forked from bartvdbraak/blender
Fix glitch scaling bone radius
connected parents radius could get out of sync with child.
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@ -808,6 +808,10 @@ static void recalcData_objects(TransInfo *t)
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ebo->rad_head *= ebo->length / ebo->oldlength;
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ebo->rad_tail *= ebo->length / ebo->oldlength;
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ebo->oldlength = ebo->length;
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if (ebo_parent) {
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ebo_parent->rad_tail = ebo->rad_head;
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}
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}
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}
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