Code refactoring: split lamp functions from object.c into new lamp.c.

This commit is contained in:
Brecht Van Lommel 2011-11-05 13:11:49 +00:00
parent 9884129117
commit 647447db58
12 changed files with 295 additions and 187 deletions

@ -0,0 +1,51 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef BKE_LAMP_H
#define BKE_LAMP_H
/** \file BKE_lamp.h
* \ingroup bke
* \brief General operations, lookup, etc. for blender lamps.
*/
#ifdef __cplusplus
extern "C" {
#endif
struct Lamp;
void *add_lamp(const char *name);
struct Lamp *copy_lamp(struct Lamp *la);
struct Lamp *localize_lamp(struct Lamp *la);
void make_local_lamp(struct Lamp *la);
void free_lamp(struct Lamp *la);
#ifdef __cplusplus
}
#endif
#endif

@ -75,12 +75,6 @@ void object_copy_proxy_drivers(struct Object *ob, struct Object *target);
void unlink_object(struct Object *ob);
int exist_object(struct Object *obtest);
void *add_lamp(const char *name);
struct Lamp *copy_lamp(struct Lamp *la);
struct Lamp *localize_lamp(struct Lamp *la);
void make_local_lamp(struct Lamp *la);
void free_lamp(struct Lamp *la);
struct Object *add_only_object(int type, const char *name);
struct Object *add_object(struct Scene *scene, int type);

@ -104,6 +104,7 @@ set(SRC
intern/implicit.c
intern/ipo.c
intern/key.c
intern/lamp.c
intern/lattice.c
intern/library.c
intern/material.c
@ -187,6 +188,7 @@ set(SRC
BKE_image.h
BKE_ipo.h
BKE_key.h
BKE_lamp.h
BKE_lattice.h
BKE_library.h
BKE_main.h

@ -29,6 +29,8 @@
* \ingroup bke
*/
#include <stdlib.h>
#include "DNA_camera_types.h"
#include "DNA_lamp_types.h"
#include "DNA_object_types.h"

@ -0,0 +1,233 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/blenkernel/intern/lamp.c
* \ingroup bke
*/
#include <stdlib.h>
#include "MEM_guardedalloc.h"
#include "DNA_lamp_types.h"
#include "DNA_material_types.h"
#include "DNA_object_types.h"
#include "DNA_texture_types.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "BKE_animsys.h"
#include "BKE_colortools.h"
#include "BKE_icons.h"
#include "BKE_global.h"
#include "BKE_lamp.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_node.h"
void *add_lamp(const char *name)
{
Lamp *la;
la= alloc_libblock(&G.main->lamp, ID_LA, name);
la->r= la->g= la->b= la->k= 1.0f;
la->haint= la->energy= 1.0f;
la->dist= 25.0f;
la->spotsize= 45.0f;
la->spotblend= 0.15f;
la->att2= 1.0f;
la->mode= LA_SHAD_BUF;
la->bufsize= 512;
la->clipsta= 0.5f;
la->clipend= 40.0f;
la->shadspotsize= 45.0f;
la->samp= 3;
la->bias= 1.0f;
la->soft= 3.0f;
la->compressthresh= 0.05f;
la->ray_samp= la->ray_sampy= la->ray_sampz= 1;
la->area_size=la->area_sizey=la->area_sizez= 1.0f;
la->buffers= 1;
la->buftype= LA_SHADBUF_HALFWAY;
la->ray_samp_method = LA_SAMP_HALTON;
la->adapt_thresh = 0.001f;
la->preview=NULL;
