forked from bartvdbraak/blender
patch [#18110] [patch] Update blenderplayer.exe -h text
from Mitchell Stokes (moguri)
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5881922bc5
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630c16feb7
@ -162,11 +162,10 @@ void usage(const char* program)
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consoleoption = "";
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#endif
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printf("usage: %s [-w [-p l t w h]] %s[-g gamengineoptions] "
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printf("usage: %s [-w l t w h] %s[-g gamengineoptions] "
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"[-s stereomode] filename.blend\n", program, consoleoption);
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printf(" -h: Prints this command summary\n");
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printf(" -w: display in a window\n");
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printf(" -p: specify window position\n");
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printf(" l = window left coordinate\n");
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printf(" t = window top coordinate\n");
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printf(" w = window width\n");
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@ -190,17 +189,18 @@ void usage(const char* program)
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printf(" -c: keep console window open\n");
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#endif
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printf(" -d: turn debugging on\n");
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printf(" -g: game engine options:\n");
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printf(" Name Default Description\n");
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printf(" ----------------------------------------\n");
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printf(" fixedtime 0 Do the same timestep each frame \"Enable all frames\"\n");
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printf(" nomipmap 0 Disable mipmaps\n");
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printf(" show_framerate 0 Show the frame rate\n");
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printf(" show_properties 0 Show debug properties\n");
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printf(" show_profile 0 Show profiling information\n");
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printf(" blender_material 0 Enable material settings\n");
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printf(" -g: game engine options:\n\n");
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printf(" Name Default Description\n");
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printf(" ------------------------------------------------------------------------\n");
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printf(" fixedtime 0 \"Enable all frames\"\n");
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printf(" nomipmap 0 Disable mipmaps\n");
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printf(" show_framerate 0 Show the frame rate\n");
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printf(" show_properties 0 Show debug properties\n");
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printf(" show_profile 0 Show profiling information\n");
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printf(" blender_material 0 Enable material settings\n");
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printf(" ignore_deprecation_warnings 0 Ignore deprecation warnings\n");
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printf("\n");
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printf("example: %s -p 10 10 320 200 -g noaudio c:\\loadtest.blend\n", program);
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printf("example: %s -w 10 10 320 200 -g noaudio c:\\loadtest.blend\n", program);
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printf("example: %s -g show_framerate = 0 c:\\loadtest.blend\n", program);
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}
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