BGE events, not sure every event works as it should but keyboard looking and mouse focus seems to work ok.

Tested some basic logic brick blend files that use key input which run properly.
This commit is contained in:
Campbell Barton 2009-06-13 20:58:43 +00:00
parent 611e2f484c
commit 646d4041e2
6 changed files with 76 additions and 31 deletions

@ -1382,21 +1382,29 @@ void VIEW3D_OT_localview(wmOperatorType *ot)
ot->poll= ED_operator_view3d_active;
}
static void SaveState(void)
static ListBase queue_back;
static void SaveState(bContext *C)
{
wmWindow *win= CTX_wm_window(C);
glPushAttrib(GL_ALL_ATTRIB_BITS);
GPU_state_init();
if(G.f & G_TEXTUREPAINT)
GPU_paint_set_mipmap(1);
queue_back= win->queue;
win->queue.first= win->queue.last= NULL;
//XXX waitcursor(1);
}
static void RestoreState(void)
static void RestoreState(bContext *C)
{
wmWindow *win= CTX_wm_window(C);
if(G.f & G_TEXTUREPAINT)
GPU_paint_set_mipmap(0);
@ -1407,34 +1415,33 @@ static void RestoreState(void)
//XXX reset_slowparents();
//XXX waitcursor(0);
//XXX G.qual= 0;
win->queue= queue_back;
glPopAttrib();
}
/* maybe we need this defined somewhere else */
extern void StartKetsjiShell(wmWindow *win, ScrArea *area, struct ARegion *ar, struct Scene *scene, struct Main* maggie,int always_use_expand_framing);
extern void StartKetsjiShell(struct bContext *C,int always_use_expand_framing);
static int game_engine_exec(bContext *C, wmOperator *unused)
{
View3D *v3d= CTX_wm_view3d(C);
ScrArea *sa= CTX_wm_area(C); // curarea
ARegion *ar= CTX_wm_region(C);
Scene *sc, *startscene = CTX_data_scene(C);
Scene *startscene = CTX_data_scene(C);
#if GAMEBLENDER == 1
SaveState();
StartKetsjiShell(CTX_wm_window(C), sa, ar, startscene, CTX_data_main(C), 1);
RestoreState();
SaveState(C);
StartKetsjiShell(C, 1);
RestoreState(C);
//XXX restore_all_scene_cfra(scene_cfra_store);
set_scene_bg(startscene);
//XXX scene_update_for_newframe(G.scene, G.scene->lay);
ED_area_tag_redraw(CTX_wm_area(C));
#else
printf("GameEngine Disabled\n");
#endif
ED_area_tag_redraw(CTX_wm_area(C));
return OPERATOR_FINISHED;
}

@ -76,7 +76,7 @@ void wm_event_add(wmWindow *win, wmEvent *event_to_add)
BLI_addtail(&win->queue, event);
}
static void wm_event_free(wmEvent *event)
void wm_event_free(wmEvent *event)
{
if(event->customdata && event->customdatafree)
MEM_freeN(event->customdata);

@ -595,6 +595,12 @@ void wm_window_process_events(const bContext *C)
PIL_sleep_ms(5);
}
void wm_window_process_events_nosleep(const bContext *C)
{
if(GHOST_ProcessEvents(g_system, 0))
GHOST_DispatchEvents(g_system);
}
/* exported as handle callback to bke blender.c */
void wm_window_testbreak(void)
{

@ -82,6 +82,8 @@ enum {
/* wm_event_system.c */
void wm_event_add (wmWindow *win, wmEvent *event_to_add);
void wm_event_free_all (wmWindow *win);
void wm_event_free (wmEvent *event);
/* goes over entire hierarchy: events -> window -> screen -> area -> region */
void wm_event_do_handlers (bContext *C);

@ -40,6 +40,7 @@ void wm_window_free (bContext *C, wmWindow *win);
void wm_window_title (wmWindowManager *wm, wmWindow *win);
void wm_window_add_ghostwindows (wmWindowManager *wm);
void wm_window_process_events (const bContext *C);
void wm_window_process_events_nosleep(const bContext *C);
void wm_window_make_drawable(bContext *C, wmWindow *win);

