Cycles: Read Wave texture profile in the XML parser

This commit is contained in:
Lukas Stockner 2016-01-10 00:24:12 +01:00
parent 6995b4d8d9
commit 64df7a2b38

@ -513,6 +513,7 @@ static void xml_read_shader_graph(const XMLReadState& state, Shader *shader, pug
else if(string_iequals(node.name(), "wave_texture")) {
WaveTextureNode *wave = new WaveTextureNode();
xml_read_enum(&wave->type, WaveTextureNode::type_enum, node, "type");
xml_read_enum(&wave->profile, WaveTextureNode::profile_enum, node, "profile");
snode = wave;
}
else if(string_iequals(node.name(), "normal")) {