forked from bartvdbraak/blender
Cycles: Read Wave texture profile in the XML parser
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6995b4d8d9
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64df7a2b38
@ -513,6 +513,7 @@ static void xml_read_shader_graph(const XMLReadState& state, Shader *shader, pug
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else if(string_iequals(node.name(), "wave_texture")) {
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WaveTextureNode *wave = new WaveTextureNode();
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xml_read_enum(&wave->type, WaveTextureNode::type_enum, node, "type");
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xml_read_enum(&wave->profile, WaveTextureNode::profile_enum, node, "profile");
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snode = wave;
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}
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else if(string_iequals(node.name(), "normal")) {
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