Finalised support for compiling BULLET on linux.

Bullet is now off by default on all platforms until we get an OK
from Erwin. To enable it, change USE_PHYSICS to 'bullet' in your
config.opts.
This commit is contained in:
Simon Clitherow 2005-08-02 18:54:11 +00:00
parent 280e976044
commit 671235b69b
6 changed files with 7 additions and 7 deletions

@ -346,9 +346,9 @@ elif sys.platform == 'win32':
use_openal = 'true'
use_fmod = 'false'
use_quicktime = 'true'
use_sumo = 'false'
use_sumo = 'true'
use_ode = 'false'
use_bullet = 'true'
use_bullet = 'false'
use_buildinfo = 'true'
build_blender_dynamic = 'true'
build_blender_static = 'false'

@ -19,7 +19,7 @@
#include "ConstraintSolver/ConstraintSolver.h"
#include "ConstraintSolver/ContactSolverInfo.h"
#include "CollisionDispatch/ManifoldResult.h"
#include "NarrowphaseCollision/RaycastCallback.h"
#include "NarrowPhaseCollision/RaycastCallback.h"
#include "CollisionShapes/TriangleMeshShape.h"

@ -23,7 +23,7 @@
#include "NarrowPhaseCollision/ConvexPenetrationDepthSolver.h"
#include "NarrowPhaseCollision/ContinuousConvexCollision.h"
#include "NarrowPhaseCollision/SubsimplexConvexCast.h"
#include "NarrowPhaseCollision/SubSimplexConvexCast.h"
#include "NarrowPhaseCollision/GjkConvexCast.h"

@ -13,7 +13,7 @@
#include "SimdVector3.h"
#include "JacobianEntry.h"
#include "ContactSolverInfo.h"
#include "GEN_minmax.h"
#include "GEN_MinMax.h"
#define ASSERT2 assert

@ -1,7 +1,7 @@
#include "RigidBody.h"
#include "MassProps.h"
#include "CollisionShapes/ConvexShape.h"
#include "GEN_minmax.h"
#include "GEN_MinMax.h"
#include <SimdTransformUtil.h>
float gRigidBodyDamping = 0.5f;

@ -4,7 +4,7 @@
#include <algorithm>
#include "SimdTransform.h"
#include "Dynamics/RigidBody.h"
#include "BroadphaseCollision/BroadPhaseInterface.h"
#include "BroadphaseCollision/BroadphaseInterface.h"
#include "BroadphaseCollision/SimpleBroadphase.h"
#include "CollisionShapes/ConvexShape.h"