la->falloff_type = LA_FALLOFF_INVSQUARE;
la->curfalloff = curvemapping_add(1, 0.0f, 1.0f, 1.0f, 0.0f);
la->sun_effect_type = 0;
la->horizon_brightness = 1.0;
la->spread = 1.0;
la->sun_brightness = 1.0;
la->sun_size = 1.0;
la->backscattered_light = 1.0f;
la->atm_turbidity = 2.0f;
la->atm_inscattering_factor = 1.0f;
la->atm_extinction_factor = 1.0f;
la->atm_distance_factor = 1.0f;
la->sun_intensity = 1.0f;
la->skyblendtype= MA_RAMP_ADD;
la->skyblendfac= 1.0f;
la->sky_colorspace= BLI_XYZ_CIE;
la->sky_exposure= 1.0f;
curvemapping_initialize(la->curfalloff);
return la;
}
Lamp *copy_lamp(Lamp *la)
{
Lamp *lan;
int a;
lan= copy_libblock(la);
for(a=0; a<MAX_MTEX; a++) {
if(lan->mtex[a]) {
lan->mtex[a]= MEM_mallocN(sizeof(MTex), "copylamptex");
memcpy(lan->mtex[a], la->mtex[a], sizeof(MTex));
id_us_plus((ID *)lan->mtex[a]->tex);
}
}
lan->curfalloff = curvemapping_copy(la->curfalloff);
if(la->nodetree)
lan->nodetree= ntreeCopyTree(la->nodetree);
if(la->preview)
lan->preview = BKE_previewimg_copy(la->preview);
return lan;
}
Lamp *localize_lamp(Lamp *la)
{
Lamp *lan;
int a;
lan= copy_libblock(la);
BLI_remlink(&G.main->lamp, lan);
for(a=0; a<MAX_MTEX; a++) {
if(lan->mtex[a]) {
lan->mtex[a]= MEM_mallocN(sizeof(MTex), "localize_lamp");
memcpy(lan->mtex[a], la->mtex[a], sizeof(MTex));
/* free lamp decrements */
id_us_plus((ID *)lan->mtex[a]->tex);
}
}
lan->curfalloff = curvemapping_copy(la->curfalloff);
if(la->nodetree)
lan->nodetree= ntreeLocalize(la->nodetree);
lan->preview= NULL;
return lan;
}
void make_local_lamp(Lamp *la)
{
Main *bmain= G.main;
Object *ob;
int is_local= FALSE, is_lib= FALSE;
/* - only lib users: do nothing
* - only local users: set flag
* - mixed: make copy
*/
if(la->id.lib==NULL) return;
if(la->id.us==1) {
id_clear_lib_data(bmain, &la->id);
return;
}
ob= bmain->object.first;
while(ob) {
if(ob->data==la) {
if(ob->id.lib) is_lib= TRUE;
else is_local= TRUE;
}
ob= ob->id.next;
}
if(is_local && is_lib == FALSE) {
id_clear_lib_data(bmain, &la->id);
}
else if(is_local && is_lib) {
Lamp *lan= copy_lamp(la);
lan->id.us= 0;
/* Remap paths of new ID using old library as base. */
BKE_id_lib_local_paths(bmain, &lan->id);
ob= bmain->object.first;
while(ob) {
if(ob->data==la) {
if(ob->id.lib==NULL) {
ob->data= lan;
lan->id.us++;
la->id.us--;
}
}
ob= ob->id.next;
}
}
}
void free_lamp(Lamp *la)
{
MTex *mtex;
int a;
for(a=0; a<MAX_MTEX; a++) {
mtex= la->mtex[a];
if(mtex && mtex->tex) mtex->tex->id.us--;
if(mtex) MEM_freeN(mtex);
}
BKE_free_animdata((ID *)la);
curvemapping_free(la->curfalloff);
/* is no lib link block, but lamp extension */
if(la->nodetree) {
ntreeFreeTree(la->nodetree);
MEM_freeN(la->nodetree);
}
BKE_previewimg_free(&la->preview);
BKE_icon_delete(&la->id);
la->id.icon_id = 0;
}

