fix for error adding vertex colors in editmode.

also correct delete_customdata_layer having invalid 'tot' in editmode, seems harmless for now but better assign correct value.
This commit is contained in:
Campbell Barton 2012-03-24 11:02:28 +00:00
parent d7b9127e5f
commit 6378606d64

@ -83,14 +83,26 @@ static void delete_customdata_layer(bContext *C, Object *ob, CustomDataLayer *la
int type= layer->type;
int index;
int i, actindex, rndindex, cloneindex, stencilindex, tot;
if (layer->type == CD_MLOOPCOL || layer->type == CD_MLOOPUV) {
data = (me->edit_btmesh)? &me->edit_btmesh->bm->ldata: &me->ldata;
tot = me->totloop;
if (me->edit_btmesh) {
data = &me->edit_btmesh->bm->ldata;
tot = me->edit_btmesh->bm->totloop;
}
else {
data = &me->ldata;
tot = me->totloop;
}
}
else {
data = (me->edit_btmesh)? &me->edit_btmesh->bm->pdata: &me->pdata;
tot = me->totpoly;
if (me->edit_btmesh) {
data = &me->edit_btmesh->bm->pdata;
tot = me->edit_btmesh->bm->totface;
}
else {
data = &me->pdata;
tot = me->totpoly;
}
}
index = CustomData_get_layer_index(data, type);
@ -405,12 +417,12 @@ int ED_mesh_color_add(bContext *C, Scene *UNUSED(scene), Object *UNUSED(ob), Mes
return -1;
}
BM_data_layer_add(em->bm, &em->bm->pdata, CD_MLOOPCOL);
BM_data_layer_add(em->bm, &em->bm->ldata, CD_MLOOPCOL);
CustomData_set_layer_active(&em->bm->ldata, CD_MLOOPCOL, layernum);
/* copy data from active vertex color layer */
if (layernum) {
copy_editface_active_customdata(em, CD_MCOL, layernum);
copy_editface_active_customdata(em, CD_MLOOPCOL, layernum);
}
if (active_set || layernum == 0) {