add prints for texture loading (we're running into texture limit a lot so its handy to see whats actually loading from the blend files)

This commit is contained in:
Campbell Barton 2012-07-24 13:01:55 +00:00
parent c67e910df6
commit 679847bd99

@ -235,6 +235,8 @@ bool ImageManager::file_load_image(Image *img, device_vector<uchar4>& tex_img)
return false;
}
printf("loading byte image: '%s' %dx%d\n", img->filename.c_str(), width, height);
/* read RGBA pixels */
uchar *pixels = (uchar*)tex_img.resize(width, height);
int scanlinesize = width*components*sizeof(uchar);
@ -297,6 +299,8 @@ bool ImageManager::file_load_float_image(Image *img, device_vector<float4>& tex_
return false;
}
printf("loading float image: '%s' %dx%d\n", img->filename.c_str(), width, height);
/* read RGBA pixels */
float *pixels = (float*)tex_img.resize(width, height);
int scanlinesize = width*components*sizeof(float);