@ -79,6 +79,7 @@
#include "BKE_animsys.h"
#include "BKE_camera.h"
#include "BKE_context.h"
#include "BKE_lamp.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_global.h"

@ -42,7 +42,6 @@
#include "DNA_constraint_types.h"
#include "DNA_group_types.h"
#include "DNA_key_types.h"
#include "DNA_lamp_types.h"
#include "DNA_lattice_types.h"
#include "DNA_material_types.h"
#include "DNA_meta_types.h"
@ -81,6 +80,7 @@
#include "BKE_group.h"
#include "BKE_icons.h"
#include "BKE_key.h"
#include "BKE_lamp.h"
#include "BKE_lattice.h"
#include "BKE_library.h"
#include "BKE_mesh.h"
@ -716,186 +716,6 @@ int exist_object(Object *obtest)
return 0;
}
void *add_lamp(const char *name)
{
Lamp *la;
la= alloc_libblock(&G.main->lamp, ID_LA, name);
la->r= la->g= la->b= la->k= 1.0f;
la->haint= la->energy= 1.0f;
la->dist= 25.0f;
la->spotsize= 45.0f;
la->spotblend= 0.15f;
la->att2= 1.0f;
la->mode= LA_SHAD_BUF;
la->bufsize= 512;
la->clipsta= 0.5f;
la->clipend= 40.0f;
la->shadspotsize= 45.0f;
la->samp= 3;
la->bias= 1.0f;
la->soft= 3.0f;
la->compressthresh= 0.05f;
la->ray_samp= la->ray_sampy= la->ray_sampz= 1;
la->area_size=la->area_sizey=la->area_sizez= 1.0f;
la->buffers= 1;
la->buftype= LA_SHADBUF_HALFWAY;
la->ray_samp_method = LA_SAMP_HALTON;
la->adapt_thresh = 0.001f;
la->preview=NULL;
la->falloff_type = LA_FALLOFF_INVSQUARE;
la->curfalloff = curvemapping_add(1, 0.0f, 1.0f, 1.0f, 0.0f);
la->sun_effect_type = 0;
la->horizon_brightness = 1.0;
la->spread = 1.0;
la->sun_brightness = 1.0;
la->sun_size = 1.0;
la->backscattered_light = 1.0f;
la->atm_turbidity = 2.0f;
la->atm_inscattering_factor = 1.0f;
la->atm_extinction_factor = 1.0f;
la->atm_distance_factor = 1.0f;
la->sun_intensity = 1.0f;
la->skyblendtype= MA_RAMP_ADD;
la->skyblendfac= 1.0f;
la->sky_colorspace= BLI_XYZ_CIE;
la->sky_exposure= 1.0f;
curvemapping_initialize(la->curfalloff);
return la;
}
Lamp *copy_lamp(Lamp *la)
{
Lamp *lan;
int a;
lan= copy_libblock(la);
for(a=0; a<MAX_MTEX; a++) {
if(lan->mtex[a]) {
lan->mtex[a]= MEM_mallocN(sizeof(MTex), "copylamptex");
memcpy(lan->mtex[a], la->mtex[a], sizeof(MTex));
id_us_plus((ID *)lan->mtex[a]->tex);
}
}
lan->curfalloff = curvemapping_copy(la->curfalloff);
if(la->nodetree)
lan->nodetree= ntreeCopyTree(la->nodetree);
if(la->preview)
lan->preview = BKE_previewimg_copy(la->preview);
return lan;
}
Lamp *localize_lamp(Lamp *la)
{
Lamp *lan;
int a;
lan= copy_libblock(la);
BLI_remlink(&G.main->lamp, lan);
for(a=0; a<MAX_MTEX; a++) {
if(lan->mtex[a]) {
lan->mtex[a]= MEM_mallocN(sizeof(MTex), "localize_lamp");
memcpy(lan->mtex[a], la->mtex[a], sizeof(MTex));
/* free lamp decrements */
id_us_plus((ID *)lan->mtex[a]->tex);
}
}
lan->curfalloff = curvemapping_copy(la->curfalloff);
if(la->nodetree)
lan->nodetree= ntreeLocalize(la->nodetree);
lan->preview= NULL;
return lan;
}
void make_local_lamp(Lamp *la)
{
Main *bmain= G.main;
Object *ob;
int is_local= FALSE, is_lib= FALSE;
/* - only lib users: do nothing
* - only local users: set flag
* - mixed: make copy
*/
if(la->id.lib==NULL) return;
if(la->id.us==1) {
id_clear_lib_data(bmain, &la->id);
return;
}
ob= bmain->object.first;
while(ob) {
if(ob->data==la) {
if(ob->id.lib) is_lib= TRUE;
else is_local= TRUE;
}
ob= ob->id.next;
}
if(is_local && is_lib == FALSE) {
id_clear_lib_data(bmain, &la->id);
}
else if(is_local && is_lib) {
Lamp *lan= copy_lamp(la);
lan->id.us= 0;
/* Remap paths of new ID using old library as base. */
BKE_id_lib_local_paths(bmain, &lan->id);
ob= bmain->object.first;
while(ob) {
if(ob->data==la) {
if(ob->id.lib==NULL) {
ob->data= lan;
lan->id.us++;
la->id.us--;
}
}
ob= ob->id.next;
}
}
}
void free_lamp(Lamp *la)
{
MTex *mtex;
int a;
for(a=0; a<MAX_MTEX; a++) {
mtex= la->mtex[a];
if(mtex && mtex->tex) mtex->tex->id.us--;
if(mtex) MEM_freeN(mtex);
}
BKE_free_animdata((ID *)la);
curvemapping_free(la->curfalloff);
/* is no lib link block, but lamp extension */
if(la->nodetree) {
ntreeFreeTree(la->nodetree);
MEM_freeN(la->nodetree);
}
BKE_previewimg_free(&la->preview);
BKE_icon_delete(&la->id);
la->id.icon_id = 0;
}
/* *************************************************** */
static void *add_obdata_from_type(int type)

@ -56,6 +56,7 @@
#include "BKE_camera.h"
#include "BKE_main.h"
#include "BKE_lamp.h"
#include "BKE_library.h"
#include "BKE_texture.h"
#include "BKE_fcurve.h"

@ -63,6 +63,7 @@
#include "BKE_displist.h"
#include "BKE_effect.h"
#include "BKE_group.h"
#include "BKE_lamp.h"
#include "BKE_lattice.h"
#include "BKE_library.h"
#include "BKE_key.h"

@ -64,6 +64,7 @@
#include "BKE_displist.h"
#include "BKE_global.h"
#include "BKE_fcurve.h"
#include "BKE_lamp.h"
#include "BKE_lattice.h"
#include "BKE_library.h"
#include "BKE_main.h"

@ -70,6 +70,7 @@
#include "BKE_idprop.h"
#include "BKE_image.h"
#include "BKE_icons.h"
#include "BKE_lamp.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_material.h"

@ -47,6 +47,7 @@
#include "BKE_curve.h"
#include "BKE_mesh.h"
#include "BKE_armature.h"
#include "BKE_lamp.h"
#include "BKE_library.h"
#include "BKE_object.h"
#include "BKE_material.h"