forked from bartvdbraak/blender
clear some warnings.
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e60a7fbc57
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6778f7ae05
@ -110,9 +110,9 @@ KX_GameObject::KX_GameObject(
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m_pGraphicController(NULL),
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m_xray(false),
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m_pHitObject(NULL),
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m_pObstacleSimulation(NULL),
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m_actionManager(NULL),
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m_isDeformable(false),
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m_pObstacleSimulation(NULL)
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m_isDeformable(false)
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#ifdef WITH_PYTHON
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, m_attr_dict(NULL)
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#endif
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@ -633,7 +633,7 @@ static void processSamples(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavM
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const float ivmax = 1.0f / vmax;
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float adir[2], adist;
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float adir[2] /*, adist */;
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vcpy(adir, activeObst->pvel);
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if (vlen(adir) > 0.01f)
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vnorm(adir);
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@ -641,7 +641,7 @@ static void processSamples(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavM
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vset(adir,0,0);
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float activeObstPos[2];
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vset(activeObstPos, activeObst->m_pos.x(), activeObst->m_pos.y());
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adist = vdot(adir, activeObstPos);
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/* adist = vdot(adir, activeObstPos); */
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float minPenalty = FLT_MAX;
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@ -46,38 +46,38 @@
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/* ------------------------------------------------------------------------- */
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KX_SteeringActuator::KX_SteeringActuator(SCA_IObject *gameobj,
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int mode,
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KX_GameObject *target,
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KX_GameObject *navmesh,
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float distance,
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float velocity,
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float acceleration,
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float turnspeed,
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bool isSelfTerminated,
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int pathUpdatePeriod,
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KX_ObstacleSimulation* simulation,
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short facingmode,
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bool normalup,
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bool enableVisualization) :
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SCA_IActuator(gameobj, KX_ACT_STEERING),
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m_mode(mode),
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m_target(target),
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m_distance(distance),
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m_velocity(velocity),
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m_acceleration(acceleration),
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m_turnspeed(turnspeed),
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m_isSelfTerminated(isSelfTerminated),
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m_pathUpdatePeriod(pathUpdatePeriod),
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m_updateTime(0),
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m_isActive(false),
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m_simulation(simulation),
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m_enableVisualization(enableVisualization),
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m_facingMode(facingmode),
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m_normalUp(normalup),
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m_obstacle(NULL),
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m_pathLen(0),
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m_wayPointIdx(-1),
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m_steerVec(MT_Vector3(0, 0, 0))
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int mode,
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KX_GameObject *target,
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KX_GameObject *navmesh,
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float distance,
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float velocity,
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float acceleration,
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float turnspeed,
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bool isSelfTerminated,
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int pathUpdatePeriod,
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KX_ObstacleSimulation* simulation,
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short facingmode,
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bool normalup,
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bool enableVisualization)
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: SCA_IActuator(gameobj, KX_ACT_STEERING),
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m_target(target),
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m_mode(mode),
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m_distance(distance),
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m_velocity(velocity),
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m_acceleration(acceleration),
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m_turnspeed(turnspeed),
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m_simulation(simulation),
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m_updateTime(0),
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m_obstacle(NULL),
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m_isActive(false),
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m_isSelfTerminated(isSelfTerminated),
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m_enableVisualization(enableVisualization),
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m_facingMode(facingmode),
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m_normalUp(normalup),
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m_pathLen(0),
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m_pathUpdatePeriod(pathUpdatePeriod),
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m_wayPointIdx(-1),
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m_steerVec(MT_Vector3(0, 0, 0))
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{
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m_navmesh = static_cast<KX_NavMeshObject*>(navmesh);
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if (m_navmesh)
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@ -56,12 +56,12 @@ class KX_SteeringActuator : public SCA_IActuator
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int m_mode;
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float m_distance;
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float m_velocity;
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float m_acceleration;
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float m_acceleration;
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float m_turnspeed;
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KX_ObstacleSimulation* m_simulation;
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KX_Obstacle* m_obstacle;
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double m_updateTime;
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KX_Obstacle* m_obstacle;
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bool m_isActive;
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bool m_isSelfTerminated;
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bool m_enableVisualization;
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