forked from bartvdbraak/blender
Simple fix, args from the UI were out of allignment
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7df985be0a
commit
6632745a25
@ -25,6 +25,7 @@ def main():
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# Defaults
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PREF_REDUX= Draw.Create(0.5)
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PREF_BOUNDRY_WEIGHT= Draw.Create(5.0)
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PREF_REM_DOUBLES= Draw.Create(1)
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PREF_FACE_AREA_WEIGHT= Draw.Create(1.0)
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PREF_FACE_TRIANGULATE= Draw.Create(1)
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PREF_DO_UV= Draw.Create(1)
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@ -39,6 +40,7 @@ def main():
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('UV Coords', PREF_DO_UV, 'Interpolate UV Coords.'),\
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('Vert Colors', PREF_DO_VCOL, 'Interpolate Vertex Colors'),\
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('Vert Weights', PREF_DO_WEIGHTS, 'Interpolate Vertex Weights'),\
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('Remove Doubles', PREF_REM_DOUBLES, 'Remove doubles before reducing to avoid boundry tearing.'),\
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]
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if not Draw.PupBlock("X Mirror mesh tool", pup_block):
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@ -46,6 +48,7 @@ def main():
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PREF_REDUX= PREF_REDUX.val
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PREF_BOUNDRY_WEIGHT= PREF_BOUNDRY_WEIGHT.val
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PREF_REM_DOUBLES= PREF_REM_DOUBLES.val
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PREF_FACE_AREA_WEIGHT= PREF_FACE_AREA_WEIGHT.val
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PREF_FACE_TRIANGULATE= PREF_FACE_TRIANGULATE.val
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PREF_DO_UV= PREF_DO_UV.val
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@ -58,7 +61,7 @@ def main():
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if is_editmode: Window.EditMode(0)
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Window.WaitCursor(1)
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BPyMesh.redux(act_ob, PREF_REDUX, PREF_BOUNDRY_WEIGHT, PREF_FACE_AREA_WEIGHT, PREF_FACE_TRIANGULATE, PREF_DO_UV, PREF_DO_VCOL, PREF_DO_WEIGHTS)
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BPyMesh.redux(act_ob, PREF_REDUX, PREF_BOUNDRY_WEIGHT, PREF_REM_DOUBLES, PREF_FACE_AREA_WEIGHT, PREF_FACE_TRIANGULATE, PREF_DO_UV, PREF_DO_VCOL, PREF_DO_WEIGHTS)
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if is_editmode: Window.EditMode(1)
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Window.WaitCursor(0)
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