forked from bartvdbraak/blender
* Updated the 'Consolidate into one image' script to support alpha
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@ -265,8 +265,8 @@ def consolidate_mesh_images(mesh_list, scn, PREF_IMAGE_PATH, PREF_IMAGE_SIZE, PR
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render_context.setRenderWinSize(100)
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render_context.setImageType(Render.PNG)
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render_context.enableExtensions(True)
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render_context.enableSky() # No alpha needed.
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render_context.enableRGBColor()
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render_context.enablePremultiply() # No alpha needed.
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render_context.enableRGBAColor()
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render_context.threads = 2
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#Render.EnableDispView() # Broken??
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@ -275,7 +275,8 @@ def consolidate_mesh_images(mesh_list, scn, PREF_IMAGE_PATH, PREF_IMAGE_SIZE, PR
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render_mat= B.Material.New()
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render_mat.mode |= B.Material.Modes.SHADELESS
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render_mat.mode |= B.Material.Modes.TEXFACE
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render_mat.mode |= B.Material.Modes.ZTRANSP
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render_mat.setAlpha(0.0)
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render_me= B.Mesh.New()
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render_me.verts.extend([Vector(0,0,0)]) # Stupid, dummy vert, preverts errors. when assigning UV's/
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