forked from bartvdbraak/blender
Updated Vector/Matrix multiplication to new order as required by mathutils
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@ -285,7 +285,7 @@ def copyTranslation(performer_obj, enduser_obj, perfFeet, root, s_frame, e_frame
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scene.frame_set(t)
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#calculate the new position, by dividing by the found ratio between performer and enduser
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newTranslation = (tailLoc(perf_bones[perfRoot]) / avg)
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stride_bone.location = (newTranslation - initialPos) * enduser_obj_mat
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stride_bone.location = enduser_obj_mat * (newTranslation - initialPos)
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stride_bone.keyframe_insert("location")
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return stride_bone
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