fix some typo's

This commit is contained in:
Campbell Barton 2011-10-23 15:27:36 +00:00
parent e89107927b
commit 67e744ccf0
10 changed files with 10 additions and 10 deletions

@ -137,7 +137,7 @@ mark_as_advanced(WITH_GHOST_SDL)
option(WITH_HEADLESS "Build without graphical support (renderfarm, server mode only)" OFF)
mark_as_advanced(WITH_HEADLESS)
option(WITH_AUDASPACE "Build with blenders audio library (only disable if you know what you're doing!)" ON)
option(WITH_AUDASPACE "Build with blenders audio library (only disable if you know what your doing!)" ON)
mark_as_advanced(WITH_AUDASPACE)

@ -29,7 +29,7 @@
/* check our ffmpeg is new enough, avoids user complaints */
#if (LIBAVFORMAT_VERSION_MAJOR < 52) || ((LIBAVFORMAT_VERSION_MAJOR == 52) && (LIBAVFORMAT_VERSION_MINOR <= 64))
# error "FFmpeg 0.7 or newer is needed, Upgrade you're FFmpeg or disable it"
# error "FFmpeg 0.7 or newer is needed, Upgrade your FFmpeg or disable it"
#endif
/* end sanity check */

@ -930,7 +930,7 @@ void brush_jitter_pos(Brush *brush, float pos[2], float jitterpos[2])
{
int use_jitter= brush->jitter != 0;
/* jitter-ed brush gives wierd and unpredictable result for this
/* jitter-ed brush gives weird and unpredictable result for this
kinds of stroke, so manyally disable jitter usage (sergey) */
use_jitter&= (brush->flag & (BRUSH_RESTORE_MESH|BRUSH_ANCHORED)) == 0;

@ -1787,7 +1787,7 @@ static void ui_draw_but_HSVCIRCLE(uiBut *but, uiWidgetColors *wcol, rcti *rect)
/* exception: if 'lock' is set
* lock the value of the color wheel to 1.
* Useful for color correction tools where you're only interested in hue. */
* Useful for color correction tools where your only interested in hue. */
if (but->flag & UI_BUT_COLOR_LOCK)
hsv[2] = 1.f;
else if (color_profile)

@ -110,7 +110,7 @@ static SpaceLink *graph_new(const bContext *C)
sipo->ads= MEM_callocN(sizeof(bDopeSheet), "GraphEdit DopeSheet");
sipo->ads->source= (ID *)scene;
/* settings for making it easier by default to just see what you're interested in tweaking */
/* settings for making it easier by default to just see what your interested in tweaking */
sipo->ads->filterflag |= ADS_FILTER_ONLYSEL;
sipo->flag |= SIPO_SELVHANDLESONLY;

@ -298,7 +298,7 @@ static void object_delete_cb(bContext *C, Scene *scene, TreeElement *te, TreeSto
tselem->id= NULL;
/* XXX: tree management normally happens from draw_outliner(), but when
you're clicking to fast on Delete object from context menu in
your clicking to fast on Delete object from context menu in
outliner several mouse events can be handled in one cycle without
handling notifiers/redraw which leads to deleting the same object twice.
cleanup tree here to prevent such cases. */

@ -612,7 +612,7 @@ static void rna_def_action(BlenderRNA *brna)
prop= RNA_def_property(srna, "id_root", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "idroot");
RNA_def_property_enum_items(prop, id_type_items);
RNA_def_property_ui_text(prop, "ID Root Type", "Type of ID-block that action can be used on - DO NOT CHANGE UNLESS YOU KNOW WHAT YOU'RE DOING");
RNA_def_property_ui_text(prop, "ID Root Type", "Type of ID-block that action can be used on - DO NOT CHANGE UNLESS YOU KNOW WHAT YOUR DOING");
/* API calls */
RNA_api_action(srna);

@ -1526,7 +1526,7 @@ void ray_trace(ShadeInput *shi, ShadeResult *shr)
do_tra= ((shi->mode & MA_TRANSP) && (shi->mode & MA_RAYTRANSP) && shr->alpha!=1.0f && (shi->depth <= shi->mat->ray_depth_tra));
do_mir= ((shi->mat->mode & MA_RAYMIRROR) && shi->ray_mirror!=0.0f && (shi->depth <= shi->mat->ray_depth));
/* raytrace mirror amd refract like to separate the spec color */
/* raytrace mirror and refract like to separate the spec color */
if(shi->combinedflag & SCE_PASS_SPEC)
sub_v3_v3v3(diff, shr->combined, shr->spec);
else

@ -2621,7 +2621,7 @@ void wm_event_add_ghostevent(wmWindowManager *wm, wmWindow *win, int type, int U
/* ghost should do this already for key up */
if (event.utf8_buf[0]) {
printf("%s: ghost on you're platform is misbehaving, utf8 events on key up!\n", __func__);
printf("%s: ghost on your platform is misbehaving, utf8 events on key up!\n", __func__);
}
event.utf8_buf[0]= '\0';
}

@ -51,7 +51,7 @@ class PHY_IMotionState
virtual void getWorldPosition(float& posX,float& posY,float& posZ)=0;
virtual void getWorldScaling(float& scaleX,float& scaleY,float& scaleZ)=0;
virtual void getWorldOrientation(float& quatIma0,float& quatIma1,float& quatIma2,float& quatReal)=0;
// ori = array 12 floats, [0..3] = first column + 0, [4..7] = second colum, [8..11] = third column
// ori = array 12 floats, [0..3] = first column + 0, [4..7] = second column, [8..11] = third column
virtual void getWorldOrientation(float* ori)=0;
virtual void setWorldOrientation(const float* ori)=0;