Support position jittering on new texpaint code using the stroke system.

This commit is contained in:
Antony Riakiotakis 2013-03-06 22:54:44 +00:00
parent 53b7bc8f1f
commit 65869589b6
5 changed files with 71 additions and 10 deletions

@ -54,6 +54,16 @@ extern const char PAINT_CURSOR_VERTEX_PAINT[3];
extern const char PAINT_CURSOR_WEIGHT_PAINT[3];
extern const char PAINT_CURSOR_TEXTURE_PAINT[3];
typedef enum {
PAINT_SCULPT,
PAINT_VERTEX,
PAINT_WEIGHT,
PAINT_TEXTURE_PROJECTIVE,
PAINT_TEXTURE_2D,
PAINT_SCULPT_UV,
PAINT_INVALID
} PaintMode;
void BKE_paint_init(struct Paint *p, const char col[3]);
void BKE_paint_free(struct Paint *p);
void BKE_paint_copy(struct Paint *src, struct Paint *tar);
@ -61,6 +71,7 @@ void BKE_paint_copy(struct Paint *src, struct Paint *tar);
/* TODO, give these BKE_ prefix too */
struct Paint *paint_get_active(struct Scene *sce);
struct Paint *paint_get_active_from_context(const struct bContext *C);
PaintMode paintmode_get_active_from_context(const struct bContext *C);
struct Brush *paint_brush(struct Paint *paint);
void paint_brush_set(struct Paint *paint, struct Brush *br);

@ -137,6 +137,55 @@ Paint *paint_get_active_from_context(const bContext *C)
return NULL;
}
PaintMode paintmode_get_active_from_context(const bContext *C)
{
Scene *sce = CTX_data_scene(C);
SpaceImage *sima;
if (sce) {
ToolSettings *ts = sce->toolsettings;
Object *obact = NULL;
if (sce->basact && sce->basact->object)
obact = sce->basact->object;
if ((sima = CTX_wm_space_image(C)) != NULL) {
if (obact && obact->mode == OB_MODE_EDIT) {
if (sima->mode == SI_MODE_PAINT)
return PAINT_TEXTURE_2D;
else if (ts->use_uv_sculpt)
return PAINT_SCULPT_UV;
}
else {
return PAINT_TEXTURE_2D;
}
}
else if (obact) {
switch (obact->mode) {
case OB_MODE_SCULPT:
return PAINT_SCULPT;
case OB_MODE_VERTEX_PAINT:
return PAINT_VERTEX;
case OB_MODE_WEIGHT_PAINT:
return PAINT_WEIGHT;
case OB_MODE_TEXTURE_PAINT:
return PAINT_TEXTURE_PROJECTIVE;
case OB_MODE_EDIT:
if (ts->use_uv_sculpt)
return PAINT_SCULPT_UV;
else
return PAINT_TEXTURE_2D;
}
}
else {
/* default to image paint */
return PAINT_TEXTURE_2D;
}
}
return PAINT_INVALID;
}
Brush *paint_brush(Paint *p)
{
return p ? p->brush : NULL;

@ -4936,14 +4936,14 @@ static int image_paint_2d_clone_poll(bContext *C)
/************************ paint operator ************************/
typedef enum PaintMode {
typedef enum TexPaintMode {
PAINT_MODE_2D,
PAINT_MODE_3D,
PAINT_MODE_3D_PROJECT
} PaintMode;
} TexPaintMode;
typedef struct PaintOperation {
PaintMode mode;
TexPaintMode mode;
BrushPainter *painter;
ImagePaintState s;

@ -4803,13 +4803,13 @@ static int image_paint_poll(bContext *C)
/************************ paint operator ************************/
typedef enum PaintMode {
typedef enum TexPaintMode {
PAINT_MODE_2D,
PAINT_MODE_3D_PROJECT
} PaintMode;
} TexPaintMode;
typedef struct PaintOperation {
PaintMode mode;
TexPaintMode mode;
BrushPainter *painter;
ImagePaintState s;
@ -5060,10 +5060,10 @@ static void paint_stroke_update_step(bContext *C, struct PaintStroke *stroke, Po
mouse[1] = (int)(mousef[1]);
pressure = RNA_float_get(itemptr, "pressure");
if (pop->mode == PAINT_MODE_3D_PROJECT) {
if (pop->first)
project_paint_begin_clone(&pop->ps, mouse);
if (pop->mode == PAINT_MODE_3D_PROJECT) {
redraw = project_paint_stroke(&pop->ps, pop->prevmouse, mouse, pressure);
pop->prevmouse[0] = mouse[0];
pop->prevmouse[1] = mouse[1];

@ -143,6 +143,7 @@ static void paint_brush_stroke_add_step(bContext *C, wmOperator *op, wmEvent *ev
{
Scene *scene = CTX_data_scene(C);
Paint *paint = paint_get_active_from_context(C);
PaintMode mode = paintmode_get_active_from_context(C);
Brush *brush = paint_brush(paint);
PaintStroke *stroke = op->customdata;
float mouse_out[2];
@ -156,7 +157,7 @@ static void paint_brush_stroke_add_step(bContext *C, wmOperator *op, wmEvent *ev
/* TODO: as sculpt and other paint modes are unified, this
* separation will go away */
if (stroke->vc.obact->sculpt) {
if (ELEM(mode, PAINT_SCULPT, PAINT_TEXTURE_PROJECTIVE)) {
float delta[2];
BKE_brush_jitter_pos(scene, brush, mouse_in, mouse_out);