@ -66,16 +66,18 @@
#include "SYS_System.h"
/***/
#include "DNA_view3d_types.h"
#include "DNA_screen_types.h"
#include "DNA_windowmanager_types.h"
#include "BKE_global.h"
#include "BKE_report.h"
#include "BKE_utildefines.h"
//XXX #include "BIF_screen.h"
//XXX #include "BIF_scrarea.h"
#include "BKE_main.h"
#include "BKE_main.h"
//#include "BKE_context.h"
#include "BLI_blenlib.h"
#include "BLO_readfile.h"
#include "DNA_scene_types.h"
@ -84,10 +86,15 @@
#include "GPU_extensions.h"
#include "Value.h"
#ifdef __cplusplus
extern "C" {
#endif
//XXX #include "BSE_headerbuttons.h"
#include "../../blender/windowmanager/WM_types.h"
#include "../../blender/windowmanager/wm_window.h"
#include "../../blender/windowmanager/wm_event_system.h"
#ifdef __cplusplus
}
#endif
@ -111,13 +118,24 @@ static BlendFileData *load_game_data(char *filename)
return bfd;
}
extern "C" void StartKetsjiShell(struct wmWindow *win,
struct ScrArea *area,
struct ARegion *ar,
Scene *scene,
struct Main* maggie1,
int always_use_expand_framing)
/* screw it, BKE_context.h is complaining! */
extern "C" struct wmWindow *CTX_wm_window(const bContext *C);
extern "C" struct ScrArea *CTX_wm_area(const bContext *C);
extern "C" struct ARegion *CTX_wm_region(const bContext *C);
extern "C" struct Scene *CTX_data_scene(const bContext *C);
extern "C" struct Main *CTX_data_main(const bContext *C);
extern "C" void StartKetsjiShell(struct bContext *C, int always_use_expand_framing)
{
/* context values */
struct wmWindow *win= CTX_wm_window(C);
struct ScrArea *area= CTX_wm_area(C); // curarea
struct ARegion *ar= CTX_wm_region(C);
struct Scene *scene= CTX_data_scene(C);
struct Main* maggie1= CTX_data_main(C);
int exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
Main* blenderdata = maggie1;
@ -431,26 +449,37 @@ extern "C" void StartKetsjiShell(struct wmWindow *win,
ketsjiengine->Render();
}
wm_window_process_events_nosleep(C);
// test for the ESC key
while (0) //XXX while (qtest())
//XXX while (qtest())
while(wmEvent *event= (wmEvent *)win->queue.first)
{
short val = 0;
unsigned short event = 0; //XXX extern_qread(&val);
//unsigned short event = 0; //XXX extern_qread(&val);
if (keyboarddevice->ConvertBlenderEvent(event,val))
if (keyboarddevice->ConvertBlenderEvent(event->type,event->val))
exitrequested = KX_EXIT_REQUEST_BLENDER_ESC;
/* Coordinate conversion... where
* should this really be?
*/
if (event==MOUSEX) {
val = val - ar->winrct.xmin;
} else if (event==MOUSEY) {
val = ar->winy - (val - ar->winrct.ymin) - 1;
if (event->type==MOUSEMOVE) {
/* Note nice! XXX 2.5 event hack */
val = event->x - ar->winrct.xmin;
mousedevice->ConvertBlenderEvent(MOUSEX, val);
val = ar->winy - (event->y - ar->winrct.ymin) - 1;
mousedevice->ConvertBlenderEvent(MOUSEY, val);
}
else {
mousedevice->ConvertBlenderEvent(event->type,event->val);
}
mousedevice->ConvertBlenderEvent(event,val);
BLI_remlink(&win->queue, event);
wm_event_free(event);
}
}
printf("\nBlender Game Engine Finished\n\n");
exitstring = ketsjiengine->GetExitString();