forked from bartvdbraak/blender
Compositor: Make it work for debug passes other than float
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d2fac7df32
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68a9d80739
@ -391,8 +391,26 @@ RenderLayersUVOperation::RenderLayersUVOperation() : RenderLayersBaseProg(SCE_PA
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/* ******** Debug Render Layers Cycles Operation ******** */
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#ifdef WITH_CYCLES_DEBUG
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RenderLayersCyclesDebugOperation::RenderLayersCyclesDebugOperation(int pass)
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: RenderLayersBaseProg(pass, 1)
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{
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this->addOutputSocket(COM_DT_VALUE);
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}
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void RenderLayersCyclesDebugOperation::setScene(Scene *scene)
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{
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RenderLayersBaseProg::setScene(scene);
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switch (m_scene->r.debug_pass_type) {
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case RENDER_PASS_DEBUG_BVH_TRAVERSAL_STEPS:
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case RENDER_PASS_DEBUG_BVH_TRAVERSED_INSTANCES:
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case RENDER_PASS_DEBUG_RAY_BOUNCES:
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this->m_elementsize = 1;
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default:
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fprintf(stderr, "Unknown element size for debug pass");
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abort();
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}
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}
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#endif
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@ -41,7 +41,7 @@ extern "C" {
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* @todo: rename to operation.
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*/
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class RenderLayersBaseProg : public NodeOperation {
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private:
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protected:
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/**
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* Reference to the scene object.
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*/
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@ -74,7 +74,6 @@ private:
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*/
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const RenderData *m_rd;
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protected:
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/**
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* Constructor
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*/
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@ -213,9 +212,12 @@ public:
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RenderLayersUVOperation();
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};
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#ifdef WITH_CYCLES_DEBUG
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class RenderLayersCyclesDebugOperation : public RenderLayersBaseProg {
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public:
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RenderLayersCyclesDebugOperation(int pass);
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void setScene(Scene *scene);
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};
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#endif
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#endif
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@ -74,7 +74,7 @@ static bNodeSocketTemplate cmp_node_rlayers_out[] = {
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{ SOCK_RGBA, 0, N_("Subsurface Indirect"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
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{ SOCK_RGBA, 0, N_("Subsurface Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
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#ifdef WITH_CYCLES_DEBUG
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{ SOCK_FLOAT, 0, N_("Debug"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
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{ SOCK_RGBA, 0, N_("Debug"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
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#endif
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{ -1, 0, "" }
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};
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