forked from bartvdbraak/blender
Use toolbar tabs for node categories instead of just a long list of
panels. Patch by @Severin (with minor modifications by me). As discussed in {D535} the node editor does not have real modal operator tools like the 3D view or image editors for instance, so it makes sense to utilise it this way. Tabs really help in this area due to the large amount of node types and categories. Further tweaks could be made later if the need arises.
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@ -108,7 +108,7 @@ def register_node_categories(identifier, cat_list):
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"bl_space_type": 'NODE_EDITOR',
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"bl_region_type": 'TOOLS',
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"bl_label": cat.name,
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"bl_options": {'DEFAULT_CLOSED'},
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"bl_category": cat.name,
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"category": cat,
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"poll": cat.poll,
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"draw": draw_node_item,
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@ -50,9 +50,10 @@ class TextureNodeCategory(NodeCategory):
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return context.space_data.tree_type == 'TextureNodeTree'
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# menu entry for making a new group from selected nodes
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def group_make_draw(self, layout, context):
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# menu entry for node group tools
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def group_tools_draw(self, layout, context):
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layout.operator("node.group_make")
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layout.operator("node.group_ungroup")
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layout.separator()
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# maps node tree type to group node type
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@ -72,7 +73,7 @@ def node_group_items(context):
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if not ntree:
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return
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yield NodeItemCustom(draw=group_make_draw)
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yield NodeItemCustom(draw=group_tools_draw)
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def contains_group(nodetree, group):
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if nodetree == group:
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