forked from bartvdbraak/blender
Cleanup: spelling
Also use doxy formatting for warning/note.
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e10a6f987b
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63c848da26
@ -224,7 +224,7 @@ void BKE_library_foreach_ID_link(ID *id, LibraryIDLinkCallback callback, void *u
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CALLBACK_INVOKE(scene->set, IDWALK_NOP);
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CALLBACK_INVOKE(scene->clip, IDWALK_NOP);
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CALLBACK_INVOKE(scene->nodetree, IDWALK_NOP);
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/* DO NOT handle scene->basact here, it’s doubling with the loop over whole scene->base later,
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/* DO NOT handle scene->basact here, it's doubling with the loop over whole scene->base later,
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* since basact is just a pointer to one of those items. */
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CALLBACK_INVOKE(scene->obedit, IDWALK_NOP);
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@ -9727,7 +9727,7 @@ void BLO_library_link_copypaste(Main *mainl, BlendHandle *bh)
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if (bhead->code == ID_OB) {
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/* Instead of instancing Base's directly, postpone until after groups are loaded
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* otherwise the base's flag is set incorrecty when groups are used */
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* otherwise the base's flag is set incorrectly when groups are used */
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Object *ob = (Object *)id;
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ob->mode = OB_MODE_OBJECT;
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/* ensure give_base_to_objects runs on this object */
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@ -497,11 +497,14 @@ void gp_point_to_xy(GP_SpaceConversion *gsc, bGPDstroke *gps, bGPDspoint *pt,
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}
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}
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/* Project screenspace coordinates to 3D-space
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* NOTE: We include this as a utility function, since the standard method
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* involves quite a few steps, which are invariably always the same
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* for all GPencil operations. So, it's nicer to just centralise these.
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* WARNING: Assumes that it is getting called in a 3D view only
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/**
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* Project screenspace coordinates to 3D-space
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*
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* \note We include this as a utility function, since the standard method
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* involves quite a few steps, which are invariably always the same
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* for all GPencil operations. So, it's nicer to just centralize these.
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*
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* \warning Assumes that it is getting called in a 3D view only.
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*/
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bool gp_point_xy_to_3d(GP_SpaceConversion *gsc, Scene *scene, const float screen_co[2], float r_out[3])
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{
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@ -262,7 +262,7 @@ static void ui_block_bounds_calc_text(uiBlock *block, float offset)
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}
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if (bt->next && bt->rect.xmin < bt->next->rect.xmin) {
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/* End of this column, and it’s not the last one. */
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/* End of this column, and it's not the last one. */
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for (col_bt = init_col_bt; col_bt->prev != bt; col_bt = col_bt->next) {
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col_bt->rect.xmin = x1addval;
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col_bt->rect.xmax = x1addval + i + block->bounds;
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@ -2816,7 +2816,7 @@ static void PE_mirror_x(Scene *scene, Object *ob, int tagged)
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/* NOTE: this is not nice to use tessfaces but hard to avoid since pa->num uses tessfaces */
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BKE_mesh_tessface_ensure(me);
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/* Note: In case psys uses DM tessface indices, we mirror final DM iteslef, not orig mesh. Avoids an (impossible)
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/* Note: In case psys uses DM tessface indices, we mirror final DM itself, not orig mesh. Avoids an (impossible)
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* dm -> orig -> dm tessface indices conversion... */
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mirrorfaces = mesh_get_x_mirror_faces(ob, NULL, use_dm_final_indices ? psmd->dm_final : NULL);
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@ -176,7 +176,7 @@ EnumPropertyItem rna_enum_dt_method_edge_items[] = {
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{MREMAP_MODE_TOPOLOGY, "TOPOLOGY", 0, "Topology",
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"Copy from identical topology meshes"},
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{MREMAP_MODE_EDGE_VERT_NEAREST, "VERT_NEAREST", 0, "Nearest Vertices",
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"Copy from most similar edge (edge which vertices are the closest of destination edge’s ones)"},
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"Copy from most similar edge (edge which vertices are the closest of destination edge's ones)"},
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{MREMAP_MODE_EDGE_NEAREST, "NEAREST", 0, "Nearest Edge",
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"Copy from closest edge (using midpoints)"},
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{MREMAP_MODE_EDGE_POLY_NEAREST, "POLY_NEAREST", 0, "Nearest Face Edge",
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