forked from bartvdbraak/blender
Fix for bug #25804 (LibLoad'ed scene objects material CRASH when doing mat.getShader())
X_Material's mScene member variable wasn't properly set on merge if it didn't have an mBlenderShader defined. This patch always makes sure it gets set on merge.
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@ -91,9 +91,9 @@ public:
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virtual void Replace_IScene(SCA_IScene *val)
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{
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mScene= static_cast<KX_Scene *>(val);
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if (mBlenderShader)
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{
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mScene= static_cast<KX_Scene *>(val);
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mBlenderShader->SetScene(mScene);
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}
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};
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