Plumiferos bug: autohandles in Ipos could get screwed up in extreme cases,

but they got this case! :)

Bug was that for autohandle, the previous position of handle was used for
calculating the position too, which I really don't remember why... (that
is code from 10 years ago). Problem with that approach is that extreme
changes in handles don't go correct immediately, but need to itterate a
while. Or even worse, can give NaN values, resulting in this:

http://www.blender.org/bf/ipobug.jpg

Now the handle points are fully recalculated, as it should.
This commit is contained in:
Ton Roosendaal 2006-06-21 19:16:09 +00:00
parent 86bd0e6a32
commit 6867773401

@ -1882,29 +1882,17 @@ void calchandleNurb(BezTriple *bezt, BezTriple *prev, BezTriple *next, int mode)
}
else p3= next->vec[1];
if(mode && bezt->h1==HD_AUTO && prev) {
dx= p2[0] - (p1[0]+p1[3])/2.0f;
dy= p2[1] - (p1[1]+p1[4])/2.0f;
dz= p2[2] - (p1[2]+p1[5])/2.0f;
}
else {
dx= p2[0]- p1[0];
dy= p2[1]- p1[1];
dz= p2[2]- p1[2];
}
if(mode) len1= dx;
else len1= (float)sqrt(dx*dx+dy*dy+dz*dz);
if(mode && bezt->h2==HD_AUTO && next) {
dx1= (p3[0]+p3[-3])/2.0f - p2[0];
dy1= (p3[1]+p3[-2])/2.0f - p2[1];
dz1= (p3[2]+p3[-1])/2.0f - p2[2];
}
else {
dx1= p3[0]- p2[0];
dy1= p3[1]- p2[1];
dz1= p3[2]- p2[2];
}
if(mode) len2= dx1;
else len2= (float)sqrt(dx1*dx1+dy1*dy1+dz1*dz1);