forked from bartvdbraak/blender
[#20213] Align to Transform Orientation crashes Blender
Align needs to be call with region context. Also added checks to prevent this from crashing if not called properly.
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@ -139,7 +139,7 @@ class VIEW3D_MT_transform(bpy.types.Menu):
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if context.edit_object and context.edit_object.type == 'ARMATURE':
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layout.operator("armature.align")
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else:
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layout.operator_context = 'EXEC_AREA'
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layout.operator_context = 'EXEC_REGION_WIN'
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layout.operator("tfm.transform", text="Align to Transform Orientation").mode = 'ALIGN' # XXX see alignmenu() in edit.c of b2.4x to get this working
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layout.separator()
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@ -126,7 +126,7 @@
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void setTransformViewMatrices(TransInfo *t)
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{
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if(t->spacetype==SPACE_VIEW3D && t->ar->regiontype == RGN_TYPE_WINDOW) {
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if(t->spacetype==SPACE_VIEW3D && t->ar && t->ar->regiontype == RGN_TYPE_WINDOW) {
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RegionView3D *rv3d = t->ar->regiondata;
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copy_m4_m4(t->viewmat, rv3d->viewmat);
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@ -1357,7 +1357,7 @@ void calculateCenter(TransInfo *t)
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/* for panning from cameraview */
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if(t->flag & T_OBJECT)
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{
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if(t->spacetype==SPACE_VIEW3D && t->ar->regiontype == RGN_TYPE_WINDOW)
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if(t->spacetype==SPACE_VIEW3D && t->ar && t->ar->regiontype == RGN_TYPE_WINDOW)
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{
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View3D *v3d = t->view;
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Scene *scene = t->scene;
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