forked from bartvdbraak/blender
Code Cleanup: pep8 edits
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@ -37,7 +37,7 @@ CHECKER_BIN = "cppcheck"
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CHECKER_ARGS = [
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# not sure why this is needed, but it is.
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"-I" + os.path.join(project_source_info.SOURCE_DIR, "extern", "glew", "include"),
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"--suppress=*:%s/extern/glew/include/GL/glew.h:241" % project_source_info.SOURCE_DIR,
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"--suppress=*:%s/extern/glew/include/GL/glew.h:241" % project_source_info.SOURCE_DIR,
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# "--max-configs=1", # speeds up execution
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# "--check-config", # when includes are missing
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# "--enable=all", # if you want sixty hundred pedantic suggestions
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@ -370,7 +370,7 @@ class CyclesObject_PT_ray_visibility(CyclesButtonsPanel, Panel):
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visibility = ob.cycles_visibility
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flow = layout.column_flow()
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flow.prop(visibility, "camera")
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flow.prop(visibility, "diffuse")
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flow.prop(visibility, "glossy")
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@ -493,7 +493,8 @@ class ShapeTransfer(Operator):
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def execute(self, context):
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ob_act = context.active_object
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objects = [ob for ob in context.selected_editable_objects if ob != ob_act]
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objects = [ob for ob in context.selected_editable_objects
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if ob != ob_act]
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if 1: # swap from/to, means we cant copy to many at once.
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if len(objects) != 1:
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@ -814,12 +814,12 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
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def REMESH(self, layout, ob, md):
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layout.prop(md, "mode")
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row = layout.row()
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row.prop(md, "octree_depth")
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row.prop(md, "scale")
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if md.mode == "SHARP":
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if md.mode == 'SHARP':
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layout.prop(md, "sharpness")
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layout.prop(md, "remove_disconnected_pieces")
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@ -435,23 +435,23 @@ class ConstraintButtonsPanel():
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self.target_template(layout, con)
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split = layout.split()
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col = split.column()
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col.label(text="From Target:")
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col.prop(con, "transform_channel", text="")
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col.prop(con, "target_space", text="")
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col = split.column()
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col.label(text="To Action:")
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col.prop(con, "action", text="")
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split = layout.split()
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col = split.column(align=True)
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col.label(text="Target Range:")
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col.prop(con, "min", text="Min")
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col.prop(con, "max", text="Max")
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col = split.column(align=True)
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col.label(text="Action Range:")
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col.prop(con, "frame_start", text="Start")
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@ -128,9 +128,12 @@ class CLIP_PT_tools_marker(Panel):
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col.separator()
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row = col.row(align=True)
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row.prop(settings, "use_default_red_channel", text="R", toggle=True)
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row.prop(settings, "use_default_green_channel", text="G", toggle=True)
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row.prop(settings, "use_default_blue_channel", text="B", toggle=True)
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row.prop(settings, "use_default_red_channel",
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text="R", toggle=True)
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row.prop(settings, "use_default_green_channel",
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text="G", toggle=True)
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row.prop(settings, "use_default_blue_channel",
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text="B", toggle=True)
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col.separator()
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@ -155,7 +158,8 @@ class CLIP_PT_tools_marker(Panel):
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col.prop(settings, "default_pattern_match", text="")
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col.separator()
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col.operator('clip.track_settings_as_default', text="Copy From Active Track")
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col.operator('clip.track_settings_as_default',
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text="Copy From Active Track")
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class CLIP_PT_tools_tracking(Panel):
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@ -21,6 +21,7 @@ import bpy
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from bpy.types import Header, Menu, Panel
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from .properties_paint_common import UnifiedPaintPanel
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class ImagePaintPanel(UnifiedPaintPanel):
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bl_space_type = 'IMAGE_EDITOR'
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bl_region_type = 'UI'
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@ -677,7 +678,7 @@ class IMAGE_PT_paint(Panel, ImagePaintPanel):
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row = col.row(align=True)
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self.prop_unified_strength(row, context, brush, "strength", slider=True, text="Strength")
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self.prop_unified_strength(row, context, brush, "use_pressure_strength")
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row = col.row(align=True)
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row.prop(brush, "jitter", slider=True)
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row.prop(brush, "use_pressure_jitter", toggle=True, text="")
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@ -826,7 +827,7 @@ class IMAGE_UV_sculpt(Panel, ImagePaintPanel):
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row = col.row(align=True)
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self.prop_unified_strength(row, context, brush, "strength", slider=True, text="Strength")
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self.prop_unified_strength(row, context, brush, "use_pressure_strength")
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split = layout.split()
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col = split.column()
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@ -58,7 +58,7 @@ class NODE_HT_header(Header):
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# Don't show "Use Nodes" Button when Engine is BI for Lamps
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if snode_id and not (scene.render.use_shading_nodes == 0 and ob.type == 'LAMP'):
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layout.prop(snode_id, "use_nodes")
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if snode.shader_type == 'WORLD':
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layout.template_ID(scene, "world", new="world.new")
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if snode_id:
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@ -142,7 +142,7 @@ def bpy_check_type_duplicates():
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# non essential sanity check
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bl_types = dir(bpy.types)
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bl_types_unique = set(bl_types)
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if len(bl_types) != len(bl_types_unique):
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print("Error, found duplicates in 'bpy.types'")
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for t in sorted(bl_types_unique):
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