b[2]);
glVertex3f(a[0], f, b[2]); glVertex3f(a[0], f, a[2]);
}
for (i = 1; i < res[2]-1; ++i) {
float f = interpf(b[2], a[2], (float)i / (float)(res[2]-1));
for (i = 1; i < res[2]; ++i) {
float f = interpf(b[2], a[2], (float)i / (float)(res[2]));
glVertex3f(a[0], a[1], f); glVertex3f(b[0], a[1], f);
glVertex3f(b[0], a[1], f); glVertex3f(b[0], b[1], f);
glVertex3f(b[0], b[1], f); glVertex3f(a[0], b[1